From cbfd2bd8ca9ed1de101ec874b1c7a7a99276752b Mon Sep 17 00:00:00 2001 From: yuanshuai <243578945@qq.com> Date: Tue, 28 Feb 2023 14:39:24 +0800 Subject: [PATCH] =?UTF-8?q?=E5=9B=BE=E9=89=B4=E6=8A=80=E8=83=BD=E6=89=93?= =?UTF-8?q?=E5=8D=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua index dc238f46a3..69750df62e 100644 --- a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua @@ -199,6 +199,7 @@ function HandBookRoleInfoLayout:OnShowHeroData(_starType,star,_lv) end for i = 1, len do + LogBlue("技能id:"..skillList[i].skillId) --and GetLanguageStrById(skillList[i].skillConfig.Name) if skillList[i] and skillList[i].skillConfig then local go = Util.GetGameObject(self.skillGrid,"sBg"..i) --self.skillGrid.transform:GetChild(i-1).gameObject