【新·物品】界面提交

dev_chengFeng
ZhangBiao 2021-11-10 15:03:18 +08:00
parent 1adee43039
commit cc316086e9
2 changed files with 9 additions and 7 deletions

View File

@ -645,7 +645,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
@ -1113,7 +1113,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
@ -1376,7 +1376,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 29.1375}
m_SizeDelta: {x: 160, y: 45}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4176913724073967866
CanvasRenderer:
@ -1407,12 +1407,12 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 30
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_MaxSize: 50
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
@ -3146,7 +3146,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0

View File

@ -20,6 +20,7 @@ function RewardItemSingleShowPopup:InitComponent()
this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
this.mask = Util.GetGameObject(self.transform, "mask")
this.topBar = Util.GetGameObject(self.transform, "bg/topBar")
this.itemPos = Util.GetGameObject(self.transform, "bg/topBar/armor/itemPos")
this.itemView = SubUIManager.Open(SubUIConfig.ItemView,this.itemPos.transform)
this.pos = Util.GetGameObject(self.transform, "bg/topBar/armor/pos")
@ -303,6 +304,7 @@ function RewardItemSingleShowPopup:OnOpen(...)
end
function RewardItemSingleShowPopup:OnShow()
this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name))
this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemConfigData.Quantity)
--判断自选宝箱界面是否开启
local isBoxOpen = UIManager.IsOpen(314)
if isBagPanel and isBoxOpen then