【新·物品】界面提交
parent
1adee43039
commit
cc316086e9
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@ -645,7 +645,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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@ -1113,7 +1113,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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@ -1376,7 +1376,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 29.1375}
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m_SizeDelta: {x: 160, y: 45}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4176913724073967866
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CanvasRenderer:
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@ -1407,12 +1407,12 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 30
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 50
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_MaxSize: 50
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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@ -3146,7 +3146,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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@ -20,6 +20,7 @@ function RewardItemSingleShowPopup:InitComponent()
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this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
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this.mask = Util.GetGameObject(self.transform, "mask")
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this.topBar = Util.GetGameObject(self.transform, "bg/topBar")
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this.itemPos = Util.GetGameObject(self.transform, "bg/topBar/armor/itemPos")
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this.itemView = SubUIManager.Open(SubUIConfig.ItemView,this.itemPos.transform)
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this.pos = Util.GetGameObject(self.transform, "bg/topBar/armor/pos")
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@ -303,6 +304,7 @@ function RewardItemSingleShowPopup:OnOpen(...)
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end
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function RewardItemSingleShowPopup:OnShow()
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this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name))
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this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemConfigData.Quantity)
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--判断自选宝箱界面是否开启
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local isBoxOpen = UIManager.IsOpen(314)
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if isBagPanel and isBoxOpen then
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