diff --git a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua index 639e95bc83..d4cd9476f6 100644 --- a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua @@ -421,7 +421,7 @@ function HomeLand:SetBuildsState() Util.AddOnceClick(curObj.CanGet,function () if data.dataSingle.Storage[2][1] ~= 14 and data.dataSingle.Storage[2][2] <= BagManager.GetTotalItemNum(data.dataSingle.Storage[2][1]) then - PopupTipPanel.ShowTip("当前资源已达储藏上限,提升建筑等级可增加储藏上限!") + PopupTipPanel.ShowTip("当前资源已达库存上限,提升建筑等级可增加库存上限!") return end NetManager.HomeAllGainRequset(data.dataMain.Id,function () diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua index 0d821a63f4..16a0f3623d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua @@ -6425,6 +6425,7 @@ function NetManager.HomeInfoRequest(func) msg:ParseFromString(data) HomeLandManager.GetServerData(msg,function () if func then + CheckRedPointStatus(RedPointType.HomeLand) HeroPropManager.SetFuncPropDirty(Hero_Prop_Type.Equip) func(msg) end @@ -6500,6 +6501,7 @@ function NetManager.EquipIntensifyRequset(_type,func) if oldWarPower ~= tempPower and _type ~= -1 then UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = tempPower}) end + CheckRedPointStatus(RedPointType.HomeLand) if func then func(msg) end diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua index a0de565be5..91e2114f87 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua @@ -576,6 +576,7 @@ function RewardItemPopup:RedCheckFuns() --寻宝迷踪红点检测 CheckRedPointStatus(RedPointType.XunBaoMiZong) CheckRedPointStatus(RedPointType.Gem) + CheckRedPointStatus(RedPointType.HomeLand) end --界面销毁时调用(用于子类重写)