【未获得装备属性展示】
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@ -4,6 +4,7 @@ local skillGos = {}
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local curSuitProGo = {}
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
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local mainProGoList = {}
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--初始化组件(用于子类重写)
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function HandBookEquipInfoPanel:InitComponent()
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@ -18,9 +19,12 @@ function HandBookEquipInfoPanel:InitComponent()
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self.equipQuaText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/qualityText"):GetComponent("Text")
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self.equipInfoText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/equipInfoText"):GetComponent("Text")
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--装备属性
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self.mainPro=Util.GetGameObject(self.transform, "Content/bg/mainPro")
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self.mainProName=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProName"):GetComponent("Text")
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self.mainProVale=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProVale"):GetComponent("Text")
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-- self.mainPro=Util.GetGameObject(self.transform, "Content/bg/mainPro")
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-- self.mainProName=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProName"):GetComponent("Text")
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-- self.mainProVale=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProVale"):GetComponent("Text")
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for i = 1, 4 do
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mainProGoList[i] = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject ("..i..")")
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end
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self.equipOtherProPre=Util.GetGameObject(self.transform, "Content/bg/proPre")
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self.equipProGrid = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/proGrid")
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@ -32,7 +36,7 @@ function HandBookEquipInfoPanel:InitComponent()
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skillGos[i] = Util.GetGameObject(self.transform, "Content/bg/skillGrid/skillGrid1 ("..i..")")
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end
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self.text1 = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/Text"):GetComponent("Text")
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self.text1 = Util.GetGameObject(self.transform, "Content/bg/GameObject/Text"):GetComponent("Text")
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self.text2 = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/Text"):GetComponent("Text")
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self.text3 = Util.GetGameObject(self.transform, "Content/bg/skillObject/GameObject/Text"):GetComponent("Text")
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@ -77,9 +81,19 @@ function HandBookEquipInfoPanel:OnOpen(equipSId)
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self.equipPos.text=string.format(Language[11090],GetJobStrByJobNum(equipConfigData.ProfessionLimit))
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EquipManager.SetEquipStarShow(Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/star"),itemConfigData.Id)
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--装备属性
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self.mainProName.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info)
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self.mainProVale.text=equipConfigData.Property[1][2]--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
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-- self.mainProName.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info)
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-- self.mainProVale.text=equipConfigData.Property[1][2]--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
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for i = 1, #mainProGoList do
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mainProGoList[i]:SetActive(false)
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if equipConfigData.Property[i] then
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mainProGoList[i]:SetActive(true)
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local PropertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.Property[i][1])
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Util.GetGameObject(mainProGoList[i], "equipInfo/curProName"):GetComponent("Text").text=GetLanguageStrById(PropertyConfig.Info)
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Util.GetGameObject(mainProGoList[i], "equipInfo/curProVale"):GetComponent("Text").text= GetEquipPropertyFormatStr(PropertyConfig.Style,equipConfigData.Property[i][2])
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end
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end
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--套装属性
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if equipSuiteConfig[equipConfigData.Star] then--SuiteID
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Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
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