Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop

dev_chengFeng
ZhangBiao 2020-08-28 16:35:17 +08:00
commit ccbf29ecf2
8 changed files with 32 additions and 86 deletions

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@ -2185,7 +2185,7 @@ MonoBehaviour:
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@ -227,6 +227,7 @@ end
--一种装备一种装备的循环检测 金币能合成的数量 与 背包装备能合成的数量 取最小值 然后扣除临时消耗道具
--最后所有装备存在curPosEquips 与 之前背包 bagPosEquips 作比较 看合成了什么装备 删除了什么装备 和计算消耗材料
function this.AutoCompound(_position)
local goldIsEnough = true
--表数据
local curPosEquips = EquipTreasureManager.GetAllTabletTreasuresByRaceAndType(_position)--,curSelectEquip.equipType)
--实际数据
@ -304,6 +305,8 @@ function this.AutoCompound(_position)
--LogGreen("合成curPosEquipsData[equipData.equipType][equipData.quantity]之后:"..curPosEquipsData[equipData.equipType][equipData.quantity])
end
end
else
goldIsEnough = false
end
end
local origiData = EquipTreasureManager.GeEquipTreasureDatas(_position)
@ -313,12 +316,16 @@ function this.AutoCompound(_position)
--LogGreen("m:"..m.." origiData[i][n]:"..origiData[i][n])
if m > origiData[i][n] then
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",i,"Level",n,"Race",_position)
local num = m - origiData[i][n]
--LogGreen("config.id:"..config.Id.." num:"..m - origiData[i][n])
table.insert(endReward,{config.Id,m - origiData[i][n]})
table.insert(endReward,{config.Id,num})
end
end
end
if LengthOfTable(endReward) < 1 then
if not goldIsEnough and LengthOfTable(endReward) < 1 then
PopupTipPanel.ShowTip("金币不足,无法合成")
return
elseif LengthOfTable(endReward) < 1 then
PopupTipPanel.ShowTip(Language[12258])
return
end

View File

@ -44,7 +44,7 @@ function this.LoginRequest(openId, func)
data.distinct_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDistinctId() or ""
data.openId = openId
data.channel_s = AppConst.isSDKLogin and AppConst.SdkChannel .. "#" .. AppConst.SdkPackageName or "" --pt_pid.."#"..pt_gid
data.platform_s = AppConst.isSDK and "ADR" or "PC"
data.platform_s = AppConst.Platform --and "ADR" or "PC"
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.LOGIN_REQUEST, MessageTypeProto_pb.LOGIN_RESPONSE, msg, function(buffer)

View File

@ -201,6 +201,8 @@ end
function this.GetGrowthRedPointState()
local redPoint = false
local hasGift = OperatingManager.HasGoodsByShowType(4)
if not hasGift then return false end
local giftGoodsInfo = OperatingManager.IsGrowthGiftGoodsAvailable(GoodsTypeDef.GrowthReward)
if giftGoodsInfo then return false end
local openId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)

View File

@ -215,12 +215,15 @@ function OperatingPanel:RefreshTabStatus()
--判断成长基金活动是否开启或结束16是最后一档活动ActivityId
local t2 = false
local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
local singleRewardData
if GrowthRewardId then--是否开启
t2 = true
end
if GrowthRewardId == 16 then--是否结束
singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
local hasGift = OperatingManager.HasGoodsByShowType(4)
if t2 and not hasGift then
t2 = false
end
if t2 and GrowthRewardId == 16 then--是否结束
local singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
if not singleRewardData then
t2 = false
else

View File

@ -94,6 +94,7 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
this.shopType = shopType
this.shopItemId = shopItemId
this.shopItemInfo = ShopManager.GetShopItemInfo(shopItemId)
LogGreen(shopItemId..":shopItemId")
this.shopItemData = ShopManager.GetShopItemData(shopType, shopItemId)
-- 商品基础信息显示
@ -104,7 +105,14 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
this.itemContent.text = string.gsub(itemConfig[goodsId].ItemDescribe, "\\n", "\n")
this.itemIcon.sprite = SetIcon(goodsId)
this.itemBg.sprite = SetFrame(goodsId)
if itemConfig[this.shopItemInfo.Goods[1][1]].ItemType == 2 then
this.itemBg.sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[this.shopItemInfo.Goods[1][1]].Quantity))
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(true)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName))
else
this.itemBg.sprite = SetFrame(goodsId)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)
end
this.itemNum.text = this.goods[1][2]
-- 计算最大可购买的数量
local countLimitNum = ShopManager.GetShopItemLimitBuyCount(shopItemId)