From cd357ed7209f566b0c40884c5803e37ad7de8323 Mon Sep 17 00:00:00 2001
From: wangzhenxing <1545929779@qq.com>
Date: Wed, 30 Sep 2026 11:56:51 +0800
Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E6=8F=8F=E8=BF=B0?=
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---
Assets/ManagedResources/~Lua/Common/Language.lua | 4 ++--
.../~Lua/Modules/Recruit/RecruitEquipPanelNew.lua | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua
index 806e62aee3..734417187c 100644
--- a/Assets/ManagedResources/~Lua/Common/Language.lua
+++ b/Assets/ManagedResources/~Lua/Common/Language.lua
@@ -1083,7 +1083,7 @@ Language = {
[11082] = GetLanguageStrById("同系神将每日只可选择一位获取一次概率提升~"),
[11083] = GetLanguageStrById("同系神将只可选择一位~"),
[11084] = GetLanguageStrById("心愿神将已满~"),
- [11085] = GetLanguageStrById("抽到5星神将法宝时,有%s%s几率转化为心愿法宝!"),
+ [11085] = GetLanguageStrById("抽到法宝溶液时,有%s%s几率转化为心愿法宝!"),
[11086] = GetLanguageStrById("心愿法宝已满~"),
[11087] = GetLanguageStrById("请选择4个法宝之灵碎片作为心愿!"),
[11088] = GetLanguageStrById("确认选择%s作为心愿?"),
@@ -2582,7 +2582,7 @@ Language = {
[12581] = GetLanguageStrById("宝箱等级"),
[12582] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿法宝~"),
[12583] = GetLanguageStrById("%s次神将召唤后,开启心愿抽卡!"),
- [12584] = GetLanguageStrById("剩余%s次必得五星神将法宝"),
+ [12584] = GetLanguageStrById("剩余%s次必得法宝溶液"),
[12585] = GetLanguageStrById("首次十连必得五星神将"),
[12586] = GetLanguageStrById("剩余%s次必得五星神将"),
[12587] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿神将~"),
diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua
index 9ee930388e..9c6f12d7a6 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua
@@ -257,7 +257,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
wishData.DrawCardNumber)
if self.config.ShopData[1][1] == 4 then
- self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
+ self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
else
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
end
@@ -316,7 +316,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0,
wishData.DrawCardNumber)
if self.config.ShopData[1][1] == 4 then
- self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~"
+ self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~"
else
self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~"
end