From cd357ed7209f566b0c40884c5803e37ad7de8323 Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Wed, 30 Sep 2026 11:56:51 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Common/Language.lua | 4 ++-- .../~Lua/Modules/Recruit/RecruitEquipPanelNew.lua | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index 806e62aee3..734417187c 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -1083,7 +1083,7 @@ Language = { [11082] = GetLanguageStrById("同系神将每日只可选择一位获取一次概率提升~"), [11083] = GetLanguageStrById("同系神将只可选择一位~"), [11084] = GetLanguageStrById("心愿神将已满~"), - [11085] = GetLanguageStrById("抽到5星神将法宝时,有%s%s几率转化为心愿法宝!"), + [11085] = GetLanguageStrById("抽到法宝溶液时,有%s%s几率转化为心愿法宝!"), [11086] = GetLanguageStrById("心愿法宝已满~"), [11087] = GetLanguageStrById("请选择4个法宝之灵碎片作为心愿!"), [11088] = GetLanguageStrById("确认选择%s作为心愿?"), @@ -2582,7 +2582,7 @@ Language = { [12581] = GetLanguageStrById("宝箱等级"), [12582] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿法宝~"), [12583] = GetLanguageStrById("%s次神将召唤后,开启心愿抽卡!"), - [12584] = GetLanguageStrById("剩余%s次必得五星神将法宝"), + [12584] = GetLanguageStrById("剩余%s次必得法宝溶液"), [12585] = GetLanguageStrById("首次十连必得五星神将"), [12586] = GetLanguageStrById("剩余%s次必得五星神将"), [12587] = GetLanguageStrById("级后开启心愿功能,\n将有更高概率获得心愿神将~"), diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua index 9ee930388e..9c6f12d7a6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua @@ -257,7 +257,7 @@ function RecruitEquipPanelNew:UpdataWishPanel() self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0, wishData.DrawCardNumber) if self.config.ShopData[1][1] == 4 then - self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~" + self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~" else self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~" end @@ -316,7 +316,7 @@ function RecruitEquipPanelNew:UpdataWishPanel() self.wishText.text = string.format("%s/%s", RecruitManager.drawTimes[self.config.ShopData[1][1]] or 0, wishData.DrawCardNumber) if self.config.ShopData[1][1] == 4 then - self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得心愿法宝~" + self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n每次抽中法宝溶液时有30%概率替换成心愿法宝~" else self.wishTipIma.text = "召唤次数达到" .. wishData.DrawCardNumber .. "次后开启心愿功能,\n将有更高概率获得法宝聚灵~" end