神将碎片自选箱显示修改
parent
dd374fb0e5
commit
cd3b27e154
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@ -116,11 +116,12 @@ function RewardBoxPanel:OnShow()
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itemList={}
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curId = nil
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tagNum = 1
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Util.GetGameObject( this.selectBtn,"Text"):GetComponent("Text").text= PropertyType[1]
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--刷新按钮亮光
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this.selectList ={}
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for n = 1, this.selectBar.transform.childCount-1 do--设置当前页签
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table.insert(this.selectList,this.selectBar.transform:GetChild(n).gameObject)
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Util.GetGameObject(this.selectBar.transform:GetChild(n).gameObject,"Text"):GetComponent("Text").text= PropertyType[n]
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end
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this.selectBtn.transform:SetParent(this.selectList[1].transform)
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this.selectBtn.transform.localPosition = Vector3.zero
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@ -133,7 +134,7 @@ function RewardBoxPanel:OnShow()
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this.selectBtn.transform:SetParent(this.selectList[i].transform)
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localScale = Vector3.one
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Util.GetGameObject( this.selectBtn,"Text"):GetComponent("Text").text= Util.GetGameObject( this.selectList[i],"Text"):GetComponent("Text").text
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Util.GetGameObject( this.selectBtn,"Text"):GetComponent("Text").text= PropertyType[i]--Util.GetGameObject( this.selectList[i],"Text"):GetComponent("Text").text
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end)
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end
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