【战斗】log打印添加结果数据
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745646b06e
commit
cd40920949
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@ -87,9 +87,10 @@ function this.PrintBattleTable(tb)
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end
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--
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this.logList = {}
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function this.Init(fightdata, userdata)
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function this.Init(fightdata, userdata, maxRound)
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this.timestamp = Random.GetSeed()
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this.fightdata = fightdata
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this.maxRound = maxRound
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if userdata then
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this.userId = userdata.uid
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end
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@ -154,6 +155,8 @@ function this.WriteFightDataToFile()
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file:write(this.PrintBattleTable(this.fightdata))
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file:write("\n\n")
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file:write("timeStamp: " .. this.timestamp)
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file:write("\n")
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file:write("maxRound: " .. this.maxRound)
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file:write("\n\n\n\n\n")
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io.close(file)
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end
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@ -66,7 +66,7 @@ function BattleLogic.Init(data, _userData, maxRound)
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BattleLogic.IsEnd = false
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BattleLogic.Result = -1
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-- 日志管理放到前面初始化
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BattleLogManager.Init(fightData, userData)
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BattleLogManager.Init(fightData, userData, maxRound)
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MonsterManager.Init()
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RoleManager.Init()
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@ -436,11 +436,43 @@ function BattleLogic.BattleEnd(result)
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BattleLogic.IsEnd = true
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BattleLogic.Result = result
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BattleLogic.Event:DispatchEvent(BattleEventName.BattleEnd, result)
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-- 打印结果
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BattleLogic.LogResult(result)
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-- 战斗日志写入
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if not BattleLogic.GetIsDebug() then
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BattleLogManager.WriteLogToFile()
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end
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end
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-- 打印战斗结果
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function BattleLogic.LogResult(result)
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local allHeroDamage, allEnemyDamage = BattleLogic.GetAllDamage()
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local heroHP = {0, 0, 0, 0, 0, 0}
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local arr = RoleManager.Query(function (r) return r.camp == 0 end, true)
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for i=1, #arr do
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local pos = arr[i].position
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heroHP[pos] = arr[i]:GetRoleData(RoleDataName.Hp)
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end
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local enemyHP = {0, 0, 0, 0, 0, 0}
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local arr = RoleManager.Query(function (r) return r.camp == 1 end, true)
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for i=1, #arr do
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local pos = arr[i].position
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enemyHP[pos] = arr[i]:GetRoleData(RoleDataName.Hp)
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end
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BattleLogManager.Log(
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"Battle Over!!!!!!!",
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"result", result,
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"allHeroDamage", allHeroDamage,
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"allEnemyDamage", allEnemyDamage,
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"duration", BattleLogic.CurFrame() / BattleLogic.GameFrameRate,
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"heroHP", BattleLogManager.PrintBattleTable(heroHP),
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"enemyHP", BattleLogManager.PrintBattleTable(enemyHP)
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)
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end
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--
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function BattleLogic.Clear()
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-- 清空角色
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