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diff --git a/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab.meta b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab.meta
new file mode 100644
index 0000000000..fc33cca4db
--- /dev/null
+++ b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab.meta
@@ -0,0 +1,7 @@
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+PrefabImporter:
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diff --git a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
index 28a2c8c950..1e8d0dadd0 100644
--- a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
+++ b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
@@ -26,8 +26,8 @@ MonoBehaviour:
- Assets/ManagedResources/Atlas/BattleAtlas/Buff
- Assets/ManagedResources/Atlas/CarbonAtlas
- Assets/ManagedResources/Atlas/CarbonAtlas/ArtFont
+ - Assets/ManagedResources/Atlas/CardAtlas
- Assets/ManagedResources/Atlas/ChatAtlas
- - Assets/ManagedResources/Atlas/CommonAtlas
- Assets/ManagedResources/Atlas/CreateNameAtlas
- Assets/ManagedResources/Atlas/CreateNameAtlas/ArtFont
- Assets/ManagedResources/Atlas/DemonSlayerAtlas
@@ -37,6 +37,7 @@ MonoBehaviour:
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/DanXinBiXue
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/PoZhenZhuXian
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/QianKunBox
+ - Assets/ManagedResources/Atlas/DynamicActivityAtlas/ShiBuKeDang
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/TimeLimitedCall
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/XianShiShangShi
- Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongGuanSanJun
@@ -221,6 +222,7 @@ MonoBehaviour:
- Assets/ManagedResources/Prefabs/UI/FindTreasure
- Assets/ManagedResources/Prefabs/UI/FirstRecharge
- Assets/ManagedResources/Prefabs/UI/Formation
+ - Assets/ManagedResources/Prefabs/UI/GeneralPanel
- Assets/ManagedResources/Prefabs/UI/GoodFriend
- Assets/ManagedResources/Prefabs/UI/Guide
- Assets/ManagedResources/Prefabs/UI/Guild
@@ -561,6 +563,7 @@ MonoBehaviour:
- Assets/ManagedResources/~Lua/Modules/Formation
- Assets/ManagedResources/~Lua/Modules/Formation/View
- Assets/ManagedResources/~Lua/Modules/FormFightMatch
+ - Assets/ManagedResources/~Lua/Modules/GeneralPanel
- Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl
- Assets/ManagedResources/~Lua/Modules/GoodFriend
- Assets/ManagedResources/~Lua/Modules/Guide
@@ -649,9 +652,10 @@ MonoBehaviour:
- lz4/atlas/arenatopmatchatlas
- lz4/atlas/battleatlas
- lz4/atlas/carbonatlas
+ - lz4/atlas/cardatlas
- lz4/atlas/chatatlas
- - lz4/atlas/commonatlas
- lz4/atlas/createnameatlas
+ - lz4/atlas/demonslayeratlas
- lz4/atlas/diffmonsteratlas
- lz4/atlas/dynamicactivityatlas
- lz4/atlas/eightdayatlas
@@ -1180,6 +1184,7 @@ MonoBehaviour:
- lz4/audio/ui/common/ui_cancel
- lz4/audio/ui/common/ui_casting_01
- lz4/audio/ui/common/ui_casting_02
+ - lz4/audio/ui/common/ui_commonclick
- lz4/audio/ui/common/ui_dispelling
- lz4/audio/ui/common/ui_dispelling_01
- lz4/audio/ui/common/ui_dispelling_02
@@ -1202,11 +1207,14 @@ MonoBehaviour:
- lz4/audio/ui/common/ui_roles_mixture
- lz4/audio/ui/common/ui_roles_mixture_change
- lz4/audio/ui/common/ui_schl
+ - lz4/audio/ui/common/ui_schl_loop
- lz4/audio/ui/common/ui_sublimation_01
- lz4/audio/ui/common/ui_syz
+ - lz4/audio/ui/common/ui_syz_loop
- lz4/audio/ui/common/ui_takeoff_01
- lz4/audio/ui/common/ui_tgxb_pq
- lz4/audio/ui/common/ui_tsjl
+ - lz4/audio/ui/common/ui_tsjl_loop
- lz4/audio/ui/common/ui_unlocklevel_01
- lz4/audio/ui/common/ui_upgrade_01
- lz4/audio/ui/common/ui_wapapon_mixture_amulet
@@ -1299,6 +1307,72 @@ MonoBehaviour:
- lz4/audio/ui/voice/audio_guide_062
- lz4/audio/ui/voice/audio_guide_063
- lz4/audio/ui/voice/audio_guide_064
+ - lz4/audio/ui/voice/audio_guide_story_001
+ - lz4/audio/ui/voice/audio_guide_story_002
+ - lz4/audio/ui/voice/audio_guide_story_003
+ - lz4/audio/ui/voice/audio_guide_story_004
+ - lz4/audio/ui/voice/audio_guide_story_005
+ - lz4/audio/ui/voice/audio_guide_story_006
+ - lz4/audio/ui/voice/audio_guide_story_007
+ - lz4/audio/ui/voice/audio_guide_story_008
+ - lz4/audio/ui/voice/audio_guide_story_009
+ - lz4/audio/ui/voice/audio_guide_story_010
+ - lz4/audio/ui/voice/audio_guide_story_011
+ - lz4/audio/ui/voice/audio_guide_story_012
+ - lz4/audio/ui/voice/audio_guide_story_013
+ - lz4/audio/ui/voice/audio_guide_story_014
+ - lz4/audio/ui/voice/audio_guide_story_015
+ - lz4/audio/ui/voice/audio_guide_story_016
+ - lz4/audio/ui/voice/audio_guide_story_017
+ - lz4/audio/ui/voice/audio_guide_story_018
+ - lz4/audio/ui/voice/audio_guide_story_019
+ - lz4/audio/ui/voice/audio_guide_story_020
+ - lz4/audio/ui/voice/audio_guide_story_021
+ - lz4/audio/ui/voice/audio_guide_story_022
+ - lz4/audio/ui/voice/audio_guide_story_023
+ - lz4/audio/ui/voice/audio_guide_story_024
+ - lz4/audio/ui/voice/audio_guide_story_025
+ - lz4/audio/ui/voice/audio_guide_story_026
+ - lz4/audio/ui/voice/audio_guide_story_027
+ - lz4/audio/ui/voice/audio_guide_story_028
+ - lz4/audio/ui/voice/audio_guide_story_029
+ - lz4/audio/ui/voice/audio_guide_story_030
+ - lz4/audio/ui/voice/audio_guide_story_031
+ - lz4/audio/ui/voice/audio_guide_story_032
+ - lz4/audio/ui/voice/audio_guide_story_033
+ - lz4/audio/ui/voice/audio_guide_story_034
+ - lz4/audio/ui/voice/audio_guide_story_035
+ - lz4/audio/ui/voice/audio_guide_story_036
+ - lz4/audio/ui/voice/audio_guide_story_037
+ - lz4/audio/ui/voice/audio_guide_story_038
+ - lz4/audio/ui/voice/audio_guide_story_039
+ - lz4/audio/ui/voice/audio_guide_story_040
+ - lz4/audio/ui/voice/audio_guide_story_041
+ - lz4/audio/ui/voice/audio_guide_story_042
+ - lz4/audio/ui/voice/audio_guide_story_043
+ - lz4/audio/ui/voice/audio_guide_story_044
+ - lz4/audio/ui/voice/audio_guide_story_045
+ - lz4/audio/ui/voice/audio_guide_story_046
+ - lz4/audio/ui/voice/audio_guide_story_047
+ - lz4/audio/ui/voice/audio_guide_story_048
+ - lz4/audio/ui/voice/audio_guide_story_049
+ - lz4/audio/ui/voice/audio_guide_story_050
+ - lz4/audio/ui/voice/audio_guide_story_051
+ - lz4/audio/ui/voice/audio_guide_story_052
+ - lz4/audio/ui/voice/audio_guide_story_053
+ - lz4/audio/ui/voice/audio_guide_story_054
+ - lz4/audio/ui/voice/audio_guide_story_055
+ - lz4/audio/ui/voice/audio_guide_story_056
+ - lz4/audio/ui/voice/audio_guide_story_057
+ - lz4/audio/ui/voice/audio_guide_story_058
+ - lz4/audio/ui/voice/audio_guide_story_059
+ - lz4/audio/ui/voice/audio_guide_story_060
+ - lz4/audio/ui/voice/audio_guide_story_061
+ - lz4/audio/ui/voice/audio_guide_story_062
+ - lz4/audio/ui/voice/audio_guide_story_063
+ - lz4/audio/ui/voice/audio_guide_story_064
+ - lz4/audio/ui/voice/audio_guide_story_065
+ - lz4/audio/ui/voice/audio_guide_story_066
- lz4/audio/ui/voice/audio_story_intro_001
- lz4/audio/ui/voice/audio_story_intro_002
- lz4/audio/ui/voice/audio_story_intro_003
@@ -1360,6 +1434,7 @@ MonoBehaviour:
- lz4/bg/h_xianji_fenjieditu
- lz4/bg/h_xianji_guiyuanditu
- lz4/bg/h_xianji_xialibiaomeihei_di
+ - lz4/bg/ipad_left
- lz4/bg/jl-jinengkuang
- lz4/bg/k_kaifukuanghuan_di
- lz4/bg/liaotianbeijing
@@ -1910,6 +1985,7 @@ MonoBehaviour:
- lz4/bg/ui/mainscene/mc-1010-sc_0027_0
- lz4/bg/ui/mainscene/mc-1010-sc_0028_0
- lz4/bg/ui/mainscene/wuti_040
+ - lz4/bg/ui/mainscene/xuanwo_002
- lz4/bg/ui/mapchoose/j_jsxgq_di2
- lz4/bg/ui/mapchoose/r_shijie_diyun
- lz4/bg/ui/mapchoose/r_shijie_diyun2
@@ -2174,6 +2250,7 @@ MonoBehaviour:
- lz4/dynamicatlas/artfont/c_czjj_banner
- lz4/dynamicatlas/artfont/c_czjj_banner_slogan
- lz4/dynamicatlas/artfont/c_czlb_banner
+ - lz4/dynamicatlas/artfont/g_gonghui_banner
- lz4/dynamicatlas/artfont/l_lbqg_banner
- lz4/dynamicatlas/artfont/l_mrlb_banner
- lz4/dynamicatlas/artfont/l_mrlb_banner_2
@@ -2456,6 +2533,9 @@ MonoBehaviour:
- lz4/prefabs/effect/floating/s_jieling_sl_3005_skeff_casting_buff_01
- lz4/prefabs/effect/floating/s_jieling_tl_3004_skeff_casting_buff01
- lz4/prefabs/effect/floating/s_jieling_zlz_3001_skeff_casting_buff
+ - lz4/prefabs/effect/headframe/ui_effect_touxiang_baihu
+ - lz4/prefabs/effect/headframe/ui_effect_touxiang_lanlong
+ - lz4/prefabs/effect/headframe/ui_effect_touxiang_qinglong
- lz4/prefabs/effect/hit/c_ch_0015_skeff_slidesk_attacked
- lz4/prefabs/effect/hit/c_daji_0094_tapsk_slidesk_attacked
- lz4/prefabs/effect/hit/c_gt_0001_skeff_slidesk_attacked
@@ -2908,6 +2988,7 @@ MonoBehaviour:
- lz4/prefabs/ui/compound
- lz4/prefabs/ui/compoundhero
- lz4/prefabs/ui/dailyrecharge
+ - lz4/prefabs/ui/demonslayer
- lz4/prefabs/ui/diffmonsterpanel
- lz4/prefabs/ui/dynamicacticity
- lz4/prefabs/ui/eightdaygift
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resPathIndex: 0
resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_0
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_1
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_2
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_3
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_4
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
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+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
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+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
+ - resName: r_fxgz_shuzi_7
+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
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+ extension: .png
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+ resAbNameIndex: 0
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+ extension: .png
+ resPathIndex: 0
+ resAbNameIndex: 0
- resName: r_fxgz_tiao
extension: .png
resPathIndex: 0
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extension: .png
resPathIndex: 3
resAbNameIndex: 1
+ - resName: j_jingjichang_paihankuang
+ extension: .png
+ resPathIndex: 4
+ resAbNameIndex: 2
+ - resName: j_jingjichang_qianzhan_huanyipianniu
+ extension: .png
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+ resAbNameIndex: 2
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+ extension: .png
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+ resAbNameIndex: 2
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+ extension: .png
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+ resAbNameIndex: 2
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+ extension: .png
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+ resAbNameIndex: 2
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+ extension: .png
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+ extension: .png
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+ resAbNameIndex: 2
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+ extension: .png
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+ resAbNameIndex: 2
+ - resName: j_jingjichang_qianzhan_zhuangshi
+ extension: .png
+ resPathIndex: 4
+ resAbNameIndex: 2
- resName: r_jingjichang_xiayeqianxian
extension: .png
resPathIndex: 4
@@ -4184,10 +4341,34 @@ MonoBehaviour:
extension: .png
resPathIndex: 8
resAbNameIndex: 4
+ - resName: z_zhandou_hongtiao_01
+ extension: .png
+ resPathIndex: 8
+ resAbNameIndex: 4
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+ extension: .png
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+ resAbNameIndex: 4
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+ extension: .png
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+ resAbNameIndex: 4
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+ extension: .png
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+ resAbNameIndex: 4
- resName: z_zhandou_nutiaolan
extension: .png
resPathIndex: 8
resAbNameIndex: 4
+ - resName: z_zhandou_yichuhuolan 1
+ extension: .png
+ resPathIndex: 8
+ resAbNameIndex: 4
+ - resName: z_zhandou_yichuhuolan
+ extension: .png
+ resPathIndex: 8
+ resAbNameIndex: 4
- resName: r_zhandou_difangweizhi_01
extension: .png
resPathIndex: 9
@@ -4784,395 +4965,167 @@ MonoBehaviour:
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resPathIndex: 12
resAbNameIndex: 5
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dependences: []
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dependences:
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- lz4/atlas/mapatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
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dependences:
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dependences:
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- lz4/publicartres/materials.unity3d
- lz4/publicartres/models.unity3d
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dependences:
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dependences:
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dependences:
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- lz4/atlas/publicatlas.unity3d
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dependences:
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@@ -51727,7 +52039,7 @@ MonoBehaviour:
- lz4/rtexture/cardtexture1.unity3d
- assetBundleName: lz4/prefabs/ui/handbook.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
+ - lz4/atlas/cardatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/roleinfoatlas.unity3d
@@ -51820,7 +52132,6 @@ MonoBehaviour:
- lz4/atlas/activityaltas.unity3d
- lz4/atlas/adventurealtas.unity3d
- lz4/atlas/carbonatlas.unity3d
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/mainatlas.unity3d
- lz4/atlas/mapatlas.unity3d
- lz4/atlas/passgiftatlas.unity3d
@@ -51981,7 +52292,7 @@ MonoBehaviour:
- lz4/publicartres/textures.unity3d
- assetBundleName: lz4/prefabs/ui/monstercamp.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
+ - lz4/atlas/formationatlas.unity3d
- lz4/atlas/monstercampatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
@@ -52106,7 +52417,6 @@ MonoBehaviour:
- assetBundleName: lz4/prefabs/ui/power.unity3d
dependences:
- lz4/atlas/activityaltas.unity3d
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/tagbuttonatlas.unity3d
@@ -52121,7 +52431,7 @@ MonoBehaviour:
- lz4/publicartres/animations.unity3d
- assetBundleName: lz4/prefabs/ui/pray.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
+ - lz4/atlas/mainatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/prayatlas.unity3d
- lz4/atlas/publicatlas.unity3d
@@ -52219,12 +52529,15 @@ MonoBehaviour:
dependences:
- lz4/atlas/arenaatlas.unity3d
- lz4/atlas/carbonatlas.unity3d
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/mainatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/resolveatlas.unity3d
+ - lz4/atlas/roleinfoatlas.unity3d
+ - lz4/bg/h_huisu_ditu.unity3d
- lz4/bg/h_xianji_ditu.unity3d
+ - lz4/bg/h_xianji_fenjieditu.unity3d
+ - lz4/bg/h_xianji_guiyuanditu.unity3d
- lz4/bg/r_fenjie_bg.unity3d
- lz4/bg/r_guanka_richang_tanchuangdi_xiao.unity3d
- lz4/dynamicatlas/r_friend_yijianshouqudi.unity3d
@@ -52245,8 +52558,8 @@ MonoBehaviour:
- lz4/publicartres/animations.unity3d
- assetBundleName: lz4/prefabs/ui/roleinfo.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/diffmonsteratlas.unity3d
+ - lz4/atlas/formationatlas.unity3d
- lz4/atlas/guildatlas.unity3d
- lz4/atlas/mainatlas.unity3d
- lz4/atlas/mapatlas.unity3d
@@ -52360,7 +52673,6 @@ MonoBehaviour:
- assetBundleName: lz4/prefabs/ui/shop.unity3d
dependences:
- lz4/atlas/arenaatlas.unity3d
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/shopatlas.unity3d
@@ -52491,7 +52803,8 @@ MonoBehaviour:
- lz4/fonts/fzjinls.unity3d
- lz4/publicartres/animations.unity3d
- assetBundleName: lz4/prefabs/ui/uiroot.unity3d
- dependences: []
+ dependences:
+ - lz4/bg/ipad_left.unity3d
- assetBundleName: lz4/prefabs/ui/upgradepackage.unity3d
dependences:
- lz4/atlas/activityaltas.unity3d
@@ -52512,11 +52825,18 @@ MonoBehaviour:
- lz4/spine/c_ywe_0078.unity3d
- assetBundleName: lz4/prefabs/ui/view.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
+ - lz4/atlas/activityaltas.unity3d
+ - lz4/atlas/battleatlas.unity3d
+ - lz4/atlas/cardatlas.unity3d
+ - lz4/atlas/formationatlas.unity3d
+ - lz4/atlas/mainatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
+ - lz4/atlas/roleinfoatlas.unity3d
+ - lz4/atlas/shopatlas.unity3d
- lz4/atlas/tagatlas.unity3d
- lz4/atlas/tagbuttonatlas.unity3d
+ - lz4/atlas/vipatlas.unity3d
- lz4/bg/c_chengyuan_zheizhao.unity3d
- lz4/bg/r_tequan_mukuangzuixia.unity3d
- lz4/bg/r_tequan_te_mujiazi.unity3d
@@ -52546,7 +52866,6 @@ MonoBehaviour:
- lz4/rtexture/cardtexture1.unity3d
- assetBundleName: lz4/prefabs/ui/vip.unity3d
dependences:
- - lz4/atlas/commonatlas.unity3d
- lz4/atlas/mainatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
@@ -52585,12 +52904,13 @@ MonoBehaviour:
- lz4/publicartres/models.unity3d
- assetBundleName: lz4/publicartres/materials.unity3d
dependences:
+ - lz4/atlas/eightdayatlas.unity3d
+ - lz4/atlas/firstrechargeatlas.unity3d
- lz4/bg/cardmask.unity3d
- lz4/bg/cardmask2.unity3d
- lz4/bg/ui/mainscene/xuanwo_002.unity3d
- lz4/publicartres/shaders.unity3d
- lz4/publicartres/textures.unity3d
- - package_all_art_shader
- assetBundleName: lz4/publicartres/models.unity3d
dependences: []
- assetBundleName: lz4/publicartres/shaders.unity3d
diff --git a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta
index 13dd877302..8d799c4be7 100644
--- a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta
+++ b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta
@@ -1,10 +1,8 @@
fileFormatVersion: 2
guid: b4379b2ea6510f64686357ba5c3ec6ee
-timeCreated: 1551705342
-licenseType: Pro
NativeFormatImporter:
externalObjects: {}
- mainObjectFileID: 0
+ mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/ManagedResources/~Lua/Data/ConfigData.lua b/Assets/ManagedResources/~Lua/Data/ConfigData.lua
index ae5b267e96..bbb5f6828e 100644
--- a/Assets/ManagedResources/~Lua/Data/ConfigData.lua
+++ b/Assets/ManagedResources/~Lua/Data/ConfigData.lua
@@ -163,6 +163,8 @@ ConfigName = {
ExchangeRate = "ExchangeRate",
CustomEventConfig = "CustomEventConfig",
ExpeditionRecruitConfig = "ExpeditionRecruitConfig",
+ GodSacrificeConfig = "GodSacrificeConfig",
+ GodSacrificeSetting = "GodSacrificeSetting",
}
require "Framework/GameDataBase"
diff --git a/Assets/ManagedResources/~Lua/Data/UIData.lua b/Assets/ManagedResources/~Lua/Data/UIData.lua
index 983556b26c..2d2d26cc49 100644
--- a/Assets/ManagedResources/~Lua/Data/UIData.lua
+++ b/Assets/ManagedResources/~Lua/Data/UIData.lua
@@ -334,6 +334,7 @@ UIName = {
GuildTranscriptRewardSortPanel = 333,--公会副本奖励排行
GuideBattlePanel = 334, --引导战斗
DemonSlayerPanel = 335,--三界除魔
+ GeneralRankRewardPanel = 336,--通用排行奖励界面
}
SubUIConfig = {
diff --git a/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua
index 41a6fe7983..88096de5fb 100644
--- a/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua
@@ -16,8 +16,7 @@ local _TabData = {
-- 内容数据
local _ViewData = {
[1] = {script = "Modules/Arena/View/ArenaView"},
- -- [2] = {script = "Modules/Arena/View/RankView"},
- [2] = {script = "Modules/Arena/View/RewardView"},
+ -- [2] = {script = "Modules/Arena/View/RewardView"},
}
@@ -29,8 +28,7 @@ function ArenaMainPanel:InitComponent()
this.ViewList = {}
this.ViewList[1] = Util.GetGameObject(self.gameObject, "content/ArenaView")
- -- this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RankView")
- this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RewardView")
+ -- this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RewardView")
this.ViewLogicList = {}
@@ -122,10 +120,11 @@ function this.TabAdapter(tab, index, status)
txt:GetComponent("Text").color = _TabFontColor[status]
-- 判断是否需要检测红点
- local redpot = Util.GetGameObject(tab, "redpot")
- if index == 3 then
- BindRedPointObject(RedPointType.Arena_Shop, redpot)
- end
+ -- local redpot = Util.GetGameObject(tab, "redpot")
+ -- if index == 3 then
+ -- BindRedPointObject(RedPointType.Arena_Shop, redpot)
+ -- end
+
end
-- tab改变回调事件
@@ -140,16 +139,18 @@ end
function this.OpenView(index)
this._CurLogicIndex = index
this._CurTabIndex = index
+
+ this.tabbox:SetActive(index ~= 1)--竞技场界面关闭tabbox
-- 商店界面特殊处理
- if index == 3 then
- if not this.shopView then
- this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform)
- end
- this.shopView.gameObject:SetActive(true)
- this.shopView:ShowShop(SHOP_TYPE.ARENA_SHOP, this.sortingOrder)
- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ArenaShop })
- return
- end
+ -- if index == 3 then
+ -- if not this.shopView then
+ -- this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform)
+ -- end
+ -- this.shopView.gameObject:SetActive(true)
+ -- this.shopView:ShowShop(SHOP_TYPE.ARENA_SHOP, this.sortingOrder)
+ -- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ArenaShop })
+ -- return
+ -- end
local logic = this.ViewLogicList[index]
if not logic then
diff --git a/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua b/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua
index c6e705031a..4e96b5ce00 100644
--- a/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua
@@ -1,17 +1,18 @@
local ArenaView = {}
local this = ArenaView
local rewardBoxBtn = {}
+local myRank
local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward)
+local arenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
+local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
--初始化组件(用于子类重写)
function ArenaView:InitComponent()
- this.ArenaName = Util.GetGameObject(self.gameObject, "name")
- this.ArenaTime = Util.GetGameObject(self.gameObject, "time")
- this.Integral = Util.GetGameObject(self.gameObject, "integral")
- this.WinNums = Util.GetGameObject(self.gameObject, "winNum")
- this.FailNums = Util.GetGameObject(self.gameObject, "loseNum")
- this.WinRate = Util.GetGameObject(self.gameObject, "winRate")
- this.AllNums = Util.GetGameObject(self.gameObject, "allNum")
- -- this.HelpBtn=Util.GetGameObject(self.gameObject,"btn")
+ this.DailyReward = Util.GetGameObject(self.gameObject, "finalTarget/Reward/dailyReward"):GetComponent("Text")
+ this.SeasonReward = Util.GetGameObject(self.gameObject, "finalTarget/Reward/seasonReward"):GetComponent("Text")
+ this.content = Util.GetGameObject(self.gameObject, "content")
+ this.ArenaName = Util.GetGameObject(self.gameObject, "nameImg/name")
+ this.ArenaTime = Util.GetGameObject(self.gameObject, "timelab")
+ this.Integral = Util.GetGameObject(self.gameObject, "myScore/integral")
this.FormationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
--this.DiffDemons = {}
@@ -24,15 +25,17 @@ function ArenaView:InitComponent()
end
this.Enemys = {}
- for i = 1, 5 do
+ for i = 1, 4 do
table.insert(this.Enemys, Util.GetGameObject(self.gameObject, "challengebox/enemy_"..i))
end
- this.RecordBtn = Util.GetGameObject(self.gameObject, "record")
- this.RefreshBtn = Util.GetGameObject(self.gameObject, "refresh")
- this.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
- this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
+ this.RecordBtn = Util.GetGameObject(self.gameObject, "rightUp/record")
+ this.RefreshBtn = Util.GetGameObject(self.gameObject, "rightUp/refresh")
+ this.RewardBtn = Util.GetGameObject(self.gameObject, "rightUp/reward")
+ this.StoreBtn = Util.GetGameObject(self.gameObject, "rightUp/store")
+ this.sortBtn = Util.GetGameObject(self.gameObject, "rightUp/sortBtn")
+ this.helpBtn = Util.GetGameObject(self.gameObject, "rightUp/helpBtn")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
this.myRank=Util.GetGameObject(self.gameObject,"MyRank")
@@ -86,7 +89,6 @@ function ArenaView:BindEvent()
-- 敌方数据获取
local EnemyList = ArenaManager.GetEnemyList()
if EnemyList[i] then
- -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ARENA_ATTACK, i)
--直接主线阵容进战斗
-- 请求开始挑战
local isSkip = 0--ArenaManager.IsSkipFight() and 1 or 0
@@ -123,6 +125,18 @@ function ArenaView:BindEvent()
Util.AddClick(this.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Arena,this.helpPosition.x,this.helpPosition.y)
end)
+ -- 奖励按钮
+ Util.AddClick(this.RewardBtn, function()
+ UIManager.OpenPanel(UIName.GeneralRankRewardPanel,3,myRank)
+ end)
+ --商店按钮
+ Util.AddClick(this.StoreBtn, function()
+ if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then
+ PopupTipPanel.ShowTip(Language[10082])
+ return
+ end
+ JumpManager.GoJump(20010)
+ end)
end
--添加事件监听(用于子类重写)
@@ -175,17 +189,43 @@ function ArenaView:OnOpen( sortingOrder )
this.delayRefresh = nil
end, 1)
this.delayRefresh:Start()
+
+ this.RefreshReward()
end
-- 刷新排名信息
function this.RefreshRankInfo()
local _, myRankInfo = ArenaManager.GetRankInfo()
- local myRank = myRankInfo.personInfo.rank
+ myRank = myRankInfo.personInfo.rank
if myRank<0 then
myRank=Language[10041]
end
- this.rank.text=Language[10101]..myRank..""
- this.power.text=Language[10102]..myRankInfo.personInfo.totalForce..""
+ this.rank.text="排名:"..myRank
+ this.power.text=myRankInfo.personInfo.totalForce
+end
+
+-- 刷新奖励信息
+function this.RefreshReward()
+ if tonumber(myRank) and tonumber(myRank) > 0 then
+ for k,value in ConfigPairs(arenaReward) do
+ if myRank <= 3 then
+ this.DailyReward.text = "每日奖励: "..itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."+"..arenaReward[myRank].DailyReward[1][2]..""..
+ itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."+"..arenaReward[myRank].DailyReward[1][2]..""
+ this.SeasonReward.text = "赛季奖励: "..itemConfig[arenaReward[myRank].SeasonReward[2][1]].Name.."+"..arenaReward[myRank].SeasonReward[2][2]..""..
+ itemConfig[arenaReward[myRank].SeasonReward[2][1]].Name.."+"..arenaReward[myRank].SeasonReward[2][2]..""
+ else
+ -- LogRed("myrank:"..myRank.." value.MinRank:"..tostring(value.MinRank).." value.MinRank:"..tostring(value.MaxRank))
+ if myRank>=value.MinRank and myRank <= value.MaxRank then
+ this.DailyReward.text = "每日奖励: "..itemConfig[value.DailyReward[1][1]].Name.."+"..value.DailyReward[1][2]..""..itemConfig[value.DailyReward[2][1]].Name.."+"..value.DailyReward[2][2]..""
+ this.SeasonReward.text = "赛季奖励: "..itemConfig[value.SeasonReward[1][1]].Name.."+"..value.SeasonReward[1][2]..""..itemConfig[value.SeasonReward[2][1]].Name.."+"..value.SeasonReward[2][2]..""
+ end
+ end
+ end
+ else
+ this.DailyReward.text = "每日奖励: 暂无排名"
+ this.SeasonReward.text = "赛季奖励: 暂无排名"
+ end
+
end
-- 刷新防守编队显示
@@ -207,31 +247,6 @@ function this.RefreshDefendFormation()
Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
end
-
- --for i, demon in ipairs(this.Demons) do
- -- if formation.teamHeroInfos[i] then
- -- demon:SetActive(true)
- -- local demonId = formation.teamHeroInfos[i].heroId
- -- local demonData = HeroManager.GetSingleHeroData(demonId)
- -- demon:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.heroConfig.Quality))
- -- Util.GetGameObject(demon, "icon"):GetComponent("Image").sprite = Util.LoadSprite(demonData.icon)
- -- else
- -- demon:SetActive(false)
- -- end
- --end
-
- -- 异妖
- --for i, diffDemon in ipairs(this.DiffDemons) do
- -- if formation.teamPokemonInfos[i] then
- -- diffDemon:SetActive(true)
- -- local demonId = formation.teamPokemonInfos[i].pokemonId
- -- ---TODO: 异妖条状头像资源未配置,配置后增加根据ID获取资源名称
- -- local resId = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig, demonId).LiveIcon
- -- diffDemon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(resId))
- -- else
- -- diffDemon:SetActive(false)
- -- end
- --end
end
-- 刷新基础数据显示
@@ -243,20 +258,32 @@ function this.RefreshBaseData()
if allNums ~= 0 then
rate = math.floor(baseData.successNums / allNums * 100)
end
- this.Integral:GetComponent("Text").text = baseData.score
- this.AllNums:GetComponent("Text").text = allNums
- this.WinNums:GetComponent("Text").text = baseData.successNums
- this.FailNums:GetComponent("Text").text = baseData.failNums
- this.WinRate:GetComponent("Text").text = "("..rate.."%)"
+ this.Integral:GetComponent("Text").text = "积分: "..baseData.score
end
-- 开始计时
function this.StartCountTime()
+ local dayText = Util.GetGameObject(this.ArenaTime,"day"):GetComponent("Text")
+ local hourText = Util.GetGameObject(this.ArenaTime,"hour"):GetComponent("Text")
+ local minText = Util.GetGameObject(this.ArenaTime,"min"):GetComponent("Text")
+ local secText = Util.GetGameObject(this.ArenaTime,"sec"):GetComponent("Text")
+
+ local second = ArenaManager.GetLeftTime()
+
if this.TimeCounter then return end
local function _TimeUpdate()
- local leftTime = ArenaManager.GetLeftTime()
- this.ArenaTime:GetComponent("Text").text = TimeToHMS(leftTime)
+ local day = math.floor(second / (24 * 3600))
+ local minute = math.floor(second / 60) % 60
+ local sec = second % 60
+ local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
+
+ dayText.text = day
+ minText.text = minute
+ secText.text = sec
+ hourText.text = hour
+
+ second = second -1
end
_TimeUpdate()
this.TimeCounter = Timer.New(_TimeUpdate, 1, -1, true)
@@ -347,7 +374,7 @@ function this.ShowRewardBoxProgressData()
Util.GetGameObject(rewardBoxBtn[i], "getFinish"):SetActive(state == 3)
Util.AddOnceClick(rewardBoxBtn[i], function()
if state == 1 then
- UIManager.OpenPanel(UIName.BoxRewardShowPopup,arenaBattleReward[i].Reward,rewardBoxBtn[i].transform.localPosition.x,-937,arenaBattleReward[i].BattleTimes .. Language[12205])
+ UIManager.OpenPanel(UIName.BoxRewardShowPopup,arenaBattleReward[i].Reward,rewardBoxBtn[i].transform.localPosition.x,-400,arenaBattleReward[i].BattleTimes .. Language[12205])
return
elseif state == 3 then
PopupTipPanel.ShowTip(Language[10350])
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta b/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta
new file mode 100644
index 0000000000..f61253c188
--- /dev/null
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1e86f558aacf38c4cac92d0530801a67
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua
new file mode 100644
index 0000000000..2420f54325
--- /dev/null
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua
@@ -0,0 +1,295 @@
+require("Base/BasePanel")
+GeneralRankRewardPanel = Inherit(BasePanel)
+local this = GeneralRankRewardPanel
+local RewardList
+local GloActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
+local arenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
+local RewardConfig
+local itemList = {}--优化itemView使用
+local itemList2 = {}--优化itemView使用
+local sorting = 0
+local curRankType = 1
+local tabNum = 1
+local myrank = nil
+local ConfigList = {
+ [1] = ConfigManager.GetConfig(ConfigName.ActivityRankingReward),--一般奖励表
+ [2] = ConfigManager.GetConfig(ConfigName.GodSacrificeConfig),--社稷大典奖励表
+ [3] = ConfigManager.GetConfig(ConfigName.ArenaReward),--竞技场奖励表
+}
+
+-- Tab管理器
+local TabBox = require("Modules/Common/TabBox")
+local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
+local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
+ select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
+local _TabData = {
+ [1]= {txt = "日常奖励"},
+ [2]= {txt = "赛季奖励"},
+}
+
+
+--初始化组件(用于子类重写)
+function GeneralRankRewardPanel:InitComponent()
+ this.arenaBottom = Util.GetGameObject(self.gameObject, "ArenaBottom")
+ this.tabbox = Util.GetGameObject(self.gameObject, "ArenaBottom/tabbox")
+ this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
+ this.Title = Util.GetGameObject(self.gameObject, "Title"):GetComponent("Text")
+ this.tipText = Util.GetGameObject(self.gameObject, "content1/tipText"):GetComponent("Text")
+ this.myRank = Util.GetGameObject(self.gameObject, "content1/myRank")
+ this.myRankNum = Util.GetGameObject(self.gameObject, "content1/myRank/num"):GetComponent("Text")
+
+ local v2 = Util.GetGameObject(self.gameObject, "content1/scrollRect"):GetComponent("RectTransform").rect
+ this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "content1/scrollRect").transform,
+ Util.GetGameObject(self.gameObject, "content1/itemPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(10,10))
+ this.ScrollView.moveTween.MomentumAmount = 1
+ this.ScrollView.moveTween.Strength = 1
+
+end
+
+--绑定事件(用于子类重写)
+function GeneralRankRewardPanel:BindEvent()
+
+ this.TabCtrl = TabBox.New()
+ this.TabCtrl:SetTabAdapter(this.TabAdapter)
+ this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
+ this.TabCtrl:Init(this.tabbox, _TabData)
+
+ Util.AddClick(self.btnBack, function()
+ self:ClosePanel()
+ end)
+end
+
+-- tab按钮自定义显示设置
+function this.TabAdapter(tab, index, status)
+ local img = Util.GetGameObject(tab, "Image")
+ local txt = Util.GetGameObject(tab, "Text")
+ img:GetComponent("Image").sprite = Util.LoadSprite(_TabImgData[status])
+ txt:GetComponent("Text").text = _TabData[index].txt
+ txt:GetComponent("Text").color = _TabFontColor[status]
+end
+
+-- tab改变回调事件
+function this.OnTabChange(index)
+ tabNum = index
+ if curRankType == 3 then
+ this.ShowRewardInfo(nil,tabNum)
+ this.RefreshMyInfo(myrank,tabNum)
+ end
+end
+
+--添加事件监听(用于子类重写)
+function GeneralRankRewardPanel:AddListener()
+end
+
+--移除事件监听(用于子类重写)
+function GeneralRankRewardPanel:RemoveListener()
+end
+
+--界面打开时调用(用于子类重写)
+function GeneralRankRewardPanel:OnOpen(Type,myRank,ActivityId)
+ curRankType = Type
+ myrank = tonumber(myRank)
+ this.arenaBottom:SetActive(Type == 3)--如果是竞技场的话显示一堆零碎
+ RewardConfig = ConfigList[Type]
+ this.ShowRewardInfo(ActivityId,tabNum)
+ this.SetMyRank()
+ if curRankType == 3 then
+ this.RefreshMyInfo()
+ end
+end
+
+--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
+function GeneralRankRewardPanel:OnShow()
+end
+
+function GeneralRankRewardPanel:OnSortingOrderChange()
+ for i, v in pairs(itemList) do
+ for j = 1, #v do
+ v[j]:SetEffectLayer(self.sortingOrder)
+ end
+ end
+ for i, v in pairs(itemList2) do
+ for j = 1, #v do
+ v[j]:SetEffectLayer(self.sortingOrder)
+ end
+ end
+
+ sorting = self.sortingOrder
+end
+
+function this.SetMyRank()
+ if myrank and myrank > 0 then
+ this.myRank:SetActive(true)
+ this.myRankNum.text = Language[10104]..myrank
+ else
+ this.myRank:SetActive(false)
+ end
+end
+
+--如果是竞技场的话显示下面一堆的东西
+function this.RefreshMyInfo()
+ local sortNumTabs = {}
+ local rewardList = {}
+ local myInfo = Util.GetGameObject(this.arenaBottom, "myInfo")
+ local norank = Util.GetGameObject(this.arenaBottom, "myInfo/myrank")
+ norank:SetActive(false)
+ for i = 1, 4 do
+ sortNumTabs[i] = Util.GetGameObject(myInfo, "sortNum/sortNum ("..i..")")
+ sortNumTabs[i]:SetActive(false)
+ end
+ if myrank and myrank > 0 then
+ if myrank < 4 then
+ sortNumTabs[myrank]:SetActive(true)
+ else
+ sortNumTabs[4]:SetActive(true)
+ Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = myrank
+ end
+
+ if not itemList2 then
+ itemList2 = {}
+ end
+ for i = 1, #itemList do
+ itemList2[i].gameObject:SetActive(false)
+ end
+ --获取奖励
+ for k,value in ConfigPairs(arenaReward) do
+ if myrank <= 3 then
+ if tabNum == 1 then
+ rewardList = arenaReward[myrank].DailyReward
+ elseif tabNum == 2 then
+ rewardList = arenaReward[myrank].SeasonReward
+ end
+ elseif myrank > 3 then
+ if myrank >= value.MinRank and myrank <= value.MaxRank then
+ if tabNum == 1 then
+ rewardList = value.DailyReward
+ elseif tabNum == 2 then
+ rewardList = value.SeasonReward
+ end
+ end
+ end
+ end
+
+ --显示奖励
+ for i = 1, #rewardList do
+ if itemList2[i] then
+ itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
+ else
+ itemList2[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(myInfo, "content").transform)
+ itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
+ end
+ itemList2[i].gameObject:SetActive(true)
+ end
+ else
+ norank:SetActive(true)
+ norank:GetComponent("Text").text = Language[10041]
+ end
+
+end
+
+function this.ShowRewardInfo(ActivityId,tabNum)
+ RewardList = {}
+ if ActivityId then--活动类的排行榜
+ for _, configInfo in ConfigPairs(RewardConfig) do
+ if configInfo.ActivityId == ActivityId then
+ table.insert(RewardList,configInfo)
+ end
+ end
+
+ this.ScrollView:SetData(RewardList, function (index, go)
+ this.ActivityRewardSingleShow(go, RewardList[index],index)
+ end)
+
+ else--非活动类的排行榜(竞技场)
+ for _, configInfo in ConfigPairs(RewardConfig) do
+ table.insert(RewardList,configInfo)
+ end
+
+ this.ScrollView:SetData(RewardList, function (index, go)
+ this.ActivityRewardSingleShow(go, RewardList[index],index,tabNum)
+ end)
+ end
+
+
+ end
+
+--一般奖励-单列
+function this.ActivityRewardSingleShow(activityRewardGo,rewardData,index,tabNum)
+ local sortNumTabs = {}
+ for i = 1, 4 do
+ sortNumTabs[i] = Util.GetGameObject(activityRewardGo, "sortNum/sortNum ("..i..")")
+ sortNumTabs[i]:SetActive(false)
+ end
+
+
+ if rewardData.MaxRank == rewardData.MinRank then
+ if rewardData.MinRank < 4 then
+ sortNumTabs[ rewardData.MaxRank]:SetActive(true)
+ else
+ sortNumTabs[4]:SetActive(true)
+ Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank
+ end
+ else
+ sortNumTabs[4]:SetActive(true)
+ if rewardData.MaxRank > 100 then
+ Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+"
+ else
+ Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank
+ end
+ end
+ if not itemList[activityRewardGo.name] then
+ itemList[activityRewardGo.name] = {}
+ end
+ for i = 1, #itemList[activityRewardGo.name] do
+ itemList[activityRewardGo.name][i].gameObject:SetActive(false)
+ end
+
+--判断是否是竞技场
+ if curRankType == 3 then
+ if tabNum == 1 then
+ for i = 1, #rewardData.DailyReward do
+ if itemList[activityRewardGo.name][i] then
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.DailyReward[i], 0.75,false,false,false,sorting)
+ else
+ itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform)
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.DailyReward[i], 0.75,false,false,false,sorting)
+ end
+ itemList[activityRewardGo.name][i].gameObject:SetActive(true)
+ end
+ elseif tabNum == 2 then
+ for i = 1, #rewardData.SeasonReward do
+ if itemList[activityRewardGo.name][i] then
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.SeasonReward[i], 0.75,false,false,false,sorting)
+ else
+ itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform)
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.SeasonReward[i], 0.75,false,false,false,sorting)
+ end
+ itemList[activityRewardGo.name][i].gameObject:SetActive(true)
+ end
+ end
+ else
+ for i = 1, #rewardData.RankingReward do
+ if itemList[activityRewardGo.name][i] then
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.RankingReward[i], 0.75,false,false,false,sorting)
+ else
+ itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform)
+ itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.RankingReward[i], 0.75,false,false,false,sorting)
+ end
+ itemList[activityRewardGo.name][i].gameObject:SetActive(true)
+ end
+ end
+
+
+end
+
+--界面关闭时调用(用于子类重写)
+function GeneralRankRewardPanel:OnClose()
+end
+
+--界面销毁时调用(用于子类重写)
+function GeneralRankRewardPanel:OnDestroy()
+ itemList = {}
+ itemList2 = {}
+end
+
+return GeneralRankRewardPanel
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta
new file mode 100644
index 0000000000..3f670d5d20
--- /dev/null
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta
@@ -0,0 +1,7 @@
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