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lz4/audio/ui/voice/audio_guide_story_025 + - lz4/audio/ui/voice/audio_guide_story_026 + - lz4/audio/ui/voice/audio_guide_story_027 + - lz4/audio/ui/voice/audio_guide_story_028 + - lz4/audio/ui/voice/audio_guide_story_029 + - lz4/audio/ui/voice/audio_guide_story_030 + - lz4/audio/ui/voice/audio_guide_story_031 + - lz4/audio/ui/voice/audio_guide_story_032 + - lz4/audio/ui/voice/audio_guide_story_033 + - lz4/audio/ui/voice/audio_guide_story_034 + - lz4/audio/ui/voice/audio_guide_story_035 + - lz4/audio/ui/voice/audio_guide_story_036 + - lz4/audio/ui/voice/audio_guide_story_037 + - lz4/audio/ui/voice/audio_guide_story_038 + - lz4/audio/ui/voice/audio_guide_story_039 + - lz4/audio/ui/voice/audio_guide_story_040 + - lz4/audio/ui/voice/audio_guide_story_041 + - lz4/audio/ui/voice/audio_guide_story_042 + - lz4/audio/ui/voice/audio_guide_story_043 + - lz4/audio/ui/voice/audio_guide_story_044 + - lz4/audio/ui/voice/audio_guide_story_045 + - lz4/audio/ui/voice/audio_guide_story_046 + - lz4/audio/ui/voice/audio_guide_story_047 + - lz4/audio/ui/voice/audio_guide_story_048 + - lz4/audio/ui/voice/audio_guide_story_049 + - lz4/audio/ui/voice/audio_guide_story_050 + - lz4/audio/ui/voice/audio_guide_story_051 + - lz4/audio/ui/voice/audio_guide_story_052 + - lz4/audio/ui/voice/audio_guide_story_053 + - lz4/audio/ui/voice/audio_guide_story_054 + - lz4/audio/ui/voice/audio_guide_story_055 + - lz4/audio/ui/voice/audio_guide_story_056 + - lz4/audio/ui/voice/audio_guide_story_057 + - lz4/audio/ui/voice/audio_guide_story_058 + - lz4/audio/ui/voice/audio_guide_story_059 + - lz4/audio/ui/voice/audio_guide_story_060 + - lz4/audio/ui/voice/audio_guide_story_061 + - lz4/audio/ui/voice/audio_guide_story_062 + - lz4/audio/ui/voice/audio_guide_story_063 + - lz4/audio/ui/voice/audio_guide_story_064 + - lz4/audio/ui/voice/audio_guide_story_065 + - lz4/audio/ui/voice/audio_guide_story_066 - lz4/audio/ui/voice/audio_story_intro_001 - lz4/audio/ui/voice/audio_story_intro_002 - lz4/audio/ui/voice/audio_story_intro_003 @@ -1360,6 +1434,7 @@ MonoBehaviour: - lz4/bg/h_xianji_fenjieditu - lz4/bg/h_xianji_guiyuanditu - lz4/bg/h_xianji_xialibiaomeihei_di + - lz4/bg/ipad_left - lz4/bg/jl-jinengkuang - lz4/bg/k_kaifukuanghuan_di - lz4/bg/liaotianbeijing @@ -1910,6 +1985,7 @@ MonoBehaviour: - lz4/bg/ui/mainscene/mc-1010-sc_0027_0 - lz4/bg/ui/mainscene/mc-1010-sc_0028_0 - lz4/bg/ui/mainscene/wuti_040 + - lz4/bg/ui/mainscene/xuanwo_002 - lz4/bg/ui/mapchoose/j_jsxgq_di2 - lz4/bg/ui/mapchoose/r_shijie_diyun - lz4/bg/ui/mapchoose/r_shijie_diyun2 @@ -2174,6 +2250,7 @@ MonoBehaviour: - lz4/dynamicatlas/artfont/c_czjj_banner - lz4/dynamicatlas/artfont/c_czjj_banner_slogan - lz4/dynamicatlas/artfont/c_czlb_banner + - lz4/dynamicatlas/artfont/g_gonghui_banner - lz4/dynamicatlas/artfont/l_lbqg_banner - lz4/dynamicatlas/artfont/l_mrlb_banner - lz4/dynamicatlas/artfont/l_mrlb_banner_2 @@ -2456,6 +2533,9 @@ MonoBehaviour: - lz4/prefabs/effect/floating/s_jieling_sl_3005_skeff_casting_buff_01 - lz4/prefabs/effect/floating/s_jieling_tl_3004_skeff_casting_buff01 - lz4/prefabs/effect/floating/s_jieling_zlz_3001_skeff_casting_buff + - lz4/prefabs/effect/headframe/ui_effect_touxiang_baihu + - lz4/prefabs/effect/headframe/ui_effect_touxiang_lanlong + - lz4/prefabs/effect/headframe/ui_effect_touxiang_qinglong - lz4/prefabs/effect/hit/c_ch_0015_skeff_slidesk_attacked - lz4/prefabs/effect/hit/c_daji_0094_tapsk_slidesk_attacked - lz4/prefabs/effect/hit/c_gt_0001_skeff_slidesk_attacked @@ -2908,6 +2988,7 @@ MonoBehaviour: - lz4/prefabs/ui/compound - lz4/prefabs/ui/compoundhero - lz4/prefabs/ui/dailyrecharge + - lz4/prefabs/ui/demonslayer - lz4/prefabs/ui/diffmonsterpanel - lz4/prefabs/ui/dynamicacticity - lz4/prefabs/ui/eightdaygift @@ -3304,6 +3385,46 @@ MonoBehaviour: extension: .png resPathIndex: 0 resAbNameIndex: 0 + - resName: r_fxgz_shuzi_0 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_1 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_2 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_3 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_4 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_5 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_6 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_7 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_8 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 + - resName: r_fxgz_shuzi_9 + extension: .png + resPathIndex: 0 + resAbNameIndex: 0 - resName: r_fxgz_tiao extension: .png resPathIndex: 0 @@ -3804,6 +3925,42 @@ MonoBehaviour: extension: .png resPathIndex: 3 resAbNameIndex: 1 + - resName: j_jingjichang_paihankuang + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_huanyipianniu + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_paimin + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_renwu1 + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_renwu2 + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_renwu3 + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_shijiankuang + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_tuan + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 + - resName: j_jingjichang_qianzhan_zhuangshi + extension: .png + resPathIndex: 4 + resAbNameIndex: 2 - resName: r_jingjichang_xiayeqianxian extension: .png resPathIndex: 4 @@ -4184,10 +4341,34 @@ MonoBehaviour: extension: .png resPathIndex: 8 resAbNameIndex: 4 + - resName: z_zhandou_hongtiao_01 + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 + - resName: z_zhandou_hongtiao_02 + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 + - resName: z_zhandou_lvxuetiao_01 + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 + - resName: z_zhandou_lvxuetiao_02 + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 - resName: z_zhandou_nutiaolan extension: .png resPathIndex: 8 resAbNameIndex: 4 + - resName: z_zhandou_yichuhuolan 1 + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 + - resName: z_zhandou_yichuhuolan + extension: .png + resPathIndex: 8 + resAbNameIndex: 4 - resName: r_zhandou_difangweizhi_01 extension: .png resPathIndex: 9 @@ -4784,395 +4965,167 @@ MonoBehaviour: extension: .jpg resPathIndex: 12 resAbNameIndex: 5 - - resName: r_friend_anniudi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_anniudi_02 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_anniudi_2 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_anniu_03 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_fasongxinxi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_hongdian - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_jujue - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_shanchuhaoyou - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_shengqinghaoyou - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_shouqujingli - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_shurukuang - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_shurukuangdi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_tongyi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_xiaaniudi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_xiamenghei - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_yizengsong - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_zaixiandi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_friend_zengsongjingli - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_biaoqing - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_ditiao - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_di_001 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_di_002 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_mingzidi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_shuzidi_001 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_shuzidi_002 - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_tishi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_wenzikuang - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - - resName: r_liaotian_wenzikuangdi - extension: .png - resPathIndex: 13 - resAbNameIndex: 6 - 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resAbNameIndex: 7 - - resName: r_biandui_yuansudi - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_0 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_1 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_2 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_3 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_4 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_5 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_6 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_7 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_8 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_fxgz_shuzi_9 - extension: .png - resPathIndex: 14 - resAbNameIndex: 7 - - resName: r_hero_suodi_suo - extension: .png - 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resName: r_liaotian_di_002 + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_mingzidi + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_shuzidi_001 + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_shuzidi_002 + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_tishi + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_wenzikuang + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_wenzikuangdi + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_yuyin + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_zhiweikuang + extension: .png + resPathIndex: 14 + resAbNameIndex: 7 + - resName: r_liaotian_zuduidi extension: .png resPathIndex: 14 resAbNameIndex: 7 @@ -5239,40199 +5192,40391 @@ MonoBehaviour: - resName: s_sanjiechumo_bg extension: .jpg resPathIndex: 17 - 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lz4/atlas/battleatlas.unity3d + - lz4/atlas/cardatlas.unity3d + - lz4/atlas/formationatlas.unity3d - lz4/atlas/herocompoundreplaceatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d @@ -51301,7 +51604,7 @@ MonoBehaviour: - assetBundleName: lz4/prefabs/ui/dailyrecharge.unity3d dependences: - lz4/atlas/activityaltas.unity3d - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/shopatlas.unity3d - lz4/atlas/tagatlas.unity3d - lz4/atlas/tagbuttonatlas.unity3d - lz4/dynamicatlas/r_mrcz_paizi.unity3d @@ -51311,6 +51614,17 @@ MonoBehaviour: - lz4/publicartres/animations.unity3d - lz4/publicartres/materials.unity3d - lz4/publicartres/models.unity3d + - assetBundleName: lz4/prefabs/ui/demonslayer.unity3d + dependences: + - lz4/atlas/arenatopmatchatlas.unity3d + - lz4/atlas/demonslayeratlas.unity3d + - lz4/atlas/popupatlas.unity3d + - lz4/atlas/publicatlas.unity3d + - lz4/atlas/tagbuttonatlas.unity3d + - lz4/dynamicatlas/r_ymqf_dikuang.unity3d + - lz4/fonts/fzjinls.unity3d + - lz4/publicartres/animations.unity3d + - lz4/publicartres/materials.unity3d - assetBundleName: lz4/prefabs/ui/diffmonsterpanel.unity3d dependences: - lz4/atlas/diffmonsteratlas.unity3d @@ -51396,7 +51710,6 @@ MonoBehaviour: - lz4/publicartres/animations.unity3d - lz4/publicartres/materials.unity3d - lz4/publicartres/models.unity3d - - lz4/publicartres/textures.unity3d - assetBundleName: lz4/prefabs/ui/elitemonster.unity3d dependences: - lz4/atlas/monstercampatlas.unity3d @@ -51413,7 +51726,8 @@ MonoBehaviour: - assetBundleName: lz4/prefabs/ui/expedition.unity3d dependences: - lz4/atlas/activityaltas.unity3d - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/battleatlas.unity3d + - lz4/atlas/cardatlas.unity3d - lz4/atlas/expeditionatlas.unity3d - lz4/atlas/formationatlas.unity3d - lz4/atlas/popupatlas.unity3d @@ -51508,7 +51822,6 @@ MonoBehaviour: - lz4/atlas/activityaltas.unity3d - lz4/atlas/adventurealtas.unity3d - lz4/atlas/arenatopmatchatlas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/findtreasureatlas.unity3d - lz4/atlas/formationatlas.unity3d - lz4/atlas/mainatlas.unity3d @@ -51582,10 +51895,10 @@ MonoBehaviour: - assetBundleName: lz4/prefabs/ui/findtreasure.unity3d dependences: - lz4/atlas/activityaltas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/findtreasureatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d + - lz4/atlas/roleinfoatlas.unity3d - lz4/bg/r_guanka_richang_tanchuangdi_xiao.unity3d - lz4/dynamicatlas/r_friend_yijianshouqudi.unity3d - lz4/dynamicatlas/r_tanchuang_erji_002.unity3d @@ -51612,7 +51925,8 @@ MonoBehaviour: - lz4/publicartres/models.unity3d - assetBundleName: lz4/prefabs/ui/formation.unity3d dependences: - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/battleatlas.unity3d + - lz4/atlas/cardatlas.unity3d - lz4/atlas/formationatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d @@ -51668,8 +51982,8 @@ MonoBehaviour: dependences: - lz4/atlas/activityaltas.unity3d - lz4/atlas/battleatlas.unity3d + - lz4/atlas/cardatlas.unity3d - lz4/atlas/chatatlas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/formationatlas.unity3d - lz4/atlas/guildatlas.unity3d - lz4/atlas/mainatlas.unity3d @@ -51694,9 +52008,7 @@ MonoBehaviour: - lz4/bg/s_shijuezhen_ditu.unity3d - lz4/dynamicatlas/artfont/r_gonghui_zhan.unity3d - lz4/dynamicatlas/card/t_biandui_hong.unity3d - - lz4/dynamicatlas/card/t_chengyuankuang_hong.unity3d - lz4/dynamicatlas/card/t_chengyuankuang_huise.unity3d - - lz4/dynamicatlas/card/t_chengyuankuang_kuang.unity3d - lz4/dynamicatlas/card/t_zhandoukuang_hong01.unity3d - lz4/dynamicatlas/card/t_zhandoukuang_menghei.unity3d - lz4/dynamicatlas/card/t_zhandoukuang_zhuangshi002.unity3d @@ -51727,7 +52039,7 @@ MonoBehaviour: - lz4/rtexture/cardtexture1.unity3d - assetBundleName: lz4/prefabs/ui/handbook.unity3d dependences: - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/cardatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d - lz4/atlas/roleinfoatlas.unity3d @@ -51820,7 +52132,6 @@ MonoBehaviour: - lz4/atlas/activityaltas.unity3d - lz4/atlas/adventurealtas.unity3d - lz4/atlas/carbonatlas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/mainatlas.unity3d - lz4/atlas/mapatlas.unity3d - lz4/atlas/passgiftatlas.unity3d @@ -51981,7 +52292,7 @@ MonoBehaviour: - lz4/publicartres/textures.unity3d - assetBundleName: lz4/prefabs/ui/monstercamp.unity3d dependences: - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/formationatlas.unity3d - lz4/atlas/monstercampatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d @@ -52106,7 +52417,6 @@ MonoBehaviour: - assetBundleName: lz4/prefabs/ui/power.unity3d dependences: - lz4/atlas/activityaltas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d - lz4/atlas/tagbuttonatlas.unity3d @@ -52121,7 +52431,7 @@ MonoBehaviour: - lz4/publicartres/animations.unity3d - assetBundleName: lz4/prefabs/ui/pray.unity3d dependences: - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/mainatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/prayatlas.unity3d - lz4/atlas/publicatlas.unity3d @@ -52219,12 +52529,15 @@ MonoBehaviour: dependences: - lz4/atlas/arenaatlas.unity3d - lz4/atlas/carbonatlas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/mainatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d - lz4/atlas/resolveatlas.unity3d + - lz4/atlas/roleinfoatlas.unity3d + - lz4/bg/h_huisu_ditu.unity3d - lz4/bg/h_xianji_ditu.unity3d + - lz4/bg/h_xianji_fenjieditu.unity3d + - lz4/bg/h_xianji_guiyuanditu.unity3d - lz4/bg/r_fenjie_bg.unity3d - lz4/bg/r_guanka_richang_tanchuangdi_xiao.unity3d - lz4/dynamicatlas/r_friend_yijianshouqudi.unity3d @@ -52245,8 +52558,8 @@ MonoBehaviour: - lz4/publicartres/animations.unity3d - assetBundleName: lz4/prefabs/ui/roleinfo.unity3d dependences: - - lz4/atlas/commonatlas.unity3d - lz4/atlas/diffmonsteratlas.unity3d + - lz4/atlas/formationatlas.unity3d - lz4/atlas/guildatlas.unity3d - lz4/atlas/mainatlas.unity3d - lz4/atlas/mapatlas.unity3d @@ -52360,7 +52673,6 @@ MonoBehaviour: - assetBundleName: lz4/prefabs/ui/shop.unity3d dependences: - lz4/atlas/arenaatlas.unity3d - - lz4/atlas/commonatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d - lz4/atlas/shopatlas.unity3d @@ -52491,7 +52803,8 @@ MonoBehaviour: - lz4/fonts/fzjinls.unity3d - lz4/publicartres/animations.unity3d - assetBundleName: lz4/prefabs/ui/uiroot.unity3d - dependences: [] + dependences: + - lz4/bg/ipad_left.unity3d - assetBundleName: lz4/prefabs/ui/upgradepackage.unity3d dependences: - lz4/atlas/activityaltas.unity3d @@ -52512,11 +52825,18 @@ MonoBehaviour: - lz4/spine/c_ywe_0078.unity3d - assetBundleName: lz4/prefabs/ui/view.unity3d dependences: - - lz4/atlas/commonatlas.unity3d + - lz4/atlas/activityaltas.unity3d + - lz4/atlas/battleatlas.unity3d + - lz4/atlas/cardatlas.unity3d + - lz4/atlas/formationatlas.unity3d + - lz4/atlas/mainatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d + - lz4/atlas/roleinfoatlas.unity3d + - lz4/atlas/shopatlas.unity3d - lz4/atlas/tagatlas.unity3d - lz4/atlas/tagbuttonatlas.unity3d + - lz4/atlas/vipatlas.unity3d - lz4/bg/c_chengyuan_zheizhao.unity3d - lz4/bg/r_tequan_mukuangzuixia.unity3d - lz4/bg/r_tequan_te_mujiazi.unity3d @@ -52546,7 +52866,6 @@ MonoBehaviour: - lz4/rtexture/cardtexture1.unity3d - assetBundleName: lz4/prefabs/ui/vip.unity3d dependences: - - lz4/atlas/commonatlas.unity3d - lz4/atlas/mainatlas.unity3d - lz4/atlas/popupatlas.unity3d - lz4/atlas/publicatlas.unity3d @@ -52585,12 +52904,13 @@ MonoBehaviour: - lz4/publicartres/models.unity3d - assetBundleName: lz4/publicartres/materials.unity3d dependences: + - lz4/atlas/eightdayatlas.unity3d + - lz4/atlas/firstrechargeatlas.unity3d - lz4/bg/cardmask.unity3d - lz4/bg/cardmask2.unity3d - lz4/bg/ui/mainscene/xuanwo_002.unity3d - lz4/publicartres/shaders.unity3d - lz4/publicartres/textures.unity3d - - package_all_art_shader - assetBundleName: lz4/publicartres/models.unity3d dependences: [] - assetBundleName: lz4/publicartres/shaders.unity3d diff --git a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta index 13dd877302..8d799c4be7 100644 --- a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta +++ b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset.meta @@ -1,10 +1,8 @@ fileFormatVersion: 2 guid: b4379b2ea6510f64686357ba5c3ec6ee -timeCreated: 1551705342 -licenseType: Pro NativeFormatImporter: externalObjects: {} - mainObjectFileID: 0 + mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Data/ConfigData.lua b/Assets/ManagedResources/~Lua/Data/ConfigData.lua index ae5b267e96..bbb5f6828e 100644 --- a/Assets/ManagedResources/~Lua/Data/ConfigData.lua +++ b/Assets/ManagedResources/~Lua/Data/ConfigData.lua @@ -163,6 +163,8 @@ ConfigName = { ExchangeRate = "ExchangeRate", CustomEventConfig = "CustomEventConfig", ExpeditionRecruitConfig = "ExpeditionRecruitConfig", + GodSacrificeConfig = "GodSacrificeConfig", + GodSacrificeSetting = "GodSacrificeSetting", } require "Framework/GameDataBase" diff --git a/Assets/ManagedResources/~Lua/Data/UIData.lua b/Assets/ManagedResources/~Lua/Data/UIData.lua index 983556b26c..2d2d26cc49 100644 --- a/Assets/ManagedResources/~Lua/Data/UIData.lua +++ b/Assets/ManagedResources/~Lua/Data/UIData.lua @@ -334,6 +334,7 @@ UIName = { GuildTranscriptRewardSortPanel = 333,--公会副本奖励排行 GuideBattlePanel = 334, --引导战斗 DemonSlayerPanel = 335,--三界除魔 + GeneralRankRewardPanel = 336,--通用排行奖励界面 } SubUIConfig = { diff --git a/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua index 41a6fe7983..88096de5fb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Arena/ArenaMainPanel.lua @@ -16,8 +16,7 @@ local _TabData = { -- 内容数据 local _ViewData = { [1] = {script = "Modules/Arena/View/ArenaView"}, - -- [2] = {script = "Modules/Arena/View/RankView"}, - [2] = {script = "Modules/Arena/View/RewardView"}, + -- [2] = {script = "Modules/Arena/View/RewardView"}, } @@ -29,8 +28,7 @@ function ArenaMainPanel:InitComponent() this.ViewList = {} this.ViewList[1] = Util.GetGameObject(self.gameObject, "content/ArenaView") - -- this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RankView") - this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RewardView") + -- this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/RewardView") this.ViewLogicList = {} @@ -122,10 +120,11 @@ function this.TabAdapter(tab, index, status) txt:GetComponent("Text").color = _TabFontColor[status] -- 判断是否需要检测红点 - local redpot = Util.GetGameObject(tab, "redpot") - if index == 3 then - BindRedPointObject(RedPointType.Arena_Shop, redpot) - end + -- local redpot = Util.GetGameObject(tab, "redpot") + -- if index == 3 then + -- BindRedPointObject(RedPointType.Arena_Shop, redpot) + -- end + end -- tab改变回调事件 @@ -140,16 +139,18 @@ end function this.OpenView(index) this._CurLogicIndex = index this._CurTabIndex = index + + this.tabbox:SetActive(index ~= 1)--竞技场界面关闭tabbox -- 商店界面特殊处理 - if index == 3 then - if not this.shopView then - this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform) - end - this.shopView.gameObject:SetActive(true) - this.shopView:ShowShop(SHOP_TYPE.ARENA_SHOP, this.sortingOrder) - this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ArenaShop }) - return - end + -- if index == 3 then + -- if not this.shopView then + -- this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform) + -- end + -- this.shopView.gameObject:SetActive(true) + -- this.shopView:ShowShop(SHOP_TYPE.ARENA_SHOP, this.sortingOrder) + -- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ArenaShop }) + -- return + -- end local logic = this.ViewLogicList[index] if not logic then diff --git a/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua b/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua index c6e705031a..4e96b5ce00 100644 --- a/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Arena/View/ArenaView.lua @@ -1,17 +1,18 @@ local ArenaView = {} local this = ArenaView local rewardBoxBtn = {} +local myRank local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward) +local arenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward) +local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) --初始化组件(用于子类重写) function ArenaView:InitComponent() - this.ArenaName = Util.GetGameObject(self.gameObject, "name") - this.ArenaTime = Util.GetGameObject(self.gameObject, "time") - this.Integral = Util.GetGameObject(self.gameObject, "integral") - this.WinNums = Util.GetGameObject(self.gameObject, "winNum") - this.FailNums = Util.GetGameObject(self.gameObject, "loseNum") - this.WinRate = Util.GetGameObject(self.gameObject, "winRate") - this.AllNums = Util.GetGameObject(self.gameObject, "allNum") - -- this.HelpBtn=Util.GetGameObject(self.gameObject,"btn") + this.DailyReward = Util.GetGameObject(self.gameObject, "finalTarget/Reward/dailyReward"):GetComponent("Text") + this.SeasonReward = Util.GetGameObject(self.gameObject, "finalTarget/Reward/seasonReward"):GetComponent("Text") + this.content = Util.GetGameObject(self.gameObject, "content") + this.ArenaName = Util.GetGameObject(self.gameObject, "nameImg/name") + this.ArenaTime = Util.GetGameObject(self.gameObject, "timelab") + this.Integral = Util.GetGameObject(self.gameObject, "myScore/integral") this.FormationBtn = Util.GetGameObject(self.gameObject, "formationBtn") --this.DiffDemons = {} @@ -24,15 +25,17 @@ function ArenaView:InitComponent() end this.Enemys = {} - for i = 1, 5 do + for i = 1, 4 do table.insert(this.Enemys, Util.GetGameObject(self.gameObject, "challengebox/enemy_"..i)) end - this.RecordBtn = Util.GetGameObject(self.gameObject, "record") - this.RefreshBtn = Util.GetGameObject(self.gameObject, "refresh") - this.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn") - this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") + this.RecordBtn = Util.GetGameObject(self.gameObject, "rightUp/record") + this.RefreshBtn = Util.GetGameObject(self.gameObject, "rightUp/refresh") + this.RewardBtn = Util.GetGameObject(self.gameObject, "rightUp/reward") + this.StoreBtn = Util.GetGameObject(self.gameObject, "rightUp/store") + this.sortBtn = Util.GetGameObject(self.gameObject, "rightUp/sortBtn") + this.helpBtn = Util.GetGameObject(self.gameObject, "rightUp/helpBtn") this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition this.myRank=Util.GetGameObject(self.gameObject,"MyRank") @@ -86,7 +89,6 @@ function ArenaView:BindEvent() -- 敌方数据获取 local EnemyList = ArenaManager.GetEnemyList() if EnemyList[i] then - -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ARENA_ATTACK, i) --直接主线阵容进战斗 -- 请求开始挑战 local isSkip = 0--ArenaManager.IsSkipFight() and 1 or 0 @@ -123,6 +125,18 @@ function ArenaView:BindEvent() Util.AddClick(this.helpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Arena,this.helpPosition.x,this.helpPosition.y) end) + -- 奖励按钮 + Util.AddClick(this.RewardBtn, function() + UIManager.OpenPanel(UIName.GeneralRankRewardPanel,3,myRank) + end) + --商店按钮 + Util.AddClick(this.StoreBtn, function() + if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then + PopupTipPanel.ShowTip(Language[10082]) + return + end + JumpManager.GoJump(20010) + end) end --添加事件监听(用于子类重写) @@ -175,17 +189,43 @@ function ArenaView:OnOpen( sortingOrder ) this.delayRefresh = nil end, 1) this.delayRefresh:Start() + + this.RefreshReward() end -- 刷新排名信息 function this.RefreshRankInfo() local _, myRankInfo = ArenaManager.GetRankInfo() - local myRank = myRankInfo.personInfo.rank + myRank = myRankInfo.personInfo.rank if myRank<0 then myRank=Language[10041] end - this.rank.text=Language[10101]..myRank.."" - this.power.text=Language[10102]..myRankInfo.personInfo.totalForce.."" + this.rank.text="排名:"..myRank + this.power.text=myRankInfo.personInfo.totalForce +end + +-- 刷新奖励信息 +function this.RefreshReward() + if tonumber(myRank) and tonumber(myRank) > 0 then + for k,value in ConfigPairs(arenaReward) do + if myRank <= 3 then + this.DailyReward.text = "每日奖励: "..itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."+"..arenaReward[myRank].DailyReward[1][2].."".. + itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."+"..arenaReward[myRank].DailyReward[1][2].."" + this.SeasonReward.text = "赛季奖励: "..itemConfig[arenaReward[myRank].SeasonReward[2][1]].Name.."+"..arenaReward[myRank].SeasonReward[2][2].."".. + itemConfig[arenaReward[myRank].SeasonReward[2][1]].Name.."+"..arenaReward[myRank].SeasonReward[2][2].."" + else + -- LogRed("myrank:"..myRank.." value.MinRank:"..tostring(value.MinRank).." value.MinRank:"..tostring(value.MaxRank)) + if myRank>=value.MinRank and myRank <= value.MaxRank then + this.DailyReward.text = "每日奖励: "..itemConfig[value.DailyReward[1][1]].Name.."+"..value.DailyReward[1][2]..""..itemConfig[value.DailyReward[2][1]].Name.."+"..value.DailyReward[2][2].."" + this.SeasonReward.text = "赛季奖励: "..itemConfig[value.SeasonReward[1][1]].Name.."+"..value.SeasonReward[1][2]..""..itemConfig[value.SeasonReward[2][1]].Name.."+"..value.SeasonReward[2][2].."" + end + end + end + else + this.DailyReward.text = "每日奖励: 暂无排名" + this.SeasonReward.text = "赛季奖励: 暂无排名" + end + end -- 刷新防守编队显示 @@ -207,31 +247,6 @@ function this.RefreshDefendFormation() Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) end - - --for i, demon in ipairs(this.Demons) do - -- if formation.teamHeroInfos[i] then - -- demon:SetActive(true) - -- local demonId = formation.teamHeroInfos[i].heroId - -- local demonData = HeroManager.GetSingleHeroData(demonId) - -- demon:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.heroConfig.Quality)) - -- Util.GetGameObject(demon, "icon"):GetComponent("Image").sprite = Util.LoadSprite(demonData.icon) - -- else - -- demon:SetActive(false) - -- end - --end - - -- 异妖 - --for i, diffDemon in ipairs(this.DiffDemons) do - -- if formation.teamPokemonInfos[i] then - -- diffDemon:SetActive(true) - -- local demonId = formation.teamPokemonInfos[i].pokemonId - -- ---TODO: 异妖条状头像资源未配置,配置后增加根据ID获取资源名称 - -- local resId = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig, demonId).LiveIcon - -- diffDemon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(resId)) - -- else - -- diffDemon:SetActive(false) - -- end - --end end -- 刷新基础数据显示 @@ -243,20 +258,32 @@ function this.RefreshBaseData() if allNums ~= 0 then rate = math.floor(baseData.successNums / allNums * 100) end - this.Integral:GetComponent("Text").text = baseData.score - this.AllNums:GetComponent("Text").text = allNums - this.WinNums:GetComponent("Text").text = baseData.successNums - this.FailNums:GetComponent("Text").text = baseData.failNums - this.WinRate:GetComponent("Text").text = "("..rate.."%)" + this.Integral:GetComponent("Text").text = "积分: "..baseData.score end -- 开始计时 function this.StartCountTime() + local dayText = Util.GetGameObject(this.ArenaTime,"day"):GetComponent("Text") + local hourText = Util.GetGameObject(this.ArenaTime,"hour"):GetComponent("Text") + local minText = Util.GetGameObject(this.ArenaTime,"min"):GetComponent("Text") + local secText = Util.GetGameObject(this.ArenaTime,"sec"):GetComponent("Text") + + local second = ArenaManager.GetLeftTime() + if this.TimeCounter then return end local function _TimeUpdate() - local leftTime = ArenaManager.GetLeftTime() - this.ArenaTime:GetComponent("Text").text = TimeToHMS(leftTime) + local day = math.floor(second / (24 * 3600)) + local minute = math.floor(second / 60) % 60 + local sec = second % 60 + local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600) + + dayText.text = day + minText.text = minute + secText.text = sec + hourText.text = hour + + second = second -1 end _TimeUpdate() this.TimeCounter = Timer.New(_TimeUpdate, 1, -1, true) @@ -347,7 +374,7 @@ function this.ShowRewardBoxProgressData() Util.GetGameObject(rewardBoxBtn[i], "getFinish"):SetActive(state == 3) Util.AddOnceClick(rewardBoxBtn[i], function() if state == 1 then - UIManager.OpenPanel(UIName.BoxRewardShowPopup,arenaBattleReward[i].Reward,rewardBoxBtn[i].transform.localPosition.x,-937,arenaBattleReward[i].BattleTimes .. Language[12205]) + UIManager.OpenPanel(UIName.BoxRewardShowPopup,arenaBattleReward[i].Reward,rewardBoxBtn[i].transform.localPosition.x,-400,arenaBattleReward[i].BattleTimes .. Language[12205]) return elseif state == 3 then PopupTipPanel.ShowTip(Language[10350]) diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta b/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta new file mode 100644 index 0000000000..f61253c188 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1e86f558aacf38c4cac92d0530801a67 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua new file mode 100644 index 0000000000..2420f54325 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua @@ -0,0 +1,295 @@ +require("Base/BasePanel") +GeneralRankRewardPanel = Inherit(BasePanel) +local this = GeneralRankRewardPanel +local RewardList +local GloActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity) +local arenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward) +local RewardConfig +local itemList = {}--优化itemView使用 +local itemList2 = {}--优化itemView使用 +local sorting = 0 +local curRankType = 1 +local tabNum = 1 +local myrank = nil +local ConfigList = { + [1] = ConfigManager.GetConfig(ConfigName.ActivityRankingReward),--一般奖励表 + [2] = ConfigManager.GetConfig(ConfigName.GodSacrificeConfig),--社稷大典奖励表 + [3] = ConfigManager.GetConfig(ConfigName.ArenaReward),--竞技场奖励表 +} + +-- Tab管理器 +local TabBox = require("Modules/Common/TabBox") +local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",} +local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1), + select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) } +local _TabData = { + [1]= {txt = "日常奖励"}, + [2]= {txt = "赛季奖励"}, +} + + +--初始化组件(用于子类重写) +function GeneralRankRewardPanel:InitComponent() + this.arenaBottom = Util.GetGameObject(self.gameObject, "ArenaBottom") + this.tabbox = Util.GetGameObject(self.gameObject, "ArenaBottom/tabbox") + this.btnBack = Util.GetGameObject(self.gameObject, "btnBack") + this.Title = Util.GetGameObject(self.gameObject, "Title"):GetComponent("Text") + this.tipText = Util.GetGameObject(self.gameObject, "content1/tipText"):GetComponent("Text") + this.myRank = Util.GetGameObject(self.gameObject, "content1/myRank") + this.myRankNum = Util.GetGameObject(self.gameObject, "content1/myRank/num"):GetComponent("Text") + + local v2 = Util.GetGameObject(self.gameObject, "content1/scrollRect"):GetComponent("RectTransform").rect + this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "content1/scrollRect").transform, + Util.GetGameObject(self.gameObject, "content1/itemPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(10,10)) + this.ScrollView.moveTween.MomentumAmount = 1 + this.ScrollView.moveTween.Strength = 1 + +end + +--绑定事件(用于子类重写) +function GeneralRankRewardPanel:BindEvent() + + this.TabCtrl = TabBox.New() + this.TabCtrl:SetTabAdapter(this.TabAdapter) + this.TabCtrl:SetChangeTabCallBack(this.OnTabChange) + this.TabCtrl:Init(this.tabbox, _TabData) + + Util.AddClick(self.btnBack, function() + self:ClosePanel() + end) +end + +-- tab按钮自定义显示设置 +function this.TabAdapter(tab, index, status) + local img = Util.GetGameObject(tab, "Image") + local txt = Util.GetGameObject(tab, "Text") + img:GetComponent("Image").sprite = Util.LoadSprite(_TabImgData[status]) + txt:GetComponent("Text").text = _TabData[index].txt + txt:GetComponent("Text").color = _TabFontColor[status] +end + +-- tab改变回调事件 +function this.OnTabChange(index) + tabNum = index + if curRankType == 3 then + this.ShowRewardInfo(nil,tabNum) + this.RefreshMyInfo(myrank,tabNum) + end +end + +--添加事件监听(用于子类重写) +function GeneralRankRewardPanel:AddListener() +end + +--移除事件监听(用于子类重写) +function GeneralRankRewardPanel:RemoveListener() +end + +--界面打开时调用(用于子类重写) +function GeneralRankRewardPanel:OnOpen(Type,myRank,ActivityId) + curRankType = Type + myrank = tonumber(myRank) + this.arenaBottom:SetActive(Type == 3)--如果是竞技场的话显示一堆零碎 + RewardConfig = ConfigList[Type] + this.ShowRewardInfo(ActivityId,tabNum) + this.SetMyRank() + if curRankType == 3 then + this.RefreshMyInfo() + end +end + +--界面打开或者重新打开后,界面刷新时调用(用于子类重写) +function GeneralRankRewardPanel:OnShow() +end + +function GeneralRankRewardPanel:OnSortingOrderChange() + for i, v in pairs(itemList) do + for j = 1, #v do + v[j]:SetEffectLayer(self.sortingOrder) + end + end + for i, v in pairs(itemList2) do + for j = 1, #v do + v[j]:SetEffectLayer(self.sortingOrder) + end + end + + sorting = self.sortingOrder +end + +function this.SetMyRank() + if myrank and myrank > 0 then + this.myRank:SetActive(true) + this.myRankNum.text = Language[10104]..myrank + else + this.myRank:SetActive(false) + end +end + +--如果是竞技场的话显示下面一堆的东西 +function this.RefreshMyInfo() + local sortNumTabs = {} + local rewardList = {} + local myInfo = Util.GetGameObject(this.arenaBottom, "myInfo") + local norank = Util.GetGameObject(this.arenaBottom, "myInfo/myrank") + norank:SetActive(false) + for i = 1, 4 do + sortNumTabs[i] = Util.GetGameObject(myInfo, "sortNum/sortNum ("..i..")") + sortNumTabs[i]:SetActive(false) + end + if myrank and myrank > 0 then + if myrank < 4 then + sortNumTabs[myrank]:SetActive(true) + else + sortNumTabs[4]:SetActive(true) + Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = myrank + end + + if not itemList2 then + itemList2 = {} + end + for i = 1, #itemList do + itemList2[i].gameObject:SetActive(false) + end + --获取奖励 + for k,value in ConfigPairs(arenaReward) do + if myrank <= 3 then + if tabNum == 1 then + rewardList = arenaReward[myrank].DailyReward + elseif tabNum == 2 then + rewardList = arenaReward[myrank].SeasonReward + end + elseif myrank > 3 then + if myrank >= value.MinRank and myrank <= value.MaxRank then + if tabNum == 1 then + rewardList = value.DailyReward + elseif tabNum == 2 then + rewardList = value.SeasonReward + end + end + end + end + + --显示奖励 + for i = 1, #rewardList do + if itemList2[i] then + itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting) + else + itemList2[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(myInfo, "content").transform) + itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting) + end + itemList2[i].gameObject:SetActive(true) + end + else + norank:SetActive(true) + norank:GetComponent("Text").text = Language[10041] + end + +end + +function this.ShowRewardInfo(ActivityId,tabNum) + RewardList = {} + if ActivityId then--活动类的排行榜 + for _, configInfo in ConfigPairs(RewardConfig) do + if configInfo.ActivityId == ActivityId then + table.insert(RewardList,configInfo) + end + end + + this.ScrollView:SetData(RewardList, function (index, go) + this.ActivityRewardSingleShow(go, RewardList[index],index) + end) + + else--非活动类的排行榜(竞技场) + for _, configInfo in ConfigPairs(RewardConfig) do + table.insert(RewardList,configInfo) + end + + this.ScrollView:SetData(RewardList, function (index, go) + this.ActivityRewardSingleShow(go, RewardList[index],index,tabNum) + end) + end + + + end + +--一般奖励-单列 +function this.ActivityRewardSingleShow(activityRewardGo,rewardData,index,tabNum) + local sortNumTabs = {} + for i = 1, 4 do + sortNumTabs[i] = Util.GetGameObject(activityRewardGo, "sortNum/sortNum ("..i..")") + sortNumTabs[i]:SetActive(false) + end + + + if rewardData.MaxRank == rewardData.MinRank then + if rewardData.MinRank < 4 then + sortNumTabs[ rewardData.MaxRank]:SetActive(true) + else + sortNumTabs[4]:SetActive(true) + Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text = rewardData.MinRank + end + else + sortNumTabs[4]:SetActive(true) + if rewardData.MaxRank > 100 then + Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank-1 .."+" + else + Util.GetGameObject(sortNumTabs[4], "rankNumberText"):GetComponent("Text").text =rewardData.MinRank .."-".. rewardData.MaxRank + end + end + if not itemList[activityRewardGo.name] then + itemList[activityRewardGo.name] = {} + end + for i = 1, #itemList[activityRewardGo.name] do + itemList[activityRewardGo.name][i].gameObject:SetActive(false) + end + +--判断是否是竞技场 + if curRankType == 3 then + if tabNum == 1 then + for i = 1, #rewardData.DailyReward do + if itemList[activityRewardGo.name][i] then + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.DailyReward[i], 0.75,false,false,false,sorting) + else + itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform) + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.DailyReward[i], 0.75,false,false,false,sorting) + end + itemList[activityRewardGo.name][i].gameObject:SetActive(true) + end + elseif tabNum == 2 then + for i = 1, #rewardData.SeasonReward do + if itemList[activityRewardGo.name][i] then + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.SeasonReward[i], 0.75,false,false,false,sorting) + else + itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform) + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.SeasonReward[i], 0.75,false,false,false,sorting) + end + itemList[activityRewardGo.name][i].gameObject:SetActive(true) + end + end + else + for i = 1, #rewardData.RankingReward do + if itemList[activityRewardGo.name][i] then + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.RankingReward[i], 0.75,false,false,false,sorting) + else + itemList[activityRewardGo.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(activityRewardGo, "content").transform) + itemList[activityRewardGo.name][i]:OnOpen(false, rewardData.RankingReward[i], 0.75,false,false,false,sorting) + end + itemList[activityRewardGo.name][i].gameObject:SetActive(true) + end + end + + +end + +--界面关闭时调用(用于子类重写) +function GeneralRankRewardPanel:OnClose() +end + +--界面销毁时调用(用于子类重写) +function GeneralRankRewardPanel:OnDestroy() + itemList = {} + itemList2 = {} +end + +return GeneralRankRewardPanel \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta new file mode 100644 index 0000000000..3f670d5d20 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralRankRewardPanel.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bda9ecef7604f7b4287531099fb05bee +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: