From cd7a58080548c4e06b8e4795798f77d33779860b Mon Sep 17 00:00:00 2001 From: "PC-202302260912\\Administrator" <419983115@qq.com> Date: Wed, 18 Mar 2026 15:25:33 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua index 907982b3f6..e3d98283ee 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua @@ -129,7 +129,7 @@ function this.RefreshPanel(data, isI) this.scrollView:SetIndex(1) this.empty:SetActive(false) if #tempData <= 0 then - this.Tip.text = "宝箱在十绝阵结束后产生,每个成员根据名次可获得不同宝箱!" + this.Tip.text = "宝箱在十绝阵结束后产生,每个成员根据名次随机获得奖励!" this.rewardScrollView.gameObject:SetActive(true) _guildWarRewardConfig = {} for _, configInfo in ConfigPairs(guildWarRewardConfig) do