From ce1a5f25eaee0323a04a5a82ad116935d852c139 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Fri, 24 Sep 2021 15:11:57 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E4=B8=83=E7=95=8C=E8=AF=95=E7=82=BC?= =?UTF-8?q?=E3=80=91=E5=A5=96=E5=8A=B1=E4=BD=8D=E7=BD=AE=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/QiJieShiLian/QiJieShiLianPanel.prefab | 2 +- .../~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/QiJieShiLian/QiJieShiLianPanel.prefab b/Assets/ManagedResources/Prefabs/UI/QiJieShiLian/QiJieShiLianPanel.prefab index 20ab34e4f0..87cd02fcaf 100644 --- a/Assets/ManagedResources/Prefabs/UI/QiJieShiLian/QiJieShiLianPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/QiJieShiLian/QiJieShiLianPanel.prefab @@ -1611,7 +1611,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -32.5} + m_AnchoredPosition: {x: 65, y: -32.5} m_SizeDelta: {x: 450, y: 235} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &4748531999020311430 diff --git a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua index fb65e90db1..8c576dbfc3 100644 --- a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua @@ -61,7 +61,7 @@ function QiJieShiLianPanel:InitComponent() self.rewardPre = Util.GetGameObject(self.bottomBar,"rewardPre") self.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.rewards.transform, - self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(0, 0)) + self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(30, 0)) self.ScrollView2.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-8, 0) self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5) self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)