From ce617c94bece5b72b19203967e3b6f012b818896 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Wed, 31 Mar 2021 14:50:11 +0800 Subject: [PATCH] =?UTF-8?q?=E7=B4=AF=E8=AE=A1=E5=85=85=E5=80=BC=E4=BF=AE?= =?UTF-8?q?=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua index e739ef51cf..42c33e7540 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LeiJiChongZhiPage.lua @@ -135,9 +135,12 @@ function this.SingleDataShow(pre,value) local activityRewardGo = pre activityRewardGo:SetActive(true) local sConFigData = value - - local num = Util.GetGameObject(activityRewardGo, "context/NumTextPre") - CreatNumberPrefab(tostring(sConFigData.value),num) + local numTextPre = Util.GetGameObject(pre, "context/NumTextPre") + local numList = {} + for i = 1, numTextPre.transform.childCount do + table.insert(numList,numTextPre.transform:GetChild(i-1):GetComponent("Text")) + end + CreatNumberPrefab(tostring(sConFigData.value),numList) -- num.text = sConFigData.value -- this:NumToNum(num, sConFigData.value) -- num.text = sConFigData.value