【大闹天宫】招募节点回滚
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9792e57e9b
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ce7a9abe08
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@ -361,25 +361,25 @@ function this.GetBattleServerData(msg, isFightPlayer)
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for j = 1, #data2.fightUnitList do
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local skills, propertys, role
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if not isFightPlayer then
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, tonumber(data2.fightUnitList[j].unitId))
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local monsterConfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig, tonumber(data2.fightUnitList[j].unitId))
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local position = tonumber(data2.fightUnitList[j].position)
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local star = tonumber(data2.fightUnitList[j].star)
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local skin=tonumber(data2.fightUnitList[j].skinId)
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skills = string.split(data2.fightUnitList[j].unitSkillIds, "#")
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propertys = string.split(data2.fightUnitList[j].property, "#")
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role = {
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roleId = heroConfig.Id,
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roleId = monsterConfig.MonsterId,
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monsterId = tonumber(data2.fightUnitList[j].unitId), --非战斗数据,仅用于显示怪物名称
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position = position,
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star = star,
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skinId=skin,
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job=heroConfig.Job,
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job=HeroConfig[monsterConfig.MonsterId].Job,
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camp = 1,
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-- type = monsterConfig.Type,
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quality = heroConfig.Quality,
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element = heroConfig.PropertyName,
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-- ai = monsterConfig.MonsterAi,
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professionId = heroConfig.Profession,
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type = monsterConfig.Type,
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quality = monsterConfig.Quality,
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element = monsterConfig.PropertyName,
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ai = monsterConfig.MonsterAi,
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professionId = monsterConfig.Profession,
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passivity = { },
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property = { },
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}
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