【大闹天宫】招募节点回滚

dev_chengFeng
ZhangBiao 2021-03-08 20:40:55 +08:00
parent 9792e57e9b
commit ce7a9abe08
1 changed files with 8 additions and 8 deletions

View File

@ -361,25 +361,25 @@ function this.GetBattleServerData(msg, isFightPlayer)
for j = 1, #data2.fightUnitList do
local skills, propertys, role
if not isFightPlayer then
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, tonumber(data2.fightUnitList[j].unitId))
local monsterConfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig, tonumber(data2.fightUnitList[j].unitId))
local position = tonumber(data2.fightUnitList[j].position)
local star = tonumber(data2.fightUnitList[j].star)
local skin=tonumber(data2.fightUnitList[j].skinId)
skills = string.split(data2.fightUnitList[j].unitSkillIds, "#")
propertys = string.split(data2.fightUnitList[j].property, "#")
role = {
roleId = heroConfig.Id,
roleId = monsterConfig.MonsterId,
monsterId = tonumber(data2.fightUnitList[j].unitId), --非战斗数据,仅用于显示怪物名称
position = position,
star = star,
skinId=skin,
job=heroConfig.Job,
job=HeroConfig[monsterConfig.MonsterId].Job,
camp = 1,
-- type = monsterConfig.Type,
quality = heroConfig.Quality,
element = heroConfig.PropertyName,
-- ai = monsterConfig.MonsterAi,
professionId = heroConfig.Profession,
type = monsterConfig.Type,
quality = monsterConfig.Quality,
element = monsterConfig.PropertyName,
ai = monsterConfig.MonsterAi,
professionId = monsterConfig.Profession,
passivity = { },
property = { },
}