Merge branch 'onepiece_demo' of http://192.168.1.21:3000/root/miduo_client into onepiece_demo
commit
cec18f4890
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@ -11,13 +11,13 @@ local orginLayer=0
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|||
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local carbonIndex=0-- 1 无尽副本 2 金币副本 副本索引id
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local fightIndex=1 --关卡索引
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local maxForce = 0
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local maxForce = 0
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--顶部背景图
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local titleBg={
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--回合
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[1]={bg="UI_hz_yt_03", titleImg = "chall_title_fangyu", titleTip = GetLanguageStrById(specialConfig[150].Value),pos = Vector3.New(257.08,658.37,0)},
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[1]={bg="UI_hz_yt_03", titleImg = "chall_title_fangyu",name="金币副本", titleTip = GetLanguageStrById(specialConfig[150].Value),pos = Vector3.New(257.08,658.37,0)},
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||||
--伤害
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[2]={bg="UI_hz_yt_04", titleImg = "chall_title_shanghai", titleTip = GetLanguageStrById(specialConfig[151].Value),pos = Vector3.New(257.08,651.24,0)},
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[2]={bg="UI_hz_yt_04", titleImg = "chall_title_shanghai",name="经验副本", titleTip = GetLanguageStrById(specialConfig[151].Value),pos = Vector3.New(257.08,651.24,0)},
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}
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--难度图片
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local qualityBg={
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@ -40,8 +40,8 @@ local freeTime=0--剩余免费次数
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--Tab
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32",lock = "r_richang_anniu_huihe_zh", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
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[2] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_32",lock = "r_richang_anniu_shanghai_zh", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
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local _TabData={ [1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",lock = "UI_hz_gonghui_31", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
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[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",lock = "UI_hz_gonghui_32", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
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}
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function ChallengeCopyPanel:InitComponent()
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@ -50,6 +50,7 @@ function ChallengeCopyPanel:InitComponent()
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this.titleBg=Util.GetGameObject(this.panel,"TitleBg"):GetComponent("Image")
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this.titleImg=Util.GetGameObject(this.panel,"TitleBg/Image"):GetComponent("Image")
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this.titleTip=Util.GetGameObject(this.panel,"TitleBg/Text"):GetComponent("Text")
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this.TilteTxt=Util.GetGameObject(this.panel,"TitleBg/TilteTxt"):GetComponent("Text")
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this.timeTip=Util.GetGameObject(this.panel,"TimeTip"):GetComponent("Text")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.helpBtn= Util.GetGameObject(this.panel, "HelpBtn")
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@ -156,6 +157,7 @@ function this.RefreshShow(i)
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this.titleBg.sprite=this.spLoader:LoadSprite(titleBg[i].bg)
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this.titleImg.sprite=this.spLoader:LoadSprite(titleBg[i].titleImg)
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this.titleTip.text=titleBg[i].titleTip
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this.TilteTxt.text=titleBg[i].name
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this.SetTimeTip()
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this.SetScroll(fightIndex)
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ChallengeCopyPanel:RefreshRedPotShow()
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@ -342,10 +344,11 @@ end
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function this.TabAdapter(tab, index, status)
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local lock = Util.GetGameObject(tab, "LockImage")
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local islock = status == "lock"
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Util.SetGray( Util.GetGameObject(tab,"Image").gameObject, islock)
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--Util.SetGray( Util.GetGameObject(tab,"Image").gameObject, islock)
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lock:SetActive(islock)
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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||||
Util.GetGameObject(tab,"Text"):GetComponent("Text").text = _TabData[index][status].name
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||||
Util.GetGameObject(tab,"Text"):GetComponent("Text").text = _TabData[index].name
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Util.GetGameObject(tab,"select"):SetActive(status=="select")
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end
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||||
---检测tab是否锁定
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function this.TabIsLockCheck(index)
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@ -20,11 +20,11 @@ local _ShopPage = {
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},
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||||
[SHOP_PAGE.COIN] ={ -- 代币
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||||
default = "UI_hz_gonghui_33", lock = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33",
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||||
rpType = RedPointType.Shop_Page_Coin,name="公会商店"
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||||
rpType = RedPointType.Shop_Page_Coin,name="灵兽商店"
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||||
},
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||||
[SHOP_PAGE.PLAY] = { -- 玩法
|
||||
default = "UI_hz_gonghui_34", lock = "UI_hz_gonghui_34", select = "UI_hz_gonghui_34",
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||||
rpType = RedPointType.Shop_Page_Play,name="玩法商店"
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||||
rpType = RedPointType.Shop_Page_Play,name="逐胜商店"
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||||
},
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||||
[SHOP_PAGE.EXCHANGE] = { -- 兑换
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||||
default = "UI_hz_gonghui_31", lock = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",name="兑换商店"
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||||
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