领取奖励界面修改提交

dev_chengFeng
jiaoyangna 2021-03-11 17:35:04 +08:00
parent e177f63787
commit cf02c49ac5
1 changed files with 10 additions and 11 deletions

View File

@ -163,7 +163,14 @@ function RewardItemPopup:OnOpen(...)
local isHideBG = args[6]
this.btnBack:GetComponent("Image").color = Color.New(0, 0, 0, isHideBG and 0 or 0.8)
this.btnGoOn:SetActive(not isHideBG)
if compShowType == CompShowType.fourElement then
this.ScrollView.gameObject:SetActive(false)
this.dropPrefab.gameObject:SetActive(false)
this.ScrollView2.gameObject:SetActive(false)
this.shenying.gameObject:SetActive(true)
this.ShengYingShow(args[8])
return
end
if not drop then
this.GuildCarDelayShow()
this.guildCarDelay:SetActive(compShowType == 3)
@ -179,14 +186,7 @@ function RewardItemPopup:OnOpen(...)
this.GuildTranscriptShow()
end
if compShowType == CompShowType.fourElement then
this.ScrollView.gameObject:SetActive(false)
this.dropPrefab.gameObject:SetActive(false)
this.ScrollView2.gameObject:SetActive(false)
this.shenying.gameObject:SetActive(true)
this.ShengYingShow(args[8])
return
end
local starItemDataList=BagManager.GetItemListFromTempBag(drop)
-- LogError("获取宝物的数量:".. LengthOfTable(starItemDataList))
--做装备叠加特殊组拼数据
@ -521,6 +521,7 @@ function RewardItemPopup:ItemDataListSort(itemDataList)
end
--界面关闭时调用(用于子类重写)
function RewardItemPopup:OnClose()
compShowType = 0
if compShowType == CompShowType.fourElement then
return
end
@ -539,8 +540,6 @@ function RewardItemPopup:OnClose()
return
end
end
compShowType = 0
if func and not isPopGetSSR then
if fightConFigData and fightConFigData.PicShow == 1 and FightPointPassManager.isOpenNewChapter then
func(isBackBattle)