使用的预设上传

ShaoNv
PC-202302260912\Administrator 2026-08-10 21:33:22 +08:00
parent 7c40c10abb
commit cf0a2209e2
2 changed files with 100 additions and 0 deletions

View File

@ -0,0 +1,93 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8094473546810474435
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7444139033513213851}
- component: {fileID: 5036448814907302363}
- component: {fileID: 6740265297671915486}
m_Layer: 0
m_Name: live2d_painting_1039
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7444139033513213851
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8094473546810474435}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5036448814907302363
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8094473546810474435}
m_CullTransparentMesh: 0
--- !u!114 &6740265297671915486
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8094473546810474435}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
skeletonDataAsset: {fileID: 11400000, guid: 13b7cc7d95929674c84faf64eecb5136, type: 2}
initialSkinName:
initialFlipX: 0
initialFlipY: 0
startingAnimation: A
startingLoop: 1
timeScale: 1
freeze: 0
updateWhenInvisible: 3
unscaledTime: 0
allowMultipleCanvasRenderers: 0
canvasRenderers: []
separatorSlotNames: []
enableSeparatorSlots: 0
separatorParts: []
updateSeparatorPartLocation: 1
meshGenerator:
settings:
useClipping: 1
zSpacing: 0
pmaVertexColors: 1
tintBlack: 0
canvasGroupTintBlack: 0
calculateTangents: 0
addNormals: 0
immutableTriangles: 0

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8c1a84246aa772e45bc0ff3b9c5045a3
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: