diff --git a/Assets/ManagedResources/Prefabs/UI/NewActivity/CommonActPage.prefab b/Assets/ManagedResources/Prefabs/UI/NewActivity/CommonActPage.prefab index e5a3ce7a6d..e6a55002c9 100644 --- a/Assets/ManagedResources/Prefabs/UI/NewActivity/CommonActPage.prefab +++ b/Assets/ManagedResources/Prefabs/UI/NewActivity/CommonActPage.prefab @@ -666,10 +666,10 @@ RectTransform: m_Father: {fileID: 2384432804281337260} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -192.6} - m_SizeDelta: {x: -2, y: -719.2} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: -192.59998} + m_SizeDelta: {x: 1078, y: 1830.8} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3090490801835799772 CanvasRenderer: diff --git a/Assets/ManagedResources/~Lua/Modules/FuXingGaoZhao/FuXingGaoZhaoPanel.lua b/Assets/ManagedResources/~Lua/Modules/FuXingGaoZhao/FuXingGaoZhaoPanel.lua index 2c57ac9350..1d7bab5184 100644 --- a/Assets/ManagedResources/~Lua/Modules/FuXingGaoZhao/FuXingGaoZhaoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FuXingGaoZhao/FuXingGaoZhaoPanel.lua @@ -55,6 +55,7 @@ function FuXingGaoZhaoPanel:BindEvent() self.timer = nil end self:Refresh() + CheckRedPointStatus(RedPointType.FuXingGaoZhaoPanel) end) end) end @@ -62,6 +63,7 @@ function FuXingGaoZhaoPanel:BindEvent() NetManager.GetActivityRewardRequest(-1,self.data.activityId,function (drop) UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function() self:Refresh() + CheckRedPointStatus(RedPointType.FuXingGaoZhaoPanel) end) end) end diff --git a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua index 3f2d936a52..9c77e2a3dd 100644 --- a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua +++ b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua @@ -36,6 +36,7 @@ function CommonActPage:InitComponent() self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem") self.scrollItemPos = self.scrollItem.transform.localPosition + self.scrollItemRect = self.scrollItem.transform.rect self.time = Util.GetGameObject(self.gameObject, "time") self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text") self.btnHelp = Util.GetGameObject(self.gameObject, "btnHelp") @@ -131,8 +132,8 @@ function CommonActPage:OnShow(_sortingOrder) end if not self.scrollView then - local rootHight = self.scrollItem.transform.rect.height - local width = self.scrollItem.transform.rect.width + local rootHight = self.scrollItemRect.height + local width = self.scrollItemRect.width if self.actType == ActivityTypeDef.DynamicAct then self.itemPre:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,225) local vec = self.scrollItem.transform.localPosition