From cfc10dd8e679d0149eae7fc1eb62d41a7f6c2b8e Mon Sep 17 00:00:00 2001 From: zhangqiang <657634622@qq.com> Date: Mon, 28 Jun 2021 15:33:48 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E8=B7=A8=E6=9C=8D=E5=A4=A9=E6=A2=AF?= =?UTF-8?q?=E3=80=91=E5=9B=BD=E5=86=85=E6=8F=90=E4=BA=A43?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua | 2 +- .../JumpServer/JumpServerHightLadderRewardSortPanel.lua | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua index f10e31a2e0..5096ce08f9 100644 --- a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderPanel.lua @@ -165,7 +165,7 @@ function this.OnShowPanel() elseif stage == JumpServer_Stage.End then timeStr = "后开始" if enterable then - if GetTimeStampCorrespondingWeekNum(GetTimeStamp()) >= 2 then--优化,战斗阶段结束后的下个周二零点后(本服竞技场重置),不再显示上期排名和邮件提示,改为显示:本服千战逐胜台前100名可参加 + if GetTimeStampCorrespondingWeekNum(GetTimeStamp()) >= 2 and GetTimeStampCorrespondingWeekNum(GetTimeStamp()) < 3 then--优化,战斗阶段结束后的下个周二零点后(本服竞技场重置),不再显示上期排名和邮件提示,改为显示:本服千战逐胜台前100名可参加 this.canPlayerTipText:GetComponent("Text").text = "本服千战逐胜台前"..JoinRank.."名可以参加" else this.canPlayerTipText.transform.localPosition = Vector3.New(1.3,11.85, 0) diff --git a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderRewardSortPanel.lua b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderRewardSortPanel.lua index fd450e5a8d..3c10b215a5 100644 --- a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderRewardSortPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerHightLadderRewardSortPanel.lua @@ -86,7 +86,7 @@ function JumpServerHightLadderRewardSortPanel:ActivitySortRewardShow() for i = 1, #rewardTabs do self:ActivityRewardSingleShow(expertRewardSortTabs[i],rewardTabs[i]) end - RankingManager.InitData(rankKingList[15].rankType, function() + RankingManager.InitData(rankKingList[18].rankType, function() this.SetGoldExperSortInfo() end) end @@ -100,9 +100,9 @@ function this.SetGoldExperSortInfo() local rewardData = nil Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(false) Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(false) - if not myData.rank or myData.rank <= 0 or myData.rank >= 9999 then + if not myData .rank or myData.rank <= 0 or myData.rank >= 9999 then Util.GetGameObject(this.myActivityRewardGo, "Text2"):SetActive(true) - Util.GetGameObject(this.myActivityRewardGo, "Text2"):GetComponent("Text").text = Language[10041] + Util.GetGameObject(this.myActivityRewardGo, "Text2"):GetComponent("Text").text = "暂无排名"--Language[10041] else Util.GetGameObject(this.myActivityRewardGo, "Text"):SetActive(true) Util.GetGameObject(this.myActivityRewardGo, "Text"):GetComponent("Text").text = "保持排名可获得"