添加动画

jiaoyangna 2020-09-18 13:43:52 +08:00
parent cfa0849704
commit cfd1f8d51b
18 changed files with 6850 additions and 5667 deletions

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View File

@ -4,6 +4,7 @@ local this = GoodFriendMainPanel
local friendNumber = 0
local index = 1
local canApplyFriendsList={}
local isPlayAnim = true
--初始化组件(用于子类重写)
function GoodFriendMainPanel:InitComponent()
--this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
@ -220,6 +221,7 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GoodFriendMainPanel:OnShow()
isPlayAnim = true
--GoodFriendManager.OnRefreshDataNextDay()
this.roleImage1:SetActive(false)
this.roleImage2:SetActive(false)
@ -362,7 +364,16 @@ function GoodFriendMainPanel:FriendListDataShow()
this.ScrollView1:SetData(list, function(index, item)
local itemData = list[index]
this:FriendListRefreshData(item, itemData)
if isPlayAnim then
item.gameObject:SetActive(false)
else
item.gameObject:SetActive(true)
end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView1)
isPlayAnim = false
end
this.friendNumberText:GetComponent("Text").text = Language[10812] .. #list .. "/" .. GoodFriendManager.goodFriendLimit
this.haveGetRewardNumText.text=Language[10813]..(GoodFriendManager.MaxEnergy-GoodFriendManager.MaxEnergyGet).."/"..GoodFriendManager.MaxEnergy
end
@ -400,7 +411,16 @@ function GoodFriendMainPanel:FriendApplicationDataShow()
this.ScrollView2:SetData(list, function(index, item)
local itemData = list[index]
this:FriendApplicationRefreshData(item, itemData)
if isPlayAnim then
item.gameObject:SetActive(false)
else
item.gameObject:SetActive(true)
end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView2)
isPlayAnim = false
end
end
--好友搜索循环滚动数据
@ -431,7 +451,16 @@ function GoodFriendMainPanel:FriendSearchDataShow()
this.ScrollView3:SetData(list, function(index, item)
local itemData = list[index]
this:FriendSearchRefreshData(item, itemData)
if isPlayAnim then
item.gameObject:SetActive(false)
else
item.gameObject:SetActive(true)
end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView3)
isPlayAnim = false
end
end
--黑名单滚动数据
@ -462,7 +491,17 @@ function GoodFriendMainPanel:BlackListDataShow()
this.ScrollView4:SetData(list, function(index, item)
local itemData = list[index]
this:BlackListRefreshData(item, itemData)
this:FriendSearchRefreshData(item, itemData)
if isPlayAnim then
item.gameObject:SetActive(false)
else
item.gameObject:SetActive(true)
end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView4)
isPlayAnim = false
end
this.blackFriendNum.text= Language[10814] .. #list .. "/" .. GoodFriendManager.blackFriendLimit
end

View File

@ -5,19 +5,20 @@ local CarChallenegList--抢夺后端信息
local origilayer = 0
--初始化组件(用于子类重写)
function GuildCarDelayLootPopup:InitComponent()
this.ItemPre = Util.GetGameObject(self.gameObject, "ItemPre")
local v2 = Util.GetGameObject(self.gameObject, "ScrollParentView"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "ScrollParentView").transform,
this.m_go = Util.GetGameObject(self.gameObject, "Panel")
this.ItemPre = Util.GetGameObject(this.m_go, "ItemPre")
local v2 = Util.GetGameObject(this.m_go, "ScrollParentView"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "ScrollParentView").transform,
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,-3))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.BackBtn = Util.GetGameObject(self.gameObject, "bg/btnBack")
this.myScore = Util.GetGameObject(self.gameObject, "Record/Rank1"):GetComponent("Text")
this.myGuildName = Util.GetGameObject(self.gameObject, "Record/Rank0"):GetComponent("Text")
this.titleText = Util.GetGameObject(self.gameObject, "bg/titleText"):GetComponent("Text")
this.mySortNum = Util.GetGameObject(self.gameObject, "Record/SortNum")
this.Record = Util.GetGameObject(self.gameObject, "Record")
this.emptyObj = Util.GetGameObject(self.gameObject, "emptyObj")
this.BackBtn = Util.GetGameObject(this.m_go, "bg/btnBack")
this.myScore = Util.GetGameObject(this.m_go, "Record/Rank1"):GetComponent("Text")
this.myGuildName = Util.GetGameObject(this.m_go, "Record/Rank0"):GetComponent("Text")
this.titleText = Util.GetGameObject(this.m_go, "bg/titleText"):GetComponent("Text")
this.mySortNum = Util.GetGameObject(this.m_go, "Record/SortNum")
this.Record = Util.GetGameObject(this.m_go, "Record")
this.emptyObj = Util.GetGameObject(this.m_go, "emptyObj")
end
--绑定事件(用于子类重写)

View File

@ -16,6 +16,7 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
this.timer = Timer.New()
local challengeNum = 0
local lootNum = 0
local isPlayAnim = true
--初始化组件(用于子类重写)
function GuildCarDelayMainPanel:InitComponent()
this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
@ -145,6 +146,7 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GuildCarDelayMainPanel:OnShow()
isPlayAnim = true
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
@ -232,6 +234,7 @@ end
--切换视图
function this.SwitchView(index)
curIndex = index or curIndex
isPlayAnim = true
if curIndex == 2 then
NetManager.RequestRankInfo(RANK_TYPE.GUILD_CAR_DELEAY_SINGLE, function(msg)
this.SetRankDataShow(msg)
@ -267,8 +270,17 @@ function this.SetRankDataShow(msg)
this.ScrollView:SetData(msg.ranks, function (index, go)
this.SingleRankDataShow(go, msg.ranks[index])
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView)
isPlayAnim = false
end
end
function this.SingleRankDataShow(go,userRank)
if isPlayAnim then
go.gameObject:SetActive(false)
else
go.gameObject:SetActive(true)
end
local sortNumTabs = {}
for i = 1, 4 do
sortNumTabs[i] = Util.GetGameObject(go, "SortNum/SortNum ("..i..")")
@ -288,6 +300,7 @@ function this.SingleRankDataShow(go,userRank)
Util.GetGameObject(go, "Value0"):GetComponent("Text").text = userRank.guildName.."("..userRank.rankInfo.param2..")"
end
Util.GetGameObject(go, "Value1"):GetComponent("Text").text = PrintWanNum3(userRank.rankInfo.param1)
end
--刷新倒计时显示
function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeNumText,timeDown,timeText)

View File

@ -115,10 +115,22 @@ function this.RefreshPanel()
local posName=Util.GetGameObject(o,"Name/Text"):GetComponent("Image")
guildName.text=""
posName.sprite=Util.LoadSprite(guildWarConfig[i].Pic)--guildWarConfig[i].Name
posName.color = Color.New(1, 1, 1, 0)
preList[i].transform.localPosition=Vector2.New(d[i].pos[1],d[i].pos[2])
Util.GetGameObject(o,"Guild"):SetActive(false)
end
local posName = nil
local colorValue = Color.New(1,1,1,0)
DoTween.To(
DG.Tweening.Core.DOGetter_float( function () return 0 end),
DG.Tweening.Core.DOSetter_float(function (progress)
Log(progress)
colorValue.a = progress
for i = 1, 10 do
Util.GetGameObject(preList[i],"Name/Text"):GetComponent("Image").color = colorValue
end
end),
1, 0.5):SetEase(Ease.Linear):OnComplete(function() end)
NetManager.GetDeathPathInfoResponse(function(msg)
if DeathPosManager.status==DeathPosStatus.Reward then
this.overTime.text=Language[11053]

View File

@ -27,14 +27,15 @@ local _PlayerHeadList = {}
--初始化组件(用于子类重写)
function GuildInfoPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.tabbox = Util.GetGameObject(self.transform, "top")
this.title = Util.GetGameObject(self.transform, "Title"):GetComponent("Text")
this.m_go = Util.GetGameObject(self.transform, "Panel")
this.btnBack = Util.GetGameObject(this.m_go, "btnBack")
this.tabbox = Util.GetGameObject(this.m_go, "top")
this.title = Util.GetGameObject(this.m_go, "Title"):GetComponent("Text")
this.contentList = {}
this.contentList[1] = Util.GetGameObject(self.transform, "content/info")
this.contentList[2] = Util.GetGameObject(self.transform, "content/members")
this.contentList[3] = Util.GetGameObject(self.transform, "content/verify")
this.contentList[1] = Util.GetGameObject(this.m_go, "content/info")
this.contentList[2] = Util.GetGameObject(this.m_go, "content/members")
this.contentList[3] = Util.GetGameObject(this.m_go, "content/verify")
-- 基础信息展示
this.guildName = Util.GetGameObject(this.contentList[1], "name/Text"):GetComponent("Text")
@ -73,7 +74,7 @@ function GuildInfoPopup:InitComponent()
this.empty = Util.GetGameObject(this.contentList[3], "empty")
this.agreeRedpot = Util.GetGameObject(this.contentList[3], "btnbg/agree/redpot")
-- 公会日志
this.logPanel = Util.GetGameObject(self.transform, "log")
this.logPanel = Util.GetGameObject(this.m_go, "log")
this.logScrollRoot = Util.GetGameObject(this.logPanel, "bg/scrollpos")
this.logItem = Util.GetGameObject(this.logPanel, "bg/scrollpos/log")

View File

@ -14,51 +14,52 @@ this.playerScrollHead={}--滚动条头像
local isplayAnim = true
--初始化组件(用于子类重写)
function GuildTranscriptMainPopup:InitComponent()
this.m_go = Util.GetGameObject(self.gameObject, "Panel")
--btn
this.backBtn = Util.GetGameObject(self.gameObject, "btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
this.backBtn = Util.GetGameObject(this.m_go, "btnBack")
this.helpBtn = Util.GetGameObject(this.m_go,"HelpBtn")
this.helpPos = this.helpBtn:GetComponent("RectTransform").localPosition
this.quickWarbtn = Util.GetGameObject(self.gameObject,"quickWarbtn")
this.warbtn = Util.GetGameObject(self.gameObject,"warbtn")
this.rankBun = Util.GetGameObject(self.gameObject,"middleGo/rankBun")
this.sendBtn = Util.GetGameObject(self.gameObject,"middleGo/sendBtn")
this.endNumBtn = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn")
this.quickWarbtn = Util.GetGameObject(this.m_go,"quickWarbtn")
this.warbtn = Util.GetGameObject(this.m_go,"warbtn")
this.rankBun = Util.GetGameObject(this.m_go,"middleGo/rankBun")
this.sendBtn = Util.GetGameObject(this.m_go,"middleGo/sendBtn")
this.endNumBtn = Util.GetGameObject(this.m_go,"middleGo/endNumBtn")
--text
this.name = Util.GetGameObject(self.gameObject,"name"):GetComponent("Text")--军团副本
this.name = Util.GetGameObject(this.m_go,"name"):GetComponent("Text")--军团副本
this.name.text = Language[12324]
this.rewardGoText1 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
this.rewardGoText2 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
this.rewardGoText1 = Util.GetGameObject(this.m_go,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
this.rewardGoText2 = Util.GetGameObject(this.m_go,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
this.attackInfoBtn = Util.GetGameObject(self.gameObject,"middleGo/attackInfo")
this.attackInfoText = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoText"):GetComponent("Text")--全军团成员攻击力+16%
this.attackInfoTime = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoTime"):GetComponent("Text")--08:52:24后失效
this.attackInfoTextGo = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoText")
this.attackInfoBtn = Util.GetGameObject(this.m_go,"middleGo/attackInfo")
this.attackInfoText = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoText"):GetComponent("Text")--全军团成员攻击力+16%
this.attackInfoTime = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoTime"):GetComponent("Text")--08:52:24后失效
this.attackInfoTextGo = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoText")
this.attackInfoTimeGO = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoTime")
this.endNumText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumBuyText"):GetComponent("Text")--剩余购买次数:3
this.endNumBuyText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumText"):GetComponent("Text")--剩余次数:22
this.attackInfoTimeGO = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoTime")
this.endNumText = Util.GetGameObject(this.m_go,"middleGo/endNumBtn/endNumBuyText"):GetComponent("Text")--剩余购买次数:3
this.endNumBuyText = Util.GetGameObject(this.m_go,"middleGo/endNumBtn/endNumText"):GetComponent("Text")--剩余次数:22
--boss
this.boss = Util.GetGameObject(self.gameObject,"middleGo/boss")
this.boss = Util.GetGameObject(this.m_go,"middleGo/boss")
this.bossHerobg=Util.GetGameObject(this.boss,"Bg1"):GetComponent("Image")
this.bossHerolive = Util.GetGameObject(this.boss, "Mask/icon"):GetComponent("RawImage")
this.bossHerohpPass = Util.GetGameObject(this.boss,"hpPass"):GetComponent("Image")
this.bossHerohpPassText = Util.GetGameObject(this.boss,"hpText"):GetComponent("Text")
--titlechapter
this.SelectImage = Util.GetGameObject(self.gameObject, "upChapterGo/SelectImage")
local v2 = Util.GetGameObject(self.gameObject, "upChapterGo/upChapter"):GetComponent("RectTransform").rect
this.titleScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "upChapterGo/upChapter").transform,
Util.GetGameObject(self.gameObject, "upChapterGo/singleChapterPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(10,10))
this.SelectImage = Util.GetGameObject(this.m_go, "upChapterGo/SelectImage")
local v2 = Util.GetGameObject(this.m_go, "upChapterGo/upChapter"):GetComponent("RectTransform").rect
this.titleScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "upChapterGo/upChapter").transform,
Util.GetGameObject(this.m_go, "upChapterGo/singleChapterPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(10,10))
this.titleScrollView.moveTween.MomentumAmount = 1
this.titleScrollView.moveTween.Strength = 1
this.reward1 = Util.GetGameObject(self.gameObject, "middleGo/rewardGo/reward1")
this.reward2 = Util.GetGameObject(self.gameObject, "middleGo/rewardGo/reward2")
this.Empty = Util.GetGameObject(self.gameObject, "endGo/Empty")
Util.GetGameObject(self.gameObject, "endGo/Empty/Bg/Text"):GetComponent("Text").text = Language[12325]
this.reward1 = Util.GetGameObject(this.m_go, "middleGo/rewardGo/reward1")
this.reward2 = Util.GetGameObject(this.m_go, "middleGo/rewardGo/reward2")
this.Empty = Util.GetGameObject(this.m_go, "endGo/Empty")
Util.GetGameObject(this.m_go, "endGo/Empty/Bg/Text"):GetComponent("Text").text = Language[12325]
--rank
local v2New = Util.GetGameObject(self.gameObject, "endGo/rankList"):GetComponent("RectTransform").rect
this.rankScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "endGo/rankList").transform,
Util.GetGameObject(self.gameObject, "endGo/ItemPre"), nil, Vector2.New(906.8, 545.4), 1, 1, Vector2.New(0,0))
local v2New = Util.GetGameObject(this.m_go, "endGo/rankList"):GetComponent("RectTransform").rect
this.rankScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "endGo/rankList").transform,
Util.GetGameObject(this.m_go, "endGo/ItemPre"), nil, Vector2.New(906.8, 545.4), 1, 1, Vector2.New(0,0))
this.rankScrollView.moveTween.MomentumAmount = 1
this.rankScrollView.moveTween.Strength = 1
end