添加动画
parent
cfa0849704
commit
cfd1f8d51b
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@ -4,6 +4,7 @@ local this = GoodFriendMainPanel
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local friendNumber = 0
|
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local index = 1
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local canApplyFriendsList={}
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local isPlayAnim = true
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--初始化组件(用于子类重写)
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function GoodFriendMainPanel:InitComponent()
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@ -220,6 +221,7 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GoodFriendMainPanel:OnShow()
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isPlayAnim = true
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--GoodFriendManager.OnRefreshDataNextDay()
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this.roleImage1:SetActive(false)
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this.roleImage2:SetActive(false)
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@ -362,7 +364,16 @@ function GoodFriendMainPanel:FriendListDataShow()
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this.ScrollView1:SetData(list, function(index, item)
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local itemData = list[index]
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this:FriendListRefreshData(item, itemData)
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if isPlayAnim then
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item.gameObject:SetActive(false)
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else
|
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item.gameObject:SetActive(true)
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end
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end)
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if isPlayAnim then
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SecTorPlayAnimByScroll(this.ScrollView1)
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isPlayAnim = false
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end
|
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this.friendNumberText:GetComponent("Text").text = Language[10812] .. #list .. "/" .. GoodFriendManager.goodFriendLimit
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this.haveGetRewardNumText.text=Language[10813]..(GoodFriendManager.MaxEnergy-GoodFriendManager.MaxEnergyGet).."/"..GoodFriendManager.MaxEnergy
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end
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@ -400,7 +411,16 @@ function GoodFriendMainPanel:FriendApplicationDataShow()
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this.ScrollView2:SetData(list, function(index, item)
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local itemData = list[index]
|
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this:FriendApplicationRefreshData(item, itemData)
|
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if isPlayAnim then
|
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item.gameObject:SetActive(false)
|
||||
else
|
||||
item.gameObject:SetActive(true)
|
||||
end
|
||||
end)
|
||||
if isPlayAnim then
|
||||
SecTorPlayAnimByScroll(this.ScrollView2)
|
||||
isPlayAnim = false
|
||||
end
|
||||
end
|
||||
|
||||
--好友搜索循环滚动数据
|
||||
|
|
@ -431,7 +451,16 @@ function GoodFriendMainPanel:FriendSearchDataShow()
|
|||
this.ScrollView3:SetData(list, function(index, item)
|
||||
local itemData = list[index]
|
||||
this:FriendSearchRefreshData(item, itemData)
|
||||
if isPlayAnim then
|
||||
item.gameObject:SetActive(false)
|
||||
else
|
||||
item.gameObject:SetActive(true)
|
||||
end
|
||||
end)
|
||||
if isPlayAnim then
|
||||
SecTorPlayAnimByScroll(this.ScrollView3)
|
||||
isPlayAnim = false
|
||||
end
|
||||
end
|
||||
|
||||
--黑名单滚动数据
|
||||
|
|
@ -462,7 +491,17 @@ function GoodFriendMainPanel:BlackListDataShow()
|
|||
this.ScrollView4:SetData(list, function(index, item)
|
||||
local itemData = list[index]
|
||||
this:BlackListRefreshData(item, itemData)
|
||||
this:FriendSearchRefreshData(item, itemData)
|
||||
if isPlayAnim then
|
||||
item.gameObject:SetActive(false)
|
||||
else
|
||||
item.gameObject:SetActive(true)
|
||||
end
|
||||
end)
|
||||
if isPlayAnim then
|
||||
SecTorPlayAnimByScroll(this.ScrollView4)
|
||||
isPlayAnim = false
|
||||
end
|
||||
this.blackFriendNum.text= Language[10814] .. #list .. "/" .. GoodFriendManager.blackFriendLimit
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -5,19 +5,20 @@ local CarChallenegList--抢夺后端信息
|
|||
local origilayer = 0
|
||||
--初始化组件(用于子类重写)
|
||||
function GuildCarDelayLootPopup:InitComponent()
|
||||
this.ItemPre = Util.GetGameObject(self.gameObject, "ItemPre")
|
||||
local v2 = Util.GetGameObject(self.gameObject, "ScrollParentView"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "ScrollParentView").transform,
|
||||
this.m_go = Util.GetGameObject(self.gameObject, "Panel")
|
||||
this.ItemPre = Util.GetGameObject(this.m_go, "ItemPre")
|
||||
local v2 = Util.GetGameObject(this.m_go, "ScrollParentView"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "ScrollParentView").transform,
|
||||
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,-3))
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
this.BackBtn = Util.GetGameObject(self.gameObject, "bg/btnBack")
|
||||
this.myScore = Util.GetGameObject(self.gameObject, "Record/Rank1"):GetComponent("Text")
|
||||
this.myGuildName = Util.GetGameObject(self.gameObject, "Record/Rank0"):GetComponent("Text")
|
||||
this.titleText = Util.GetGameObject(self.gameObject, "bg/titleText"):GetComponent("Text")
|
||||
this.mySortNum = Util.GetGameObject(self.gameObject, "Record/SortNum")
|
||||
this.Record = Util.GetGameObject(self.gameObject, "Record")
|
||||
this.emptyObj = Util.GetGameObject(self.gameObject, "emptyObj")
|
||||
this.BackBtn = Util.GetGameObject(this.m_go, "bg/btnBack")
|
||||
this.myScore = Util.GetGameObject(this.m_go, "Record/Rank1"):GetComponent("Text")
|
||||
this.myGuildName = Util.GetGameObject(this.m_go, "Record/Rank0"):GetComponent("Text")
|
||||
this.titleText = Util.GetGameObject(this.m_go, "bg/titleText"):GetComponent("Text")
|
||||
this.mySortNum = Util.GetGameObject(this.m_go, "Record/SortNum")
|
||||
this.Record = Util.GetGameObject(this.m_go, "Record")
|
||||
this.emptyObj = Util.GetGameObject(this.m_go, "emptyObj")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
|||
this.timer = Timer.New()
|
||||
local challengeNum = 0
|
||||
local lootNum = 0
|
||||
local isPlayAnim = true
|
||||
--初始化组件(用于子类重写)
|
||||
function GuildCarDelayMainPanel:InitComponent()
|
||||
this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
|
||||
|
|
@ -145,6 +146,7 @@ end
|
|||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function GuildCarDelayMainPanel:OnShow()
|
||||
isPlayAnim = true
|
||||
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
||||
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
|
||||
this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
|
||||
|
|
@ -232,6 +234,7 @@ end
|
|||
--切换视图
|
||||
function this.SwitchView(index)
|
||||
curIndex = index or curIndex
|
||||
isPlayAnim = true
|
||||
if curIndex == 2 then
|
||||
NetManager.RequestRankInfo(RANK_TYPE.GUILD_CAR_DELEAY_SINGLE, function(msg)
|
||||
this.SetRankDataShow(msg)
|
||||
|
|
@ -267,8 +270,17 @@ function this.SetRankDataShow(msg)
|
|||
this.ScrollView:SetData(msg.ranks, function (index, go)
|
||||
this.SingleRankDataShow(go, msg.ranks[index])
|
||||
end)
|
||||
if isPlayAnim then
|
||||
SecTorPlayAnimByScroll(this.ScrollView)
|
||||
isPlayAnim = false
|
||||
end
|
||||
end
|
||||
function this.SingleRankDataShow(go,userRank)
|
||||
if isPlayAnim then
|
||||
go.gameObject:SetActive(false)
|
||||
else
|
||||
go.gameObject:SetActive(true)
|
||||
end
|
||||
local sortNumTabs = {}
|
||||
for i = 1, 4 do
|
||||
sortNumTabs[i] = Util.GetGameObject(go, "SortNum/SortNum ("..i..")")
|
||||
|
|
@ -288,6 +300,7 @@ function this.SingleRankDataShow(go,userRank)
|
|||
Util.GetGameObject(go, "Value0"):GetComponent("Text").text = userRank.guildName.."("..userRank.rankInfo.param2..")"
|
||||
end
|
||||
Util.GetGameObject(go, "Value1"):GetComponent("Text").text = PrintWanNum3(userRank.rankInfo.param1)
|
||||
|
||||
end
|
||||
--刷新倒计时显示
|
||||
function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeNumText,timeDown,timeText)
|
||||
|
|
|
|||
|
|
@ -115,10 +115,22 @@ function this.RefreshPanel()
|
|||
local posName=Util.GetGameObject(o,"Name/Text"):GetComponent("Image")
|
||||
guildName.text=""
|
||||
posName.sprite=Util.LoadSprite(guildWarConfig[i].Pic)--guildWarConfig[i].Name
|
||||
posName.color = Color.New(1, 1, 1, 0)
|
||||
preList[i].transform.localPosition=Vector2.New(d[i].pos[1],d[i].pos[2])
|
||||
Util.GetGameObject(o,"Guild"):SetActive(false)
|
||||
end
|
||||
|
||||
local posName = nil
|
||||
local colorValue = Color.New(1,1,1,0)
|
||||
DoTween.To(
|
||||
DG.Tweening.Core.DOGetter_float( function () return 0 end),
|
||||
DG.Tweening.Core.DOSetter_float(function (progress)
|
||||
Log(progress)
|
||||
colorValue.a = progress
|
||||
for i = 1, 10 do
|
||||
Util.GetGameObject(preList[i],"Name/Text"):GetComponent("Image").color = colorValue
|
||||
end
|
||||
end),
|
||||
1, 0.5):SetEase(Ease.Linear):OnComplete(function() end)
|
||||
NetManager.GetDeathPathInfoResponse(function(msg)
|
||||
if DeathPosManager.status==DeathPosStatus.Reward then
|
||||
this.overTime.text=Language[11053]
|
||||
|
|
|
|||
|
|
@ -27,14 +27,15 @@ local _PlayerHeadList = {}
|
|||
|
||||
--初始化组件(用于子类重写)
|
||||
function GuildInfoPopup:InitComponent()
|
||||
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
this.tabbox = Util.GetGameObject(self.transform, "top")
|
||||
this.title = Util.GetGameObject(self.transform, "Title"):GetComponent("Text")
|
||||
this.m_go = Util.GetGameObject(self.transform, "Panel")
|
||||
this.btnBack = Util.GetGameObject(this.m_go, "btnBack")
|
||||
this.tabbox = Util.GetGameObject(this.m_go, "top")
|
||||
this.title = Util.GetGameObject(this.m_go, "Title"):GetComponent("Text")
|
||||
|
||||
this.contentList = {}
|
||||
this.contentList[1] = Util.GetGameObject(self.transform, "content/info")
|
||||
this.contentList[2] = Util.GetGameObject(self.transform, "content/members")
|
||||
this.contentList[3] = Util.GetGameObject(self.transform, "content/verify")
|
||||
this.contentList[1] = Util.GetGameObject(this.m_go, "content/info")
|
||||
this.contentList[2] = Util.GetGameObject(this.m_go, "content/members")
|
||||
this.contentList[3] = Util.GetGameObject(this.m_go, "content/verify")
|
||||
|
||||
-- 基础信息展示
|
||||
this.guildName = Util.GetGameObject(this.contentList[1], "name/Text"):GetComponent("Text")
|
||||
|
|
@ -73,7 +74,7 @@ function GuildInfoPopup:InitComponent()
|
|||
this.empty = Util.GetGameObject(this.contentList[3], "empty")
|
||||
this.agreeRedpot = Util.GetGameObject(this.contentList[3], "btnbg/agree/redpot")
|
||||
-- 公会日志
|
||||
this.logPanel = Util.GetGameObject(self.transform, "log")
|
||||
this.logPanel = Util.GetGameObject(this.m_go, "log")
|
||||
this.logScrollRoot = Util.GetGameObject(this.logPanel, "bg/scrollpos")
|
||||
this.logItem = Util.GetGameObject(this.logPanel, "bg/scrollpos/log")
|
||||
|
||||
|
|
|
|||
|
|
@ -14,51 +14,52 @@ this.playerScrollHead={}--滚动条头像
|
|||
local isplayAnim = true
|
||||
--初始化组件(用于子类重写)
|
||||
function GuildTranscriptMainPopup:InitComponent()
|
||||
this.m_go = Util.GetGameObject(self.gameObject, "Panel")
|
||||
--btn
|
||||
this.backBtn = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
|
||||
this.backBtn = Util.GetGameObject(this.m_go, "btnBack")
|
||||
this.helpBtn = Util.GetGameObject(this.m_go,"HelpBtn")
|
||||
this.helpPos = this.helpBtn:GetComponent("RectTransform").localPosition
|
||||
this.quickWarbtn = Util.GetGameObject(self.gameObject,"quickWarbtn")
|
||||
this.warbtn = Util.GetGameObject(self.gameObject,"warbtn")
|
||||
this.rankBun = Util.GetGameObject(self.gameObject,"middleGo/rankBun")
|
||||
this.sendBtn = Util.GetGameObject(self.gameObject,"middleGo/sendBtn")
|
||||
this.endNumBtn = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn")
|
||||
this.quickWarbtn = Util.GetGameObject(this.m_go,"quickWarbtn")
|
||||
this.warbtn = Util.GetGameObject(this.m_go,"warbtn")
|
||||
this.rankBun = Util.GetGameObject(this.m_go,"middleGo/rankBun")
|
||||
this.sendBtn = Util.GetGameObject(this.m_go,"middleGo/sendBtn")
|
||||
this.endNumBtn = Util.GetGameObject(this.m_go,"middleGo/endNumBtn")
|
||||
--text
|
||||
this.name = Util.GetGameObject(self.gameObject,"name"):GetComponent("Text")--军团副本
|
||||
this.name = Util.GetGameObject(this.m_go,"name"):GetComponent("Text")--军团副本
|
||||
this.name.text = Language[12324]
|
||||
this.rewardGoText1 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
|
||||
this.rewardGoText2 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
|
||||
this.rewardGoText1 = Util.GetGameObject(this.m_go,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
|
||||
this.rewardGoText2 = Util.GetGameObject(this.m_go,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
|
||||
|
||||
this.attackInfoBtn = Util.GetGameObject(self.gameObject,"middleGo/attackInfo")
|
||||
this.attackInfoText = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoText"):GetComponent("Text")--全军团成员攻击力+16%
|
||||
this.attackInfoTime = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoTime"):GetComponent("Text")--(08:52:24后失效)
|
||||
this.attackInfoTextGo = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoText")
|
||||
this.attackInfoBtn = Util.GetGameObject(this.m_go,"middleGo/attackInfo")
|
||||
this.attackInfoText = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoText"):GetComponent("Text")--全军团成员攻击力+16%
|
||||
this.attackInfoTime = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoTime"):GetComponent("Text")--(08:52:24后失效)
|
||||
this.attackInfoTextGo = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoText")
|
||||
|
||||
this.attackInfoTimeGO = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoTime")
|
||||
this.endNumText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumBuyText"):GetComponent("Text")--剩余购买次数:3
|
||||
this.endNumBuyText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumText"):GetComponent("Text")--剩余次数:22
|
||||
this.attackInfoTimeGO = Util.GetGameObject(this.m_go,"middleGo/attackInfo/attackInfoTime")
|
||||
this.endNumText = Util.GetGameObject(this.m_go,"middleGo/endNumBtn/endNumBuyText"):GetComponent("Text")--剩余购买次数:3
|
||||
this.endNumBuyText = Util.GetGameObject(this.m_go,"middleGo/endNumBtn/endNumText"):GetComponent("Text")--剩余次数:22
|
||||
--boss
|
||||
this.boss = Util.GetGameObject(self.gameObject,"middleGo/boss")
|
||||
this.boss = Util.GetGameObject(this.m_go,"middleGo/boss")
|
||||
this.bossHerobg=Util.GetGameObject(this.boss,"Bg1"):GetComponent("Image")
|
||||
this.bossHerolive = Util.GetGameObject(this.boss, "Mask/icon"):GetComponent("RawImage")
|
||||
this.bossHerohpPass = Util.GetGameObject(this.boss,"hpPass"):GetComponent("Image")
|
||||
this.bossHerohpPassText = Util.GetGameObject(this.boss,"hpText"):GetComponent("Text")
|
||||
--titlechapter
|
||||
this.SelectImage = Util.GetGameObject(self.gameObject, "upChapterGo/SelectImage")
|
||||
local v2 = Util.GetGameObject(self.gameObject, "upChapterGo/upChapter"):GetComponent("RectTransform").rect
|
||||
this.titleScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "upChapterGo/upChapter").transform,
|
||||
Util.GetGameObject(self.gameObject, "upChapterGo/singleChapterPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(10,10))
|
||||
this.SelectImage = Util.GetGameObject(this.m_go, "upChapterGo/SelectImage")
|
||||
local v2 = Util.GetGameObject(this.m_go, "upChapterGo/upChapter"):GetComponent("RectTransform").rect
|
||||
this.titleScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "upChapterGo/upChapter").transform,
|
||||
Util.GetGameObject(this.m_go, "upChapterGo/singleChapterPre"), nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(10,10))
|
||||
this.titleScrollView.moveTween.MomentumAmount = 1
|
||||
this.titleScrollView.moveTween.Strength = 1
|
||||
this.reward1 = Util.GetGameObject(self.gameObject, "middleGo/rewardGo/reward1")
|
||||
this.reward2 = Util.GetGameObject(self.gameObject, "middleGo/rewardGo/reward2")
|
||||
this.Empty = Util.GetGameObject(self.gameObject, "endGo/Empty")
|
||||
Util.GetGameObject(self.gameObject, "endGo/Empty/Bg/Text"):GetComponent("Text").text = Language[12325]
|
||||
this.reward1 = Util.GetGameObject(this.m_go, "middleGo/rewardGo/reward1")
|
||||
this.reward2 = Util.GetGameObject(this.m_go, "middleGo/rewardGo/reward2")
|
||||
this.Empty = Util.GetGameObject(this.m_go, "endGo/Empty")
|
||||
Util.GetGameObject(this.m_go, "endGo/Empty/Bg/Text"):GetComponent("Text").text = Language[12325]
|
||||
|
||||
--rank
|
||||
local v2New = Util.GetGameObject(self.gameObject, "endGo/rankList"):GetComponent("RectTransform").rect
|
||||
this.rankScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "endGo/rankList").transform,
|
||||
Util.GetGameObject(self.gameObject, "endGo/ItemPre"), nil, Vector2.New(906.8, 545.4), 1, 1, Vector2.New(0,0))
|
||||
local v2New = Util.GetGameObject(this.m_go, "endGo/rankList"):GetComponent("RectTransform").rect
|
||||
this.rankScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.m_go, "endGo/rankList").transform,
|
||||
Util.GetGameObject(this.m_go, "endGo/ItemPre"), nil, Vector2.New(906.8, 545.4), 1, 1, Vector2.New(0,0))
|
||||
this.rankScrollView.moveTween.MomentumAmount = 1
|
||||
this.rankScrollView.moveTween.Strength = 1
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue