添加特效

jiaoyangna 2020-08-06 15:14:47 +08:00
parent 34f5e28e3d
commit d00afc69cf
9 changed files with 1645 additions and 42 deletions

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View File

@ -19,6 +19,7 @@ local QianKunBox = require("Modules/Operating/QianKunBox")
--初始化组件(用于子类重写)
function DynamicActivityPanel:InitComponent()
orginLayer = 0
this.tabbox = Util.GetGameObject(self.gameObject, "bg/tabbox")
this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
this.content = Util.GetGameObject(self.gameObject, "bg/pageContent")

View File

@ -5,7 +5,8 @@ local this = DeathPosPanel
local deathPathInfo=nil
local guildWarConfig=ConfigManager.GetConfig(ConfigName.GuildWarConfig)
local _image={"s_shijuezhen_zhanlingbiao","s_shijuezhen_zhanlingbiao_01"}--公会旗帜 1是别人公会 2自己公会
local orginLayer = 0
local orginLayer2 = 0
local d={ --各阵位置信息
[1]={pos={-33,645}},
[2]={pos={-364,525}},
@ -73,9 +74,16 @@ end
function DeathPosPanel:OnShow()
-- if DeathPosManager.status== DeathPosStatus.Reward then
CheckRedPointStatus(RedPointType.Guild_DeathPos)
CheckRedPointStatus(RedPointType.Guild_DeathPos)
-- end
this.RefreshPanel()
Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2)
orginLayer2 = self.sortingOrder
orginLayer = self.sortingOrder
end
function DeathPosPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2)
orginLayer = self.sortingOrder
end
function DeathPosPanel:OnClose()

View File

@ -89,7 +89,11 @@ function this:OnSortingOrderChange(sortingOrder)
this.NoviceItemList[i][j]:SetEffectLayer(sortingOrder)
end
end
end
end
--特效层级重设
for i=1,#boxList do
Util.AddParticleSortLayer(boxList[i], sortingOrder)
end
end
function this.OnShowData()
dailyTasksConfig=ConfigManager.GetConfig(ConfigName.DailyTasksConfig)
@ -238,8 +242,18 @@ function this.SetDailyMissionBox(_missionDatas)
boxList[i]:SetActive(true)
local missionConfigData = dailyTasksConfig[v.missionId]
Util.GetGameObject(boxList[i], "num"):GetComponent("Text").text = missionConfigData.Values[2][1]
boxList[i]:GetComponent("Image").enabled = (not (v.state==SingleDailyMissionState.Finish or v.state==SingleDailyMissionState.GetFinish))
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish)
Util.GetGameObject(boxList[i], "getFinish"):SetActive(v.state==SingleDailyMissionState.GetFinish)
Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish)
Util.AddOnceClick(boxList[i], function()
this.MissionBoxClick(boxList[i],v)
end)
@ -270,11 +284,19 @@ function this.MissionBoxClick(btn,_singleData)
this.rewardMaskBtn:SetActive(true)
this.RewardPanel:SetActive(true)
elseif _singleData.state == SingleDailyMissionState.Finish then
NetManager.TakeMissionRewardRequest(TaskTypeDef.DayTask,_singleData.missionId,function (msg)
TaskManager.SetTypeTaskState(TaskTypeDef.DayTask, _singleData.missionId, SingleDailyMissionState.GetFinish)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
this.OnShowData()
end)
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi"):SetActive(true)
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = true
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(true)
this.timer = Timer.New(function()
NetManager.TakeMissionRewardRequest(TaskTypeDef.DayTask,_singleData.missionId,function (msg)
TaskManager.SetTypeTaskState(TaskTypeDef.DayTask, _singleData.missionId, SingleDailyMissionState.GetFinish)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
this.OnShowData()
end)
this.timer:Stop()
this.timer = nil
end, 2, 1, true)
this.timer:Start()
end
end
function this.GetCurIsOpen(LevelRegion)

View File

@ -62,6 +62,7 @@ function QianKunBox:InitComponent(gameObject)
self.content = Util.GetGameObject(self.shop,"content")
self.livename=nil
self.live = Util.GetGameObject(self.shop,"live")
self.effect = Util.GetGameObject(self.gameObject, "Effect_UI_changjing_qiankuanbaoguo")
end
function QianKunBox:BindEvent()
@ -89,7 +90,11 @@ function QianKunBox:BindEvent()
end)
end
function QianKunBox:OnShow()
function QianKunBox:OnShow(sortingOrder)
Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
orginLayer = sortingOrder
self.gameObject:SetActive(true)
self:refreshMagicNum()
self:refreshBtnShow()--刷新按钮显示

View File

@ -12,7 +12,6 @@ function BtView:New(gameObject)
return b
end
--初始化组件(用于子类重写)
function this:InitComponent()
--basicPart
@ -229,6 +228,9 @@ function this:SetOrderStatus(context)
return
end
self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1
for pt, selectInfo in pairs(self._BtnConfig) do
Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1)
end
end
--设定选中