【公告】修改公告通道的配置位置
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5c8ee62e42
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d084904f33
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@ -10,6 +10,8 @@ ServerConfigManager.SettingConfig = {
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UI_Layout_CanvasScaler = "UI_Layout_CanvasScaler", -- 屏幕适配
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IS_PLAY_VOICE = "IS_PLAY_VOICE", -- 是否播放游戏内语音
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IS_SHOW_HEALTH_TIP = "IS_SHOW_HEALTH_TIP", -- 是否显示健康提示
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NOTICE_CHANNEL = "NOTICE_CHANNEL", -- 公告号
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PACKAGE_CC_CODE = "PACKAGE_CC_CODE", -- CC号
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}
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@ -20,7 +20,7 @@ local LoginRoot_SubChannel = ServerConfigManager.GetVersionInfo("subChannel")
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local LoginRoot_Channel = ServerConfigManager.GetVersionInfo("channel")
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local LoginRoot_Version = ServerConfigManager.GetVersionInfo("version")
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local LoginRoot_PackageVersion = ServerConfigManager.GetVersionInfo("packageVersion")
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local LoginRoot_NoticeChannel = ServerConfigManager.GetVersionInfo("noticeChannel") or ""
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local LoginRoot_NoticeChannel = ServerConfigManager.GetSettingValue(ServerConfigManager.SettingConfig.NOTICE_CHANNEL) or ""
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local orginLayer
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local timeStamp = Time.realtimeSinceStartup
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@ -241,7 +241,7 @@ namespace GameEditor.FrameTool {
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public string packageVersion;
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public string version;
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public string serverUrl;
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public string noticeChannel;
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//public string noticeChannel;
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}
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@ -339,8 +339,8 @@ namespace GameEditor.FrameTool {
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m_VersionTxt.packageVersion = EditorGUILayout.TextField("", m_VersionTxt.packageVersion);
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EditorGUILayout.LabelField("热更版本号:");
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m_VersionTxt.version = EditorGUILayout.TextField("", m_VersionTxt.version);
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EditorGUILayout.LabelField("公告:");
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m_VersionTxt.noticeChannel = EditorGUILayout.TextField("", m_VersionTxt.noticeChannel);
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//EditorGUILayout.LabelField("公告:");
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//m_VersionTxt.noticeChannel = EditorGUILayout.TextField("", m_VersionTxt.noticeChannel);
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("应用", GUILayout.Height(40f)))
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