【灵脉秘境】提交
parent
db15950d6a
commit
d0b2bdd412
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@ -527,4 +527,7 @@ GameEvent = {
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UpdateBetTime = "YuJianXing.UpdateBetTime",
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EndBetPanel = "YuJianXing.EndBetPanel",
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},
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LingMaiMiJing = {
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RefreshPanel = "LingMaiMiJing.RefreshPanel",
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}
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}
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@ -2,7 +2,27 @@ LingMaiMiJingManager = {}
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local this = LingMaiMiJingManager
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function this.Initialize()
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this.state = 1
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this.startTime = 1636601615
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this.endTime = 1636646400
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this.myPlaceId = 3
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this.rankData = {
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[1] = {playerId = 1,playerName = "我叫1",placeId = 1},
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[2] = {playerId = 2,playerName = "我叫2",placeId = 2},
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[3] = {playerId = 3,playerName = "我叫3",placeId = 3},
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[4] = {playerId = 4,playerName = "我叫4",placeId = 4},
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[5] = {playerId = 5,playerName = "我叫5",placeId = 5},
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}
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end
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--获取服务器发来的信息
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function this.GetLingMaiServerData(msg)
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this.state = msg.state
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this.startTime = msg.state.startTime
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this.endTime = msg.state.endTime
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this.myPlaceId = msg.myPlaceId
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this.rankData = msg.rankData
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Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.RefreshPanel)
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end
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return LingMaiMiJingManager
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@ -22,15 +22,17 @@ end
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--添加事件监听(用于子类重写)
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function LingMaiMiJingPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.LingMaiMiJing.RefreshPanel, self.Refresh,self)
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end
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--移除事件监听(用于子类重写)
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function LingMaiMiJingPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.LingMaiMiJing.RefreshPanel, self.Refresh,self)
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end
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--跨服
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function LingMaiMiJingPanel:OnOpen()
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self.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.QiJie})
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self.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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end
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--界面打开时调用(用于子类重写)
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@ -39,6 +41,7 @@ function LingMaiMiJingPanel:OnShow()
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end
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function LingMaiMiJingPanel:Refresh()
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LogYellow("刷新了一次")
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end
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--界面关闭时调用(用于子类重写)
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