diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index 3b7f492f29..d9a60aec7b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -392,7 +392,7 @@ function EnemyView:OnBloodValueChange(value,type,num) self.yujiaSlider.fillAmount = value if type and num then if type==1 then - self.Floater:ArtFloating(ArtFloatingType.yujiaAdd, ArtFloatingColor.Green,num,TextFloatingColor.Green) + self.Floater:ArtFloating(ArtFloatingType.yujiaAdd, ArtFloatingColor.Green,num) end end end