diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
index 975059ec77..70ac8b1804 100644
--- a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
@@ -527,7 +527,7 @@ function this.SingleItemDataShow(_go, _itemData)
SetHeroStars(this.spLoader, talismanStar,_itemData.refineLv ,1,Vector2.New(32.5,32.5),-15)
end
- elseif _itemData.itemConfig.ItemType == ItemType.HunYin or _itemData.itemConfig.ItemType == ItemType.GodPrint then
+ elseif _itemData.itemConfig.ItemType == ItemType.HunYin then
SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
Util.GetGameObject(_go.gameObject, "GameObject/item/icon"):SetActive(false)
@@ -536,6 +536,22 @@ function this.SingleItemDataShow(_go, _itemData)
Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(_itemData.icon)
Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circle)
num:SetActive(false)
+ elseif _itemData.itemConfig.ItemType == ItemType.GodPrint then
+ SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
+ Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
+ Util.GetGameObject(_go.gameObject, "GameObject/item/icon"):SetActive(false)
+ Util.GetGameObject(_go.gameObject, "GameObject/item/circleFrameBg"):SetActive(true)
+ Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circleBg2)
+ Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(_itemData.icon)
+ Util.GetGameObject(_go.gameObject,"GameObject/item/circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[_itemData.itemConfig.Id].Quantity].circle)
+ num:SetActive(false)
+ local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,_itemData.itemConfig.Id)
+ --LogError("itemSId==================="..itemSId)
+ if equip then
+ strongLv.gameObject:SetActive(equip.Star>0)
+ LogError("equip.Star==============="..equip.Star)
+ strongLv.text="+"..equip.Star
+ end
elseif _itemData.itemConfig.ItemType == ItemType.heroDogFood then
num:SetActive(true)
num:GetComponent("Text").text = _itemData.num
diff --git a/Assets/ManagedResources/~Lua/Modules/Gem/GiftManager.lua b/Assets/ManagedResources/~Lua/Modules/Gem/GiftManager.lua
index a933a959ce..ccf1646f44 100644
--- a/Assets/ManagedResources/~Lua/Modules/Gem/GiftManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Gem/GiftManager.lua
@@ -193,7 +193,7 @@ function this.GetHeroPotencyLvById(did)
if this.playerGifts and #this.playerGifts>0 then
for i=1,#this.playerGifts do
local id=this.playerGifts[i]
- if equipConfig[id] and equipConfig[id].PotentialNew and #equipConfig[id].PotentialNew>0 then
+ if equipConfig[id] and equipConfig[id].PotentialNew and #equipConfig[id].PotentialNew>0 and type(equipConfig[id].PotentialNew[1])~="userdata" then
lv=lv+equipConfig[id].PotentialNew[2]
end
end
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_GodPrintUp.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_GodPrintUp.lua
index 1728f4d6a2..8b2cd413d1 100644
--- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_GodPrintUp.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_GodPrintUp.lua
@@ -23,6 +23,7 @@ function this:InitComponent(gameObject)
this.frame=Util.GetGameObject(gameObject,"curGem"):GetComponent("Image")
this.icon=Util.GetGameObject(gameObject,"curGem/icon"):GetComponent("Image")
this.quan=Util.GetGameObject(gameObject,"curGem/quan"):GetComponent("Image")
+ this.lvTxt=Util.GetGameObject(gameObject,"curGem/lv"):GetComponent("Text")
this.nameTxt1=Util.GetGameObject(gameObject,"Property/Text"):GetComponent("Text")
this.infoTxt1=Util.GetGameObject(gameObject,"Property/proText"):GetComponent("Text")
this.nameTxt2=Util.GetGameObject(gameObject,"Property2/Text"):GetComponent("Text")
@@ -83,8 +84,10 @@ function this:OnShow(_parent,_args)
this.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[soulId].Quality))
this.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[soulId].ResourceID))
this.quan.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[soulId].Quality].circle)
+ this.lvTxt.gameObject:SetActive(equipConfig[soulId].Star>0)
+ this.lvTxt.text="+"..equipConfig[soulId].Star
this.nameTxt1.text=GetStringByEquipQua(equipConfig[soulId].Quality, GetLanguageStrById(equipConfig[soulId].Name))
- this.nameTxt2.text=GetStringByEquipQua(equipConfig[nextSoulId].Quality, GetLanguageStrById(equipConfig[soulId+1].Name))
+ this.nameTxt2.text=GetStringByEquipQua(equipConfig[nextSoulId].Quality, GetLanguageStrById(equipConfig[nextSoulId].Name))
this.infoTxt1.text= this:GetGodPrintDes(soulId)
this.infoTxt2.text= this:GetGodPrintDes(nextSoulId)
local list=equipConfig[soulId].Resource
@@ -138,6 +141,7 @@ function this:GetGodPrintDes(id)
txt=str1
end
else
+ LogError("equipConfig[id].Property len========================="..#equipConfig[id].Property)
if equipConfig[id].Property then
for index, value in ipairs(equipConfig[id].Property) do --propertyconfig
if index > 1 then
@@ -149,6 +153,7 @@ function this:GetGodPrintDes(id)
txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
end
end
+
end
end
diff --git a/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPanel.lua b/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPanel.lua
index d7ca4d2ea3..1cda4a8f44 100644
--- a/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPanel.lua
@@ -266,6 +266,8 @@ function this.SetLoopPre(root,type,index,data,curIndex)
local lock= Util.GetGameObject(root,"Lock")
local unlock= Util.GetGameObject(root,"UnLock")
local bg=Util.GetGameObject(root,"Bg")
+ local lvTxt= Util.GetGameObject(root,"lv"):GetComponent("Text")
+ lvTxt.gameObject:SetActive(false)
Util.GetGameObject(bg,"Frame"):GetComponent("Image").enabled=false
if curIndex then
bg.transform:DORotate(Vector3.New(0,0,(360/loopCount)*(curIndex-1) + root.transform.localRotation.z),0)
@@ -287,6 +289,8 @@ function this.SetLoopPre(root,type,index,data,curIndex)
Util.GetGameObject(unlock,"Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.equipId].ResourceID))
Util.GetGameObject(unlock,"circle"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.equipId].Quality].circle)
Util.GetGameObject(unlock,"Name"):GetComponent("Text").text=GetLanguageStrById(itemConfig[data.equipId].Name)
+ lvTxt.gameObject:SetActive(equipConfig[data.equipId].Star>0)
+ lvTxt.text="+"..equipConfig[data.equipId].Star
Util.AddOnceClick(root,function()
local pos=index
LogBlue("卸下时 "..data.equipId)
@@ -363,13 +367,15 @@ function this.SetScrollPre(root,data)
local heroIcon=Util.GetGameObject(hero,"Icon"):GetComponent("Image")
local circle=Util.GetGameObject(root,"circle"):GetComponent("Image")
local equipped=Util.GetGameObject(root,"Equipped") --是否已装备
-
+ local lvTxt=Util.GetGameObject(root,"lv"):GetComponent("Text")
Util.GetGameObject(root,"limit"):SetActive(equipConfig[data.id].limit == 1 and not GodPrintManager.GetCurGodPrintIsCanUp(data.id) and data.upHero=="")
frame.sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[data.id].Quality))
circle.sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[equipConfig[data.id].Quality].circle)
icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.id].ResourceID))
name.text=SubString2(GetLanguageStrById(equipConfig[data.id].Name),8)
hero.gameObject:SetActive(data.upHero~="")
+ lvTxt.gameObject:SetActive(equipConfig[data.id].Star>0)
+ lvTxt.text="+"..equipConfig[data.id].Star
Util.GetGameObject(root,"redPoint"):SetActive(data.isShowRedPot == 1)
equipped.gameObject:SetActive(this.GetCurHeroSoulPrintState(data.id))
if data.upHero~="" then
diff --git a/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPopUp.lua b/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPopUp.lua
index 17e6e91686..63cadd1903 100644
--- a/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPopUp.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GodPrint/GodPrintPopUp.lua
@@ -40,6 +40,7 @@ function GodPrintPopUp:InitComponent()
self.circleFrameBg=Util.GetGameObject(self.topBar,"circleFrameBg"):GetComponent("Image")
self.circleFrame=Util.GetGameObject(self.topBar,"circleFrame"):GetComponent("Image")
self.equipType=Util.GetGameObject(self.topBar, "equipType"):GetComponent("Text")
+ self.lvTxt=Util.GetGameObject(self.topBar, "lv"):GetComponent("Text")
self.equipQuaText=Util.GetGameObject(self.topBar, "equipQuaText"):GetComponent("Text")
self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
@@ -48,7 +49,7 @@ function GodPrintPopUp:InitComponent()
--魂印效果
self.midBar = Util.GetGameObject(self.transform, "Panel/midBar")
- self.effectText=Util.GetGameObject(self.midBar,"basePro/Info"):GetComponent("Text")
+ self.effectText=Util.GetGameObject(self.midBar,"basePro/Info/Text"):GetComponent("Text")
self.desText=Util.GetGameObject(self.midBar,"basePro/PropertyName"):GetComponent("Text")
self.desText.text="神印效果:"
--技能效果
@@ -232,12 +233,12 @@ local x= function(index)
return string.format(GetLanguageStrById(equipConfig[soulId].Describe),unpack(args))
end
--刷新面板
-function GodPrintPopUp:RefreshShow(type)
+function GodPrintPopUp:RefreshShow(_type)
--self.btns:SetActive(type==Type.Up or type==Type.Down)
self.btns:SetActive(true)
- self.upBtn:SetActive(type==Type.Up)
- self.downBtn:SetActive(type==Type.Down)
- self.upStarBtn:SetActive(type~=0 and equipConfig[soulId].Quality<7)
+ self.upBtn:SetActive(_type==Type.Up)
+ self.downBtn:SetActive(_type==Type.Down)
+ self.upStarBtn:SetActive(_type~=0 and equipConfig[soulId].Formula~=nil and type(equipConfig[soulId].Formula[1][1])~="userdata")
--基础信息
self.soulName.text = GetLanguageStrById(equipConfig[soulId].Name)
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[soulId].Quality))
@@ -245,6 +246,8 @@ function GodPrintPopUp:RefreshShow(type)
self.circleFrameBg.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[soulId].Quantity].circleBg2)
self.circleFrame.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[soulId].Quantity].circle)
self.powerNum.text = equipConfig[soulId].Score--战力
+ self.lvTxt.gameObject:SetActive(equipConfig[soulId].Star>0)
+ self.lvTxt.text="+"..equipConfig[soulId].Star
self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
self.equipQuaText.text= GetStringByEquipQua(equipConfig[soulId].Quality, GetQuaStringByEquipQua(equipConfig[soulId].Quality))
self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
@@ -259,18 +262,54 @@ function GodPrintPopUp:RefreshShow(type)
if pass~=nil and tonumber(pass[1])~=nil and tonumber(pass[1])~=0 then
self.effectText.text = GetLanguageStrById(passiveSkillConfig[pass[1]].Desc)
else
- if equipConfig[soulId].Property then
- for index, value in ipairs(equipConfig[soulId].Property) do --propertyconfig
- if index > 1 then
- txt = txt .. ","
- end
- if propertyconfig[value[1]].Style==1 then
- txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
- elseif propertyconfig[value[1]].Style==2 then
- txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
+ --local num=1
+ local firstStr=""
+ if equipConfig[soulId].Star>0 then
+ local allConfig=ConfigManager.TryGetConfigDataByThreeKey(ConfigName.EquipConfig,"SuiteID",equipConfig[soulId].SuiteID,"SuiteID1",equipConfig[soulId].SuiteID1,"Star",9)
+ if allConfig then
+ for index, value in ipairs(allConfig.Property) do --propertyconfig
+ local curStr=""
+ if propertyconfig[value[1]].Style==1 then
+ curStr=GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
+ elseif propertyconfig[value[1]].Style==2 then
+ curStr=GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
+ end
+ if index==1 then
+ firstStr=curStr
+ elseif index==2 then
+ if equipConfig[soulId].Star>=index-1 then
+ txt=txt..""..firstStr.." "..curStr..string.format(" (+%s解锁)",index-1).."\n"
+ else
+ txt=txt..""..firstStr.." "..curStr..string.format(" (+%s解锁)",index-1).."\n"
+ end
+ else
+ if equipConfig[soulId].Star>=index-1 then
+ txt=txt..""..curStr..string.format(" (+%s解锁)",index-1).."\n"
+ else
+ txt=txt..""..curStr..string.format(" (+%s解锁)",index-1).."\n"
+ end
+ end
+
+ LogError("txt")
+ --num=num+1
+ end
+ end
+
+ else
+ if equipConfig[soulId].Property then
+ for index, value in ipairs(equipConfig[soulId].Property) do --propertyconfig
+ if index > 1 then
+ txt = txt .. ","
+ end
+ if propertyconfig[value[1]].Style==1 then
+ txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..value[2]
+ elseif propertyconfig[value[1]].Style==2 then
+ txt=txt..GetLanguageStrById(propertyconfig[value[1]].Info).."+"..math.floor((value[2]/100)).."%"
+ end
end
end
end
+
self.effectText.text =txt
end
local curID=0
diff --git a/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua b/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua
index 6bf336ea0d..bb55aff212 100644
--- a/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GoodFriend/GoodFriendManager.lua
@@ -463,6 +463,10 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
heroData.faxiang = _msgHeroData.faxiang
heroData.giftIds=_msgHeroData.giftEquipIds
heroData.potential=HeroManager.SetPotentialData(_msgHeroData.potential,_msgHeroData.id)
+ if _msgHeroData.training==nil then
+ LogError("-----------------------------------------------==nil")
+ end
+
---↓↓↓↓↓↓↓↓↓↓↓摘星阁
heroData.equipStrong={}
for i = 1, #_msgHeroData.equipStrong do
@@ -560,6 +564,7 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
end
return heroData.star,index
end
+ heroData.HeroTraining=_msgHeroData.training
return heroData
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/OperatingManager.lua b/Assets/ManagedResources/~Lua/Modules/Operating/OperatingManager.lua
index af80044c86..7724be44ca 100644
--- a/Assets/ManagedResources/~Lua/Modules/Operating/OperatingManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Operating/OperatingManager.lua
@@ -98,11 +98,11 @@ function this.CheckGiftFrontIsOpen(gift)
local buyTime= this.GetGoodsBuyTime(rechargeConfig[v.FrontCommodity].Type, v.FrontCommodity)
--无限次
if time==-1 then
- LogError(" giftid===="..gift)
+ --LogError(" giftid===="..gift)
return true
end
- LogError("time================="..time.." v.FrontCommodityNumber==========="..v.FrontCommodityNumber.." buyTime=="..buyTime.." giftid===="..gift)
+ --LogError("time================="..time.." v.FrontCommodityNumber==========="..v.FrontCommodityNumber.." buyTime=="..buyTime.." giftid===="..gift)
if time>v.FrontCommodityNumber then
return false
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
index 0c13ac6b36..8a8b782b0c 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
@@ -692,9 +692,12 @@ function this.GodPrintInfo()
orginLayer=this.sortingOrder
local frame=Util.GetGameObject(godPrintPreList[i],"Frame"):GetComponent("Image")
+ local lvTxt=Util.GetGameObject(godPrintPreList[i],"lv"):GetComponent("Text")
local icon=Util.GetGameObject(godPrintPreList[i],"circleFrameBg/Icon"):GetComponent("Image")
frame.sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[v.equipId].Quality))
icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[v.equipId].ResourceID))
+ lvTxt.gameObject:SetActive(equipConfig[v.equipId].Star>0)
+ lvTxt.text="+"..equipConfig[v.equipId].Star
Util.GetGameObject(godPrintPreList[i],"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[v.equipId].Quantity].circleBg2)
Util.GetGameObject(godPrintPreList[i],"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[v.equipId].Quantity].circle)
Util.AddOnceClick(godPrintPreList[i],function()
diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua
index f664ea6fd0..e624d9a1ef 100644
--- a/Assets/ManagedResources/~Lua/View/ItemView.lua
+++ b/Assets/ManagedResources/~Lua/View/ItemView.lua
@@ -148,7 +148,6 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.homeLv.text = ""
self.homeProLv.text = ""
self.upImg:SetActive(false)
-
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4)
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
@@ -166,7 +165,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
-- 卸载头像框特效
self:UnLoadFrameEffect()
- -- LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
+ LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
--item
if effectLayer > 0 and _itemData.configData.Quantity1 then
@@ -303,6 +302,15 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,_itemData.backData.itemId,nil,self.isRewardItemPop,true)
end)
+ elseif _itemData.configData.ItemType == ItemType.GodPrint then
+ local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,_itemData.backData.itemId)
+ if equip then
+ self.homeLv.gameObject:SetActive(equip.Star>0)
+ self.homeLv:GetComponent("Text").text="+"..equip.Star
+ end
+ Util.AddOnceClick(self.frameBtn, function()
+ UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
+ end)
elseif _itemData.configData.ItemType == ItemType.Gem then
if _itemData.isReplace then
self.upImg:SetActive(true)
@@ -956,6 +964,13 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
elseif itemDataConFig.ItemType == ItemType.GodPrint then
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
+ local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,itemSId)
+ LogError("itemSId==================="..itemSId)
+ if equip then
+ self.homeLv.gameObject:SetActive(equip.Star>0)
+ LogError("equip.Star==============="..equip.Star)
+ self.homeLv:GetComponent("Text").text="+"..equip.Star
+ end
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.GodPrintPopUp,0,nil,itemSId )
end)