【装备合成】添加输入改变合成数量的功能

gaoxin 2021-12-30 22:19:09 +08:00
parent 613380a99f
commit d10d2f976a
2 changed files with 287 additions and 82 deletions

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@ -37,7 +37,7 @@ function this:InitComponent(gameObject)
this.autoCompoundBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/autoCompoundBtn")
this.addBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/addBtn")
this.subtractBtn = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/subtractBtn")
this.numText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/numText"):GetComponent("Text")
this.numText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/numText"):GetComponent("InputField")
this.progressText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/progressText"):GetComponent("Text")
this.needEquip = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/needEquip")
this.compoundEquip = Util.GetGameObject(gameObject, "CompoundPanel_Equip/titleGo/compoundEquip")
@ -84,6 +84,21 @@ function this:BindEvent()
this.CompoundNumChange(2)
end)
lp:SetPressBeatTime(0.1)
-- 编辑完成回调
Util.AddInputField_OnEndEdit(this.numText.gameObject, function(str)
local num = tonumber(str)
if num then
if num <= 0 then
compoundNum = 1
elseif num >= compoundMaxNum then
compoundNum = compoundMaxNum
else
compoundNum = num
end
end
this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star-1],compoundNum)
end)
end
function this:AddListener()
@ -303,7 +318,7 @@ function this.CompoundNumChange(type)
end
compoundNum = compoundNum + 1
else--减
if compoundNum <= 0 then
if compoundNum <= 1 then
return
end
compoundNum = compoundNum - 1