diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua index 726a966323..7abf17f47a 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua @@ -559,9 +559,10 @@ function RoleInfoLayout:DeleteLvUpMaterials(isSingleLvUp,msg) local allAddProValOld = allAddProVal parent:UpdateHeroInfoData()--刷新界面 this.ShowProAddVal(allAddProValOld) - - parent.upLvEffect:SetActive(false) - parent.upLvEffect:SetActive(true) + if isSingleLvUp then + parent.upLvEffect:SetActive(false) + parent.upLvEffect:SetActive(true) + end -- _isReqLvUp = false Timer.New(function() _isReqLvUp = false @@ -585,6 +586,8 @@ function RoleInfoLayout:DeleteLvUpMaterials2(msg) HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.lv,curHeroData.star,curHeroData.breakId,curHeroData.upStarId,true) end parent:UpdateHeroInfoData()--刷新界面 + parent.upLvEffect:SetActive(false) + parent.upLvEffect:SetActive(true) end --长按升级处理 function this.OnUpdate()