[战斗]=======被动414 修改
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d158a9451a
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@ -10658,7 +10658,7 @@ local passivityList = {
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end
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BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange, onBattleRoundChange)
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end,
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-- 每有一个[a]阵营神将改变[b]%[c]属性 改变类型[d](战前全体生效用)
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-- 每有一个[a]阵营神将改变全体[b]%[c]属性 改变类型[d](战前全体生效用)
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--a[int],b[float],c[属性],d[int]
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[413] =function(role,args,id,judge)
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end,
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@ -10670,6 +10670,7 @@ local passivityList = {
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local num = args[3]
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local OnSkillCastEnd = function(skill)
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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@ -10678,8 +10679,9 @@ local passivityList = {
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return
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end
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for i = 1, t1 do
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local index = Random.RangeInt(1, #arr)
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BattleUtil.CalRage(role,arr[i],num,ct)
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BattleUtil.CalRage(role,arr[index],num,ct)
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end
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end
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role.Event:AddEvent(BattleEventName.SkillCastEnd, OnSkillCastEnd,nil,nil,role)
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