Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c
# Conflicts: # Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.luadev_chengFeng
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|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -79295,8 +79295,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -115.2, y: 7.8}
|
||||
m_SizeDelta: {x: 230.4, y: 149.3}
|
||||
m_AnchoredPosition: {x: -115.2, y: 47.9}
|
||||
m_SizeDelta: {x: 230.4, y: 229.6}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &508266023133700516
|
||||
CanvasRenderer:
|
||||
|
@ -84102,7 +84102,7 @@ ParticleSystem:
|
|||
--- !u!199 &8234207848460451360
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -89168,7 +89168,7 @@ ParticleSystem:
|
|||
--- !u!199 &3615746855071839570
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -1192,7 +1192,7 @@ ActivityTypeDef = {
|
|||
DynamicAct = 20000,--主题活动任务
|
||||
DynamicAct_TimeLimitShop = 20001,--主题活动限时商市
|
||||
DynamicAct_Treasure = 20002,--主题活动珍奇宝阁
|
||||
|
||||
LimitUpHero = 20003, --限时up活动 (祈愿)
|
||||
TreasureStore = 6000,--百宝商会
|
||||
YiJingBaoKu = 8000,--易经宝库
|
||||
|
||||
|
@ -1858,6 +1858,7 @@ FUNC_OPNE_STATE = {
|
|||
COMPOUND_HERO = "COMPOUND_HERO",
|
||||
POKEMON = "COMPOUND_HERO",
|
||||
TianShuMiJuan = "TianShuMiJuan",
|
||||
LUCKYTURN = "LUCKYTURN",
|
||||
}
|
||||
|
||||
-- 开放功能ID作为索引键值,索引对应的字符串
|
||||
|
@ -1887,6 +1888,7 @@ FUNC_OPEN_STR = {
|
|||
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = FUNC_OPNE_STATE.COMPOUND_HERO,
|
||||
[FUNCTION_OPEN_TYPE.POKEMON] = FUNC_OPNE_STATE.POKEMON,
|
||||
[FUNCTION_OPEN_TYPE.tianshumijuan] = FUNC_OPNE_STATE.TianShuMiJuan,
|
||||
[FUNCTION_OPEN_TYPE.LUCKYTURN] = FUNC_OPNE_STATE.LUCKYTURN,
|
||||
}
|
||||
|
||||
-- 地图中图标对应的ID
|
||||
|
|
|
@ -438,6 +438,7 @@ SubUIConfig = {
|
|||
|
||||
[15] = {name = "page2",assetName = "page2",script = "Modules/DynamicActivity/SheJiDaDian"}, --社稷大典
|
||||
[16] = {name = "TimeLimitUpHero",assetName = "TimeLimitUpHero",script = "Modules/DynamicActivity/TimeLimitUpHero"}, --限时召唤
|
||||
--[16] = {name = "page3",assetName = "page3",script = "Modules/DynamicActivity/TimeLimitedCall"}, --限时召唤
|
||||
[17] = {name = "page4",assetName = "page4",script = "Modules/DynamicActivity/QianKunBox"},--乾坤宝盒
|
||||
[18] = {name = "page9",assetName = "page9",script = "Modules/DynamicActivity/YiJingBaoKu"},--易经宝库
|
||||
[19] = {name = "page10",assetName = "page10",script = "Modules/DynamicActivity/ShengYiTianJiang"},--神衣天降
|
||||
|
|
|
@ -138,9 +138,10 @@ function this.InitActivityServerData(msg, isUpdate)
|
|||
|
||||
this.CheckMoneyProgress(v)
|
||||
this.mission[v.activityId] = v
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
|
||||
-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
for n, m in ipairs(v.mission) do
|
||||
LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
-- LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||||
this.onlineOpen = true
|
||||
this.onlineGetRewardState[m.missionId] = m.state
|
||||
|
|
|
@ -53,7 +53,7 @@ end
|
|||
function this.CheckRedPoint()
|
||||
local dailyActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge)
|
||||
for i = 1, #dailyActInfo.mission do
|
||||
if this.ReceivedEnabled(dailyActInfo.mission[i].missionId) then
|
||||
if this.ReceivedEnabled(dailyActInfo.mission[i].missionId) and dailyActInfo.mission[i].state == 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -80,22 +80,22 @@ end
|
|||
--绑定事件(用于子类重写)
|
||||
function TimeLimitUpHero:BindEvent()
|
||||
Util.AddOnceClick(self.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.HelpPopup,Setting.QAId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnActivity, function()
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actId,PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP,PRE_REWARD_POOL_TYPE.TIME_LIMITED)
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,Setting.QAId,20003,PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP,PRE_REWARD_POOL_TYPE.TIME_LIMITED,curHeroId,self.actId)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function TimeLimitUpHero:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh,self.OnUPHeroChange,self)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Activity.TimeLimitUpHeroChange,self.OnUPHeroChange,self)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function TimeLimitUpHero:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh,self.OnUPHeroChange,self)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.TimeLimitUpHeroChange,self.OnUPHeroChange,self)
|
||||
end
|
||||
|
||||
--up的英雄改变
|
||||
|
@ -173,9 +173,6 @@ function TimeLimitUpHero:RefreshGetHeroTimes()
|
|||
local curTimes = PrivilegeManager.GetPrivilegeUsedTimes(self.maxtimesId)
|
||||
self.upper.text= "今日召唤上限:"..curTimes.."/"..privilegeConfig[self.maxtimesId].Condition[1][2]--特权上限
|
||||
self.timeupdate.gameObject:SetActive(true)
|
||||
|
||||
|
||||
|
||||
if self.freeTimesId and self.freeTimesId > 0 then
|
||||
freeTime = PrivilegeManager.GetPrivilegeRemainValue(self.freeTimesId)
|
||||
LogError("self freetimes "..freeTime)
|
||||
|
@ -292,7 +289,7 @@ function TimeLimitUpHero:Recruit(actId,type)
|
|||
if not oneFunc then
|
||||
LogError(" one func ==nil")
|
||||
end
|
||||
-- UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,actId,1,{RecruitType.TimeLimitSingle,RecruitType.TimeLimitTen},oneFunc2)
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],actId,1,{RecruitType.TimeLimitSingle,RecruitType.TimeLimitTen},oneFunc2)
|
||||
end
|
||||
CheckRedPointStatus(RedPointType.TimeLimited)
|
||||
end,self.freeTimesId)
|
||||
|
|
|
@ -6,7 +6,10 @@ local parent
|
|||
local sortingOrder=0
|
||||
local activityId = 0
|
||||
local activityType = 0
|
||||
local heroID =0
|
||||
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||||
local pool=ConfigManager.GetConfig(ConfigName.WishActivityPool)
|
||||
function this:InitComponent(gameObject)
|
||||
this.title = Util.GetGameObject(gameObject,"title"):GetComponent("Text")
|
||||
this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
|
||||
|
@ -66,11 +69,21 @@ function this:OnShow(_parent,...)
|
|||
|
||||
local poolUpType = args[3] or 0
|
||||
local poolType = args[4] or 0
|
||||
heroID = args[5]
|
||||
local activityId = args[6]
|
||||
LogGreen("poolUpType:"..poolUpType.." poolType:"..poolType)
|
||||
local UpItemList=RecruitManager.GetRewardPreviewData(poolUpType)
|
||||
local itemList = RecruitManager.GetRewardPreviewData(poolType)
|
||||
local _upRateList,rateList = this:BuildRateData(activityType,itemList,UpItemList)
|
||||
this:ReFreshUpItem(UpItemList,_upRateList)
|
||||
if activityType == ActivityTypeDef.LimitUpHero and heroID then
|
||||
local heroConfig=ConfigManager.TryGetConfigData(ConfigName.HeroConfig,heroID)
|
||||
if heroConfig then
|
||||
this:ShowUpItem(heroConfig,activityId)
|
||||
end
|
||||
else
|
||||
local UpItemList=RecruitManager.GetRewardPreviewData(poolUpType)
|
||||
local itemList = RecruitManager.GetRewardPreviewData(poolType)
|
||||
local _upRateList,rateList = this:BuildRateData(activityType,itemList,UpItemList)
|
||||
this:ReFreshUpItem(UpItemList,_upRateList)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function this:ReFreshUpItem(UpItem,rateList)
|
||||
|
@ -96,6 +109,70 @@ function this:ReFreshUpItem(UpItem,rateList)
|
|||
end
|
||||
end
|
||||
|
||||
--限时up英雄
|
||||
function this:ShowUpItem(config,actId)
|
||||
local hero=SubUIManager.Open(SubUIConfig.ItemView,this.itemGrid.transform)
|
||||
local wishUpConfig=ConfigManager.TryGetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",actId)
|
||||
local num=0
|
||||
for i = 1, #wishUpConfig.UpList do
|
||||
if wishUpConfig.UpList[i][1]==heroID then
|
||||
num=wishUpConfig.UpList[i][3]
|
||||
end
|
||||
end
|
||||
hero:OnOpen(false,{config.Id,1},1.1,true)
|
||||
hero.name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (num/100000)*100) .."%</color>"
|
||||
hero.gameObject:SetActive(true)
|
||||
|
||||
for k,v in ipairs(this.ratePreList) do
|
||||
v.go.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
-- table.sort(pool,function(a,b)
|
||||
-- return a.GetRate>b.GetRate
|
||||
-- end)
|
||||
local rateList={}
|
||||
local hero={tag="5星神将UP",name=config.ReadingName,value=num,Color=1}
|
||||
|
||||
--local aaa=ConfigManager.GetConfigData(ConfigName.WishActivityPool,2)
|
||||
--LogError("aaa==="..aaa.GetRate)
|
||||
for key, value in ConfigPairs(pool) do
|
||||
local id=value.ItemId[1]
|
||||
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig,id)
|
||||
local data={tag=itemConfig.Name,name=value.ItemId[2],value=value.GetRate,Color=0}
|
||||
table.insert(rateList,data)
|
||||
end
|
||||
table.sort(rateList,function(a,b)
|
||||
return a.value>b.value
|
||||
end)
|
||||
table.insert(rateList,1,hero)
|
||||
for n,m in ipairs(rateList) do
|
||||
if not this.ratePreList[n] then
|
||||
this.ratePreList[n] = {}
|
||||
this.ratePreList[n].go = newObjToParent(this.pre,this.grid)
|
||||
this.ratePreList[n].star = Util.GetGameObject(this.ratePreList[n].go,"star"):GetComponent("Text")
|
||||
this.ratePreList[n].name = Util.GetGameObject(this.ratePreList[n].go,"name"):GetComponent("Text")
|
||||
this.ratePreList[n].rate = Util.GetGameObject(this.ratePreList[n].go,"rate"):GetComponent("Text")
|
||||
end
|
||||
this.ratePreList[n].go.gameObject:SetActive(true)
|
||||
this.ratePreList[n].star.text=m.tag
|
||||
if m.Color==1 then
|
||||
this.ratePreList[n].star.color=Color.New(0.67, 0.25,0.32, 1)
|
||||
this.ratePreList[n].name.color=Color.New(0.67, 0.25,0.32, 1)
|
||||
this.ratePreList[n].rate.color=Color.New(0.67, 0.25,0.32, 1)
|
||||
else
|
||||
this.ratePreList[n].star.color=Color.New(0.66, 0.62,0.54, 1)
|
||||
this.ratePreList[n].name.color=Color.New(0.66, 0.62,0.54, 1)
|
||||
this.ratePreList[n].rate.color=Color.New(0.66, 0.62,0.54, 1)
|
||||
end
|
||||
this.ratePreList[n].name.text=m.name
|
||||
this.ratePreList[n].rate.text=string.format("%.2f",(m.value/100000)*100).."%"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function this:BuildRateData(actType,UpItem,upItemList)
|
||||
local rateList = {}
|
||||
local _upRateList = {}
|
||||
|
|
|
@ -1,12 +1,4 @@
|
|||
--local LuckyTurnTablePanel= quick_class("LuckyTurnTablePanel")
|
||||
--local this = LuckyTurnTablePanel
|
||||
--function LuckyTurnTablePanel:ctor(mainPanel, gameObject)
|
||||
-- self.mainPanel = mainPanel
|
||||
-- self.gameObject = gameObject
|
||||
-- self:InitComponent(gameObject)
|
||||
-- self:BindEvent()
|
||||
--end
|
||||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
LuckyTurnTablePanel = Inherit(BasePanel)
|
||||
local this = LuckyTurnTablePanel
|
||||
|
||||
|
@ -105,14 +97,16 @@ function LuckyTurnTablePanel:InitComponent(gameObject)
|
|||
for i=1,5 do
|
||||
this.rewardBoxList[i]=Util.GetGameObject(this.rewardBox,"Item"..i)
|
||||
end
|
||||
this.rewardPanel=Util.GetGameObject(this.slider,"RewardPanel")--幸运值奖励预览面板
|
||||
this.itemViewParent=Util.GetGameObject(this.rewardPanel,"ItemViewParent")--item父物体
|
||||
this.rewardPanelMaskBtn=Util.GetGameObject(this.rewardPanel,"Mask")--幸运值奖励预览遮罩按钮
|
||||
this.rewardItemView=SubUIManager.Open(SubUIConfig.ItemView,this.itemViewParent.transform)
|
||||
-- this.rewardPanel=Util.GetGameObject(this.slider,"RewardPanel")--幸运值奖励预览面板
|
||||
-- this.itemViewParent=Util.GetGameObject(this.rewardPanel,"ItemViewParent")--item父物体
|
||||
-- this.rewardPanelMaskBtn=Util.GetGameObject(this.rewardPanel,"Mask")--幸运值奖励预览遮罩按钮
|
||||
-- this.rewardItemView=SubUIManager.Open(SubUIConfig.ItemView,this.itemViewParent.transform)
|
||||
|
||||
-- 奖励预览
|
||||
this.btnPreview = Util.GetGameObject(self.gameObject, "Panel/Top/btnPreview")
|
||||
this.maxTimes = Util.GetGameObject(self.gameObject, "Panel/maxTimes"):GetComponent("Text")
|
||||
|
||||
this.itemRewardList = {}
|
||||
end
|
||||
|
||||
---绑定事件(用于子类重写)
|
||||
|
@ -143,10 +137,10 @@ function LuckyTurnTablePanel:BindEvent()
|
|||
this.SwitchTreasureType(TreasureType.Advanced)
|
||||
end)
|
||||
--幸运值奖励预览遮罩按钮
|
||||
Util.AddClick(this.rewardPanelMaskBtn, function()
|
||||
this.rewardPanelMaskBtn.gameObject:SetActive(false)
|
||||
this.rewardPanel.gameObject:SetActive(false)
|
||||
end)
|
||||
-- Util.AddClick(this.rewardPanelMaskBtn, function()
|
||||
-- this.rewardPanelMaskBtn.gameObject:SetActive(false)
|
||||
-- this.rewardPanel.gameObject:SetActive(false)
|
||||
-- end)
|
||||
|
||||
Util.AddClick(this.btnPreview, function()
|
||||
UIManager.OpenPanel(UIName.RewardPreviewPopup, LuckyTurnTableManager.curTreasureType == TreasureType.Lucky and PRE_REWARD_POOL_TYPE.LUCK_FIND or PRE_REWARD_POOL_TYPE.UPPER_LUCK_FIND)
|
||||
|
@ -199,7 +193,7 @@ end
|
|||
function LuckyTurnTablePanel:OnClose()
|
||||
--Log("==YSP== 关闭幸运转盘")
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
|
||||
this.rewardPanel.gameObject:SetActive(false)
|
||||
-- this.rewardPanel.gameObject:SetActive(false)
|
||||
if this.thread then
|
||||
coroutine.stop(this.thread)
|
||||
this.thread=nil
|
||||
|
@ -228,7 +222,8 @@ end
|
|||
function LuckyTurnTablePanel:OnDestroy()
|
||||
this.spLoader:Destroy()
|
||||
this.itemViewList=nil
|
||||
this.rewardItemView=nil
|
||||
this.itemRewardList = {}
|
||||
-- this.rewardItemView=nil
|
||||
SubUIManager.Close(this.upView)
|
||||
end
|
||||
|
||||
|
@ -742,8 +737,16 @@ end
|
|||
function this.SetRewardBox()
|
||||
if LuckyTurnTableManager.curTreasureType==TreasureType.Lucky then
|
||||
for i = 1, 5 do
|
||||
this.rewardBoxList[i]:GetComponent("Image").sprite=SetIcon(this.spLoader, LuckyTurnTableManager.boxReward_One[i].Reward[1][1])
|
||||
Util.GetGameObject(this.rewardBoxList[i],"Value"):GetComponent("Text").text=LuckyTurnTableManager.boxReward_One[i].Values[1][1]
|
||||
local BG = Util.GetGameObject(this.rewardBoxList[i],"BG"):GetComponent("Image")
|
||||
BG.sprite = SetIcon(this.spLoader, LuckyTurnTableManager.boxReward_One[i].Reward[1][1])
|
||||
Util.GetGameObject(this.rewardBoxList[i],"Value"):GetComponent("Text").text =LuckyTurnTableManager.boxReward_One[i].Values[1][1]
|
||||
Util.GetGameObject(this.rewardBoxList[i],"Num/Text"):GetComponent("Text").text =LuckyTurnTableManager.boxReward_One[i].Reward[1][2]
|
||||
|
||||
if not this.itemRewardList[i] then
|
||||
this.itemRewardList[i] = SubUIManager.Open(SubUIConfig.ItemView,BG.transform)
|
||||
end
|
||||
this.itemRewardList[i]:OnOpen(false, LuckyTurnTableManager.boxReward_One[i].Reward[1],1, false, false, false, sortingOrder)
|
||||
this.itemRewardList[i].gameObject:SetActive(false)
|
||||
|
||||
--显示奖盒红点
|
||||
if LuckyTurnTableManager.value_1>=LuckyTurnTableManager.boxReward_One[i].Values[1][1] then
|
||||
|
@ -751,8 +754,7 @@ function this.SetRewardBox()
|
|||
Util.GetGameObject(this.rewardBoxList[i],"redPoint"):SetActive(true)
|
||||
end
|
||||
end
|
||||
|
||||
Util.AddOnceClick(this.rewardBoxList[i], function()
|
||||
Util.AddOnceClick(BG.gameObject, function()
|
||||
--Log("==YSP==点击幸运探宝奖励盒"..i)
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
|
||||
--如果幸运值达到奖励要求值
|
||||
|
@ -765,25 +767,34 @@ function this.SetRewardBox()
|
|||
this.RrFreshInfo()
|
||||
end)
|
||||
else--奖励已领取 可预览
|
||||
this.OpenRewardPreview(LuckyTurnTableManager.boxReward_One,i)
|
||||
this.itemRewardList[i]:OnBtnCkickEvent(LuckyTurnTableManager.boxReward_One[i].Reward[1][1])
|
||||
end
|
||||
else
|
||||
--奖励不可领,可预览
|
||||
this.OpenRewardPreview(LuckyTurnTableManager.boxReward_One,i)
|
||||
this.itemRewardList[i]:OnBtnCkickEvent(LuckyTurnTableManager.boxReward_One[i].Reward[1][1])
|
||||
end
|
||||
end)
|
||||
end
|
||||
elseif LuckyTurnTableManager.curTreasureType==TreasureType.Advanced then
|
||||
for i = 1, 5 do
|
||||
this.rewardBoxList[i]:GetComponent("Image").sprite=SetIcon(this.spLoader, LuckyTurnTableManager.boxReward_Two[i].Reward[1][1])
|
||||
local BG = Util.GetGameObject(this.rewardBoxList[i],"BG"):GetComponent("Image")
|
||||
BG.sprite = SetIcon(this.spLoader, LuckyTurnTableManager.boxReward_Two[i].Reward[1][1])
|
||||
Util.GetGameObject(this.rewardBoxList[i],"Value"):GetComponent("Text").text=LuckyTurnTableManager.boxReward_Two[i].Values[1][1]
|
||||
Util.GetGameObject(this.rewardBoxList[i],"Num/Text"):GetComponent("Text").text =LuckyTurnTableManager.boxReward_Two[i].Reward[1][2]
|
||||
|
||||
if not this.itemRewardList[i] then
|
||||
this.itemRewardList[i] = SubUIManager.Open(SubUIConfig.ItemView,BG.transform)
|
||||
end
|
||||
this.itemRewardList[i]:OnOpen(false, LuckyTurnTableManager.boxReward_Two[i].Reward[1],1, false, false, false, sortingOrder)
|
||||
this.itemRewardList[i].gameObject:SetActive(false)
|
||||
|
||||
--显示红点
|
||||
if LuckyTurnTableManager.value_2>=LuckyTurnTableManager.boxReward_Two[i].Values[1][1] then
|
||||
if LuckyTurnTableManager.GetRewardState(31,LuckyTurnTableManager.boxReward_Two[i].Id)==0 then
|
||||
Util.GetGameObject(this.rewardBoxList[i],"redPoint"):SetActive(true)
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(this.rewardBoxList[i], function()
|
||||
Util.AddOnceClick(BG.gameObject, function()
|
||||
--Log("==YSP==点击高级探宝奖励盒"..i)
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
|
||||
if LuckyTurnTableManager.value_2>=LuckyTurnTableManager.boxReward_Two[i].Values[1][1] then
|
||||
|
@ -794,10 +805,10 @@ function this.SetRewardBox()
|
|||
this.RrFreshInfo()
|
||||
end)
|
||||
else
|
||||
this.OpenRewardPreview(LuckyTurnTableManager.boxReward_Two,i)
|
||||
this.itemRewardList[i]:OnBtnCkickEvent(LuckyTurnTableManager.boxReward_Two[i].Reward[1][1])
|
||||
end
|
||||
else
|
||||
this.OpenRewardPreview(LuckyTurnTableManager.boxReward_Two,i)
|
||||
this.itemRewardList[i]:OnBtnCkickEvent(LuckyTurnTableManager.boxReward_Two[i].Reward[1][1])
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -805,35 +816,35 @@ function this.SetRewardBox()
|
|||
end
|
||||
|
||||
---奖盒滑动条奖励背景切换
|
||||
function this.RewardBgProgress()
|
||||
for i = 1, 4 do
|
||||
local bg=Util.GetGameObject(this.rewardBoxList[i],"BG"):GetComponent("Image")
|
||||
if LuckyTurnTableManager.curTreasureType==TreasureType.Lucky then
|
||||
if LuckyTurnTableManager.value_1>=LuckyTurnTableManager.boxReward_One[i].Values[1][1] then
|
||||
bg.sprite=this.spLoader:LoadSprite(RewardName[2])
|
||||
else
|
||||
bg.sprite=this.spLoader:LoadSprite(RewardName[1])
|
||||
end
|
||||
elseif LuckyTurnTableManager.curTreasureType==TreasureType.Advanced then
|
||||
if LuckyTurnTableManager.value_2>=LuckyTurnTableManager.boxReward_Two[i].Values[1][1] then
|
||||
bg.sprite=this.spLoader:LoadSprite(RewardName[2])
|
||||
else
|
||||
bg.sprite=this.spLoader:LoadSprite(RewardName[1])
|
||||
end
|
||||
end
|
||||
bg:SetNativeSize()
|
||||
end
|
||||
end
|
||||
-- function this.RewardBgProgress()
|
||||
-- for i = 1, 4 do
|
||||
-- local bg=Util.GetGameObject(this.rewardBoxList[i],"BG"):GetComponent("Image")
|
||||
-- if LuckyTurnTableManager.curTreasureType==TreasureType.Lucky then
|
||||
-- if LuckyTurnTableManager.value_1>=LuckyTurnTableManager.boxReward_One[i].Values[1][1] then
|
||||
-- bg.sprite=this.spLoader:LoadSprite(RewardName[2])
|
||||
-- else
|
||||
-- bg.sprite=this.spLoader:LoadSprite(RewardName[1])
|
||||
-- end
|
||||
-- elseif LuckyTurnTableManager.curTreasureType==TreasureType.Advanced then
|
||||
-- if LuckyTurnTableManager.value_2>=LuckyTurnTableManager.boxReward_Two[i].Values[1][1] then
|
||||
-- bg.sprite=this.spLoader:LoadSprite(RewardName[2])
|
||||
-- else
|
||||
-- bg.sprite=this.spLoader:LoadSprite(RewardName[1])
|
||||
-- end
|
||||
-- end
|
||||
-- bg:SetNativeSize()
|
||||
-- end
|
||||
-- end
|
||||
|
||||
---设置奖盒预览信息 并打开面板
|
||||
function this.OpenRewardPreview(boxReward,i)
|
||||
--设置奖励预览信息 并打开面板
|
||||
local tab={boxReward[i].Reward[1][1],boxReward[i].Reward[1][2]}
|
||||
this.rewardItemView:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
|
||||
-- function this.OpenRewardPreview(boxReward,i)
|
||||
-- --设置奖励预览信息 并打开面板
|
||||
-- local tab={boxReward[i].Reward[1][1],boxReward[i].Reward[1][2]}
|
||||
-- this.rewardItemView:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
|
||||
|
||||
this.rewardPanelMaskBtn.gameObject:SetActive(true)
|
||||
this.rewardPanel.gameObject:SetActive(true)
|
||||
end
|
||||
-- -- this.rewardPanelMaskBtn.gameObject:SetActive(true)
|
||||
-- -- this.rewardPanel.gameObject:SetActive(true)
|
||||
-- end
|
||||
|
||||
---刷新幸运值
|
||||
function this.RefreshLuckyValue()
|
||||
|
@ -869,7 +880,7 @@ function this.RrFreshInfo()
|
|||
this.RefreshLuckyValue()
|
||||
this.CheckRedPoint()
|
||||
this.SetRewardBox()
|
||||
this.RewardBgProgress()
|
||||
-- this.RewardBgProgress()
|
||||
RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
|
||||
end
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ function this:InitComponent()
|
|||
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, 0),
|
||||
-- [FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
|
||||
[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
|
||||
}
|
||||
|
||||
this.operateNewText = {
|
||||
|
@ -169,7 +169,7 @@ function this:InitComponent()
|
|||
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
|
||||
-- [FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
|
||||
[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
|
||||
}
|
||||
|
||||
-- 红点
|
||||
|
@ -185,7 +185,7 @@ function this:InitComponent()
|
|||
this.rpCompoundHero = Util.GetGameObject(this.btnCompoundHero, "redPoint")--神将合成、置换
|
||||
this.rpPokemon = Util.GetGameObject(this.btnPokemon, "redPoint")--灵兽
|
||||
this.rpbtnTianShuMiJuan = Util.GetGameObject(this.btnTianShuMiJuan, "redPoint")--灵兽
|
||||
-- this.rpbtnXingYunTanBao = Util.GetGameObject(this.btnXingYunTanBao, "redPoint")--幸运探宝
|
||||
this.rpbtnXingYunTanBao = Util.GetGameObject(this.btnXingYunTanBao, "redPoint")--幸运探宝
|
||||
|
||||
|
||||
|
||||
|
@ -557,6 +557,7 @@ function this:BindEvent()
|
|||
-- UIManager.OpenPanel(UIName.LuckyTurnTablePanel)
|
||||
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
|
||||
JumpManager.GoJump(1027)
|
||||
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
|
||||
end)
|
||||
this.BindRedPoint()
|
||||
end
|
||||
|
@ -611,6 +612,7 @@ function this.BindRedPoint()
|
|||
BindRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
|
||||
BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
|
||||
BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
|
||||
BindRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
|
||||
BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
|
||||
BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
|
||||
BindRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
|
||||
|
@ -631,6 +633,7 @@ function this.ClearRedPoint()
|
|||
ClearRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
|
||||
ClearRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
|
||||
ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
|
||||
ClearRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
|
||||
ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
|
||||
ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
|
||||
ClearRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
|
||||
|
@ -779,8 +782,8 @@ function this.SetRightBarSize()
|
|||
|
||||
local str = PlayerPrefs.GetInt(PlayerManager.uid.."MainRightBarSetting")
|
||||
if not str or str == 0 then
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(160,320,0)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(160,220,0)
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(180,320,0)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(180,220,0)
|
||||
this.RightUp2btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,-90))
|
||||
else
|
||||
this.RightUp2bgSize.sizeDelta = this.RightUp2gridSize.sizeDelta + Vector3.New(0,100,0)
|
||||
|
@ -799,8 +802,8 @@ function this.SetRightBarSize()
|
|||
--底图拉伸
|
||||
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 220 end),
|
||||
DG.Tweening.Core.DOSetter_float(function (t)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(160,t,0)
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(160,t + 100,0)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(180,t,0)
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(180,t + 100,0)
|
||||
end), this.RightUp2gridSize.sizeDelta.y, 0.3):SetEase(Ease.Linear)
|
||||
else
|
||||
PlayerPrefs.SetInt(PlayerManager.uid.."MainRightBarSetting",0)
|
||||
|
@ -812,8 +815,8 @@ function this.SetRightBarSize()
|
|||
--底图拉伸
|
||||
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return this.RightUp2gridSize.sizeDelta.y end),
|
||||
DG.Tweening.Core.DOSetter_float(function (t)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(160,t,0)
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(160,t + 100,0)
|
||||
this.RightUp2rectSize.sizeDelta = Vector3.New(180,t,0)
|
||||
this.RightUp2bgSize.sizeDelta = Vector3.New(180,t + 100,0)
|
||||
end), 220, 0.3):SetEase(Ease.Linear)
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -29,7 +29,7 @@ function this:BindEvent()
|
|||
end)
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
NetManager.ChoiceHeroRewardRequest(args[1],currHeroId,function()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.ContinueRechargeRefresh,currHeroId)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,currHeroId)
|
||||
parent:ClosePanel()
|
||||
end)
|
||||
|
||||
|
|