diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua index 6bd3c82627..5ad84c7ce7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua @@ -219,7 +219,14 @@ function Expert:ActivityRewardSingleShow(index,rewardData) qianwangButton:SetActive(state == 10) getFinishText:SetActive(state == 20) getRewardProgress:SetActive(state == 10) - Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0) + + --活动特殊处理 + if numExChange[activeIndext] == ActivityTypeDef.UpLvAct then + Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive((state == 0) and rewardData.progress>0) + else + Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0) + end + if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then --进阶因为每个都不一样 特殊判断