From d1e0e6e1332a0e43481d1a79155b32d235df1582 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Mon, 31 Aug 2020 14:35:35 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8D=87=E7=BA=A7=E8=B1=AA=E7=A4=BC=E7=BA=A2?= =?UTF-8?q?=E7=82=B9=E6=98=BE=E7=A4=BA=E9=94=99=E8=AF=AF=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua index 6bd3c82627..5ad84c7ce7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua @@ -219,7 +219,14 @@ function Expert:ActivityRewardSingleShow(index,rewardData) qianwangButton:SetActive(state == 10) getFinishText:SetActive(state == 20) getRewardProgress:SetActive(state == 10) - Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0) + + --活动特殊处理 + if numExChange[activeIndext] == ActivityTypeDef.UpLvAct then + Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive((state == 0) and rewardData.progress>0) + else + Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0) + end + if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then --进阶因为每个都不一样 特殊判断