【战斗统计】修复新统计,导致关卡报错
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@ -146,13 +146,17 @@ function this.GetBattleBestData(Id)
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local _MaxDamageValue = -1
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local _AllDamageValue = 0
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local battleRecord = this.GetBattleRecord(Id)
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for _, data in pairs(battleRecord) do
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for _, data in pairs(battleRecord.data) do
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-- 怪物只显示最后一层的怪物信息
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if data.camp == 0 then
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if data.info.camp == 0 then
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-- 计算最大值(不计算异妖的)
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if data.type == 0 then
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if data.info.type == BattleUnitType.Role then
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if data.damage > _MaxDamageValue then
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_MaxDamageData = data
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_MaxDamageData = {
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roleId = data.info.roleData.roleId,
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skinId = data.info.roleData.skinId,
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damage = data.damage,
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}
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_MaxDamageValue = data.damage
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elseif data.damage == _MaxDamageValue then
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-- 伤害相同如何判断最佳
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