diff --git a/Assets/ManagedResources/~Lua/Common/functions.lua b/Assets/ManagedResources/~Lua/Common/functions.lua index db33e1b708..78f3325ce9 100644 --- a/Assets/ManagedResources/~Lua/Common/functions.lua +++ b/Assets/ManagedResources/~Lua/Common/functions.lua @@ -701,7 +701,6 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer) end end if fly and flyImg and layer then - SetParticleSortLayer(bg,layer) local shan=Util.GetGameObject(bg,"c_long_bansheng_lizishan/lizi") local bgEffect=Util.GetGameObject(bg,"c_long_bansheng_lizishan/dajin_effect_03") local long=Util.GetGameObject(bg,"c_long_bansheng_lizishan/konglong") @@ -729,6 +728,7 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer) long:SetActive(false) flyImg.gameObject:SetActive(false) end + SetParticleSortLayer(bg,layer+1) end end diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index ace8d64ed0..9008386020 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -519,6 +519,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) star,starType = tempHero.GetStar(1) end SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15) + SetHeroFlyEffect(self.heroShowGo,self.spLoader,star,effectLayer+1,1) if effectLayer > 0 then Util.SetParticleSortLayer(self.starGrid,effectLayer + 1) self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)