[飞升]=============飞升特效修改提交
parent
5b670023ed
commit
d2b10ebb38
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@ -701,7 +701,6 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
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end
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end
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end
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end
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if fly and flyImg and layer then
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if fly and flyImg and layer then
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SetParticleSortLayer(bg,layer)
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local shan=Util.GetGameObject(bg,"c_long_bansheng_lizishan/lizi")
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local shan=Util.GetGameObject(bg,"c_long_bansheng_lizishan/lizi")
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local bgEffect=Util.GetGameObject(bg,"c_long_bansheng_lizishan/dajin_effect_03")
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local bgEffect=Util.GetGameObject(bg,"c_long_bansheng_lizishan/dajin_effect_03")
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local long=Util.GetGameObject(bg,"c_long_bansheng_lizishan/konglong")
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local long=Util.GetGameObject(bg,"c_long_bansheng_lizishan/konglong")
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@ -729,6 +728,7 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
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long:SetActive(false)
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long:SetActive(false)
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flyImg.gameObject:SetActive(false)
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flyImg.gameObject:SetActive(false)
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end
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end
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SetParticleSortLayer(bg,layer+1)
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end
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end
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end
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end
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@ -519,6 +519,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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star,starType = tempHero.GetStar(1)
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star,starType = tempHero.GetStar(1)
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end
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end
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SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15)
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SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15)
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SetHeroFlyEffect(self.heroShowGo,self.spLoader,star,effectLayer+1,1)
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if effectLayer > 0 then
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if effectLayer > 0 then
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Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
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Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
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self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)
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self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)
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