[飞升]=============飞升特效修改提交

dev_chengFeng
wangzhenxing 2022-01-05 18:25:59 +08:00
parent 5b670023ed
commit d2b10ebb38
2 changed files with 2 additions and 1 deletions

View File

@ -701,7 +701,6 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
end end
end end
if fly and flyImg and layer then if fly and flyImg and layer then
SetParticleSortLayer(bg,layer)
local shan=Util.GetGameObject(bg,"c_long_bansheng_lizishan/lizi") local shan=Util.GetGameObject(bg,"c_long_bansheng_lizishan/lizi")
local bgEffect=Util.GetGameObject(bg,"c_long_bansheng_lizishan/dajin_effect_03") local bgEffect=Util.GetGameObject(bg,"c_long_bansheng_lizishan/dajin_effect_03")
local long=Util.GetGameObject(bg,"c_long_bansheng_lizishan/konglong") local long=Util.GetGameObject(bg,"c_long_bansheng_lizishan/konglong")
@ -729,6 +728,7 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
long:SetActive(false) long:SetActive(false)
flyImg.gameObject:SetActive(false) flyImg.gameObject:SetActive(false)
end end
SetParticleSortLayer(bg,layer+1)
end end
end end

View File

@ -519,6 +519,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
star,starType = tempHero.GetStar(1) star,starType = tempHero.GetStar(1)
end end
SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15) SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15)
SetHeroFlyEffect(self.heroShowGo,self.spLoader,star,effectLayer+1,1)
if effectLayer > 0 then if effectLayer > 0 then
Util.SetParticleSortLayer(self.starGrid,effectLayer + 1) Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5) self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)