【道具自选箱】宝箱开启数量不能为0

ZhangBiao 2020-12-10 16:41:06 +08:00
parent 200d59bb4d
commit d2d9818fa9
1 changed files with 1 additions and 1 deletions

View File

@ -209,7 +209,7 @@ function RewardBoxPanel:OnBtnSureClick()
if curId then
local data = {itemData.id,curId,curNum}
if curNum <= 0 then
PopupTipPanel.ShowTip(Language[10201])
PopupTipPanel.ShowTip("宝箱开启数量不能为0")
return
end
NetManager.UseAndPriceItemRequest(6,data,function (drop)