[首充]=======首充添加到普通关卡界面

dev_chengFeng
wangzhenxing 2022-06-30 18:17:58 +08:00
parent 812cfaabb6
commit d2df97df2a
2 changed files with 464 additions and 16 deletions

View File

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m_CorrespondingSourceObject: {fileID: 7582181376025013934, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
type: 3}
m_PrefabInstance: {fileID: 8971074634032498639}
m_PrefabAsset: {fileID: 0}

View File

@ -223,6 +223,9 @@ function FightPointPassMainPanel:InitComponent()
-- 开服福利
this.UI_Effect_MuBiaoJiangLi = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/UI_Effect_MuBiaoJiangLi")
this.btnOpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare")
this.btnFirstRechar = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFirstRecharge")
Util.GetGameObject(this.btnFirstRechar, "Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("r_zjm_huodongicon-shunwukongshouchong_zh")
this.firstRedPoint=Util.GetGameObject(this.btnFirstRechar, "redPoint")
this.OpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/bg")
this.OpenSeverWelfareicon = Util.GetGameObject(this.UI_Effect_MuBiaoJiangLi, "UI_MuBiaoJiangLi_Import_05"):GetComponent("Image")
this.OpenSeverWelfareiconText = Util.GetGameObject(this.OpenSeverWelfare, "iconText"):GetComponent("Image")
@ -312,6 +315,9 @@ function FightPointPassMainPanel:BindEvent()
Util.AddClick(this.goVipButton, function()
UIManager.OpenPanel(UIName.VipPanelV2)
end)
Util.AddClick(this.btnFirstRechar, function()
UIManager.OpenPanel(UIName.FirstRechargePanel)
end)
Util.AddClick(this.getRewardButton, function()
local t, task = VipManager.GetVipTaskShowInFight()
@ -326,6 +332,7 @@ function FightPointPassMainPanel:BindEvent()
BindRedPointObject(RedPointType.DailyTaskMain, this.dailyRedPoint)
BindRedPointObject(RedPointType.SecretTer_IsCanFight, this.fightRP)
BindRedPointObject(RedPointType.XiaoYaoYouRedPoint, this.xiaoyaoRedPoint)
BindRedPointObject(RedPointType.FirstRecharge, this.firstRedPoint)
-- BindRedPointObject(RedPointType.FightLevel, this.btnFightLevelRedPoint)
end
@ -401,6 +408,12 @@ end
-- 从战斗出来会加载两次
function FightPointPassMainPanel:OnShow()
CheckRedPointStatus(RedPointType.XiaoYaoYouRedPoint)
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FirstRecharge)
if activityId and activityId~=0 then
this.btnFirstRechar:SetActive(true)
else
this.btnFirstRechar:SetActive(false)
end
-- 功能引导存在时不再显示成长界面
if FightPointPassManager.GetIsOpenRewardUpTip() and not GuideManager.IsFunctionGuideExist() then
local oldLevelId = FightPointPassManager.lastPassFightId
@ -813,6 +826,7 @@ function FightPointPassMainPanel:OnDestroy()
ClearRedPointObject(RedPointType.DailyTaskMain, this.dailyRedPoint)
ClearRedPointObject(RedPointType.SecretTer_IsCanFight, this.fightRP)
ClearRedPointObject(RedPointType.XiaoYaoYouRedPoint, this.xiaoyaoRedPoint)
ClearRedPointObject(RedPointType.FirstRecharge, this.firstRedPoint)
-- ClearRedPointObject(RedPointType.FightLevel, this.btnFightLevelRedPoint)
-- 头像层级
if this.playerInfoView then