【家园】提交
parent
8eb6abec8e
commit
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@ -1,10 +1,32 @@
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local HomeLand = quick_class("HomeLand", BasePanel)
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local HomeLand = quick_class("HomeLand", BasePanel)
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function HomeLand:InitComponent()
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function HomeLand:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.spLoader = SpriteLoader.New()
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if not self.playerInfoView then
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-- if not self.playerInfoView then
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self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
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-- self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
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end
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-- end
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.btnBack = Util.GetGameObject(self.gameObject,"btnBack")
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self.map = Util.GetGameObject(self.gameObject,"Map")
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self.Grid = Util.GetGameObject(self.map,"Grid")
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self.Bg = Util.GetGameObject(self.map,"Bg")
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self.Privi = Util.GetGameObject(self.map,"Privi")
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self.RightUp = Util.GetGameObject(self.map,"RightUp")
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self.RightDown = Util.GetGameObject(self.map,"RightDown")
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self.mapData = {}
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for i = 1, 6 do
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self.mapData[i] = {}
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self.mapData[i].Obj = Util.GetGameObject(self.Bg,"Map ("..i..")")
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self.mapData[i].Name = Util.GetGameObject(self.mapData[i].Obj,"Title/Text"):GetComponent("Text")
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self.mapData[i].Icon = Util.GetGameObject(self.mapData[i].Obj,"Title/Image"):GetComponent("Image")
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self.mapData[i].Btns = Util.GetGameObject(self.mapData[i].Obj,"Btns")
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self.mapData[i].btnDetail = Util.GetGameObject(self.mapData[i].Btns,"Detail")
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self.mapData[i].btnUpgrade = Util.GetGameObject(self.mapData[i].Btns,"Upgrade")
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self.mapData[i].btnCancel = Util.GetGameObject(self.mapData[i].Btns,"Cancel")
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self.mapData[i].btnSpeedUp = Util.GetGameObject(self.mapData[i].Btns,"SpeedUp")
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end
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self.curSelect = 0
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end
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end
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function HomeLand:BindEvent()
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function HomeLand:BindEvent()
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@ -13,10 +35,28 @@ function HomeLand:BindEvent()
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-- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x,self.helpPosition.y)
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-- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x,self.helpPosition.y)
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-- end)
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-- end)
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-- Util.AddClick(self.BtnBack, function()
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Util.AddClick(self.btnBack, function()
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-- PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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-- self:ClosePanel()
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self:ClosePanel()
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-- end)
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end)
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for i = 1, 6 do
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Util.AddOnceClick(self.mapData[i].Obj,function ()
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if self.curSelect ~= i then
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self.curSelect = i
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for j = 1, 6 do
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self.mapData[j].Btns:SetActive(false)
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end
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self.mapData[i].Btns:SetActive(true)
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PlayUIAnim(self.mapData[i].Btns)
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end
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end)
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end
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Util.AddClick(self.Bg, function()
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self.curSelect = 0
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for j = 1, 6 do
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self.mapData[j].Btns:SetActive(false)
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end
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end)
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end
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end
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function HomeLand:AddListener()
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function HomeLand:AddListener()
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@ -29,7 +69,7 @@ end
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--待功能扩展(试图打开某个状态)
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--待功能扩展(试图打开某个状态)
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function HomeLand:OnOpen()
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function HomeLand:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.XiuXing })
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.XiuXing })
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end
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end
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@ -37,20 +77,23 @@ function HomeLand:OnSortingOrderChange()
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end
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end
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function HomeLand:OnShow()
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function HomeLand:OnShow()
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self.playerInfoView:OnShow()
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-- self.playerInfoView:OnShow()
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end
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end
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function HomeLand:OnClose()
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function HomeLand:OnClose()
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for j = 1, 6 do
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self.mapData[j].Btns:SetActive(false)
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end
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end
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end
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function HomeLand:OnDestroy()
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function HomeLand:OnDestroy()
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self.spLoader:Destroy()
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self.spLoader:Destroy()
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SubUIManager.Close(self.UpView)
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SubUIManager.Close(self.UpView)
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self.UpView = nil
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self.UpView = nil
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if self.playerInfoView then
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-- if self.playerInfoView then
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SubUIManager.Close(self.playerInfoView)
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-- SubUIManager.Close(self.playerInfoView)
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self.playerInfoView = nil
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-- self.playerInfoView = nil
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end
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-- end
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end
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end
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return HomeLand
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return HomeLand
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