【山河社稷图】是否通关
parent
c4865509b3
commit
d36dfd9e25
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@ -671,6 +671,7 @@ HARDSTAGENODE_NODEID_FIELD = protobuf.FieldDescriptor();
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HARDSTAGENODE_TYPE_FIELD = protobuf.FieldDescriptor();
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HARDSTAGENODE_STATE_FIELD = protobuf.FieldDescriptor();
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HARDSTAGENODE_ISFIRST_FIELD = protobuf.FieldDescriptor();
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HARDSTAGENODE_ISPASS_FIELD = protobuf.FieldDescriptor();
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HARDSTAGECHAPTER = protobuf.Descriptor();
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HARDSTAGECHAPTER_CHAPTERID_FIELD = protobuf.FieldDescriptor();
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HARDSTAGECHAPTER_NODE_FIELD = protobuf.FieldDescriptor();
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@ -7055,11 +7056,21 @@ HARDSTAGENODE_ISFIRST_FIELD.default_value = false
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HARDSTAGENODE_ISFIRST_FIELD.type = 8
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HARDSTAGENODE_ISFIRST_FIELD.cpp_type = 7
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HARDSTAGENODE_ISPASS_FIELD.name = "isPass"
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HARDSTAGENODE_ISPASS_FIELD.full_name = ".rpc.protocols.HardStageNode.isPass"
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HARDSTAGENODE_ISPASS_FIELD.number = 5
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HARDSTAGENODE_ISPASS_FIELD.index = 4
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HARDSTAGENODE_ISPASS_FIELD.label = 1
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HARDSTAGENODE_ISPASS_FIELD.has_default_value = false
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HARDSTAGENODE_ISPASS_FIELD.default_value = false
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HARDSTAGENODE_ISPASS_FIELD.type = 8
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HARDSTAGENODE_ISPASS_FIELD.cpp_type = 7
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HARDSTAGENODE.name = "HardStageNode"
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HARDSTAGENODE.full_name = ".rpc.protocols.HardStageNode"
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HARDSTAGENODE.nested_types = {}
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HARDSTAGENODE.enum_types = {}
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HARDSTAGENODE.fields = {HARDSTAGENODE_NODEID_FIELD, HARDSTAGENODE_TYPE_FIELD, HARDSTAGENODE_STATE_FIELD, HARDSTAGENODE_ISFIRST_FIELD}
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HARDSTAGENODE.fields = {HARDSTAGENODE_NODEID_FIELD, HARDSTAGENODE_TYPE_FIELD, HARDSTAGENODE_STATE_FIELD, HARDSTAGENODE_ISFIRST_FIELD, HARDSTAGENODE_ISPASS_FIELD}
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HARDSTAGENODE.is_extendable = false
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HARDSTAGENODE.extensions = {}
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HARDSTAGECHAPTER_CHAPTERID_FIELD.name = "chapterId"
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@ -67,6 +67,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
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HardStageNode.type = msg.chapter[i].node[j].type--类型:0.大节点1.小节点
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HardStageNode.state = msg.chapter[i].node[j].state--状态:0-7星级状态,8为荣耀三星,0为小节点未通过1为小节点通过
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HardStageNode.isFirst= msg.chapter[i].node[j].isFirst--是否是第一次荣耀
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HardStageNode.isPass= msg.chapter[i].node[j].isPass--节点是否通过
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HardStageNode.config = HardStage[msg.chapter[i].node[j].nodeId]--表
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this.SetCurChapterLevelId(HardStageNode.nodeId)
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singleHardStageChapter.node[HardStageNode.nodeId] = HardStageNode
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@ -95,8 +95,8 @@ function this.SingleDataShow(_go,_rewardData,_index)
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noButton:SetActive(not FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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okButton:SetActive(FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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if index == 0 then--首通
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noButton:SetActive(not (fightLevelData.state > 0))--state > 0 说明有星 肯定通关了就
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okButton:SetActive(fightLevelData.state > 0)
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noButton:SetActive(not fightLevelData.isPass)--state > 0 说明有星 肯定通关了就
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okButton:SetActive(fightLevelData.isPass)
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else
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noButton:SetActive(not FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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okButton:SetActive(FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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