diff --git a/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua b/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua index f5f271fd54..9953442614 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/MapPanel.lua @@ -55,7 +55,7 @@ function this:InitComponent() -- 试炼副本相关组件 this.leftUp = Util.GetGameObject(self.gameObject, "leftUp") - this.leftRelife = Util.GetGameObject(self.gameObject, "leftDown/leftLifeRoot") + -- this.leftRelife = Util.GetGameObject(self.gameObject, "leftDown/leftLifeRoot") this.centerDonwn = Util.GetGameObject(self.gameObject, "centerDown") missionView.InitComponent(self.gameObject, this) @@ -297,7 +297,7 @@ end -- 根据副本的类型显示组件 function this.InitCompShow(type) this.leftUp:SetActive(type == 2) - this.leftRelife:SetActive(type == 2) + -- this.leftRelife:SetActive(type == 2) this.centerDonwn:SetActive(true) end @@ -497,7 +497,6 @@ function this.OnMapOut(nextMapId, outType) distMapId = nextMapId end - LogPink("MapTrialManager.curTowerLevel"..MapTrialManager.curTowerLevel) NetManager.MapOutRequest(outType, function (msg) if nextMapId == 100 or nextMapId == 0 then this.BackHome() diff --git a/Assets/ManagedResources/~Lua/Modules/Map/MapTrialManager.lua b/Assets/ManagedResources/~Lua/Modules/Map/MapTrialManager.lua index dbdf3a8437..940ddbabd7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/MapTrialManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/MapTrialManager.lua @@ -76,7 +76,6 @@ end -- 进入下一层 function this.GoNextLevel() local curMapId = trailConfig[MapTrialManager.curTowerLevel + 1].MapId - LogGreen("下一普通层的ID是:"..curMapId) this.isChangeLevel = true Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out, curMapId, 1) this.bossType = 0 @@ -116,7 +115,6 @@ end -- 黄四郎:好 function this.GoSurprisedLevel() local mapId = this.GetSurprisedLevelMapId() - LogGreen("下一惊喜层的ID是:"..mapId) this.isChangeLevel = true Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out, mapId, 1) this.bossType = 0 @@ -127,7 +125,6 @@ function this.GetSurprisedLevelMapId() if MapTrialManager.curTowerLevel < 10000 then MapTrialManager.curTowerLevel = MapTrialManager.curTowerLevel + 10000 end - LogRed("MapTrialManager.curTowerLevel"..MapTrialManager.curTowerLevel) local mId = 0 for mapId, _ in ConfigPairs(trailConfig) do if mapId >= MapTrialManager.curTowerLevel then @@ -135,7 +132,6 @@ function this.GetSurprisedLevelMapId() break end end - LogPink("trailConfig[mId].MapId"..trailConfig[mId].MapId) return trailConfig[mId].MapId end diff --git a/Assets/ManagedResources/~Lua/Modules/Map/View/MapMissionView.lua b/Assets/ManagedResources/~Lua/Modules/Map/View/MapMissionView.lua index 7ae44b5ac4..4d0bd22c02 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/View/MapMissionView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/View/MapMissionView.lua @@ -21,8 +21,8 @@ function this.InitComponent(gameObject, mapPanel) --this.btnSet = Util.GetGameObject(gameObject, "rightUp/btnSetting") -- 显示任务时间 - this.timeText = Util.GetGameObject(gameObject, "leftDown/timeRoot/Time"):GetComponent("Text") - this.timeRoot = Util.GetGameObject(gameObject, "leftDown/timeRoot") + -- this.timeText = Util.GetGameObject(gameObject, "leftDown/timeRoot/Time"):GetComponent("Text") + -- this.timeRoot = Util.GetGameObject(gameObject, "leftDown/timeRoot") -- 任务展开 this.btnExpand = Util.GetGameObject(gameObject, "TargetRoot/btnExpand") this.imgUp = Util.GetGameObject(gameObject, "TargetRoot/btnExpand/imgUp") @@ -114,7 +114,7 @@ end -- 初始化任务组件显示 function this.SetTargetShow() -- this.targetRoot:SetActive(CarbonManager.difficulty ~= 4) - this.timeRoot:SetActive(false) + -- this.timeRoot:SetActive(false) end -- 设置副本任务时间 @@ -125,7 +125,7 @@ function this.OnMissionTimeChange(time) if CarbonManager.difficulty ~= 2 then this.NormalShowTime(time) end - this.timeRoot:SetActive(true) + -- this.timeRoot:SetActive(true) end end @@ -137,7 +137,7 @@ function this.InitMissionState() -- 副本任务初始化 if isOpen == false then this.DragCtrl:SetActive(false) - this.timeText.text = "" + -- this.timeText.text = "" -- 初始化任务显示 this.InitComp() Log(Language[11306]) @@ -221,10 +221,10 @@ function this.InitCarbonData() if MapManager.curMapId == 100 then --序章特殊处理,默认不能跳过战斗 CarbonManager.isPassFight = false --this.btnSet:SetActive(false) - this.timeText.gameObject:SetActive(false) + -- this.timeText.gameObject:SetActive(false) else CarbonManager.isPassFight = true - this.timeText.gameObject:SetActive(true) + -- this.timeText.gameObject:SetActive(true) end end @@ -435,7 +435,7 @@ function this.NormalShowTime(time) newTime = time end - this.timeText.text = this.FormatTime(newTime) + -- this.timeText.text = this.FormatTime(newTime) local isTimeToFuckOut = false if time >= data.MapTime then