【福星高照】完成
parent
ee778776a1
commit
d3d363762b
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@ -33,14 +33,14 @@ function this.UpdataRewardData()
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if not ActData then return end
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Data.activityId = ActData.activityId
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Data.ActState = ActData.value
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LogPink("礼包状态:"..tostring(ActData.value))
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-- LogPink("礼包状态:"..tostring(ActData.value))
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Data.startTime = ActData.startTime
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table.sort(ActData.mission, function(a, b)
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return a.missionId < b.missionId
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end)
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for key, value in pairs(ActData.mission) do
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if Data.rewards[key] then
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LogGreen("key:"..tostring(key).." "..tostring(value.missionId).." "..tostring(value.state).." "..tostring(value.progress))
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-- LogGreen("key:"..tostring(key).." "..tostring(value.missionId).." "..tostring(value.state).." "..tostring(value.progress))
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Data.rewards[key].missionId = value.missionId
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Data.rewards[key].State = value.state
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Data.rewards[key].Progress = value.progress
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@ -58,12 +58,12 @@ function this.CheckRedPoint()
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if Data.ActState == 1 then
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for i = 1, #Data.rewards do
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if Data.rewards[i].State == 0 and Data.rewards[i].Progress <= GetTimeStamp() then
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LogBlue("Return true")
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-- LogBlue("Return true")
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return true
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end
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end
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end
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LogBlue("Return false")
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-- LogBlue("Return false")
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return false
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end
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@ -21,6 +21,7 @@ function FuXingGaoZhao:InitComponent()
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end
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end
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self.gift = ConfigManager.GetConfigDataByKey(ConfigName.StoreConfig,"Id",11001)
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
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end
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--绑定事件(用于子类重写)
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function FuXingGaoZhao:BindEvent()
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@ -68,6 +69,7 @@ end
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--界面打开时调用(用于子类重写)
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function FuXingGaoZhao:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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end
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-- 打开,重新打开时回调
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@ -152,6 +154,7 @@ function FuXingGaoZhao:OnDestroy()
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self.timer = nil
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end
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itemPreList={}
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SubUIManager.Close(self.UpView)
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end
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return FuXingGaoZhao
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