【主城】右侧伸缩条

dev_chengFeng
ZhangBiao 2021-05-25 18:21:52 +08:00
parent d09ff174d2
commit d41ba9f65d
3 changed files with 494 additions and 166 deletions

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m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
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View File

@ -27,8 +27,7 @@ local isFirstOpen = 0
--local isCanDragMsg = true
local supremHadSet = false
local isUpperMonthCardTimeShow = true
local activitys = {}--中部页签
local activitysRight = {}--右侧页签
local activitys = {}
local activityTabs = {}
local moveSceneList = {
@ -242,6 +241,7 @@ function this:InitComponent()
this.RightUp = Util.GetGameObject(self.gameObject, "RightUp")
this.RightUp.transform.localScale = Vector3.one * UIManager.adapterScale
this.RightUp2 = Util.GetGameObject(self.gameObject, "RightUp2")
this.RightUp2Grid = Util.GetGameObject(self.gameObject, "RightUp2/Ract2D/Grid")
this.jiantouObj=Util.GetGameObject(self.gameObject, "jiantouObj")
end
@ -705,7 +705,7 @@ function this.CreatActivity()
activityTabs[k] = {}
local root = this.RightUp
if v.ListType == 1 then
root = this.RightUp2
root = this.RightUp2Grid
end
activityTabs[k].go = newObjToParent(this.activityTabPrefab,root)
activityTabs[k].img = Util.GetGameObject(activityTabs[k].go, "icon"):GetComponent("Image")
@ -754,6 +754,57 @@ function this.CreatActivity()
end
end)
end
this.SetRightBarSize()
end
--设置右侧条
function this.SetRightBarSize()
local bgSize = Util.GetGameObject(this.RightUp2,"BG"):GetComponent("RectTransform")
local btn = Util.GetGameObject(this.RightUp2,"BG/Button")
local btnImg = Util.GetGameObject(this.RightUp2,"BG/Button"):GetComponent("RectTransform")
local rectSize = Util.GetGameObject(this.RightUp2,"Ract2D"):GetComponent("RectTransform")
local gridSize = this.RightUp2Grid :GetComponent("RectTransform")
local str = PlayerPrefs.GetInt(PlayerManager.uid.."MainRightBarSetting")
if not str or str == 0 then
bgSize.sizeDelta = Vector3.New(160,276,0)
rectSize.sizeDelta = Vector3.New(160,176,0)
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,-90))
else
bgSize.sizeDelta = gridSize.sizeDelta + Vector3.New(0,100,0)
rectSize.sizeDelta = gridSize.sizeDelta
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,90))
end
Util.AddOnceClick(btn.gameObject,function()
local str2 = PlayerPrefs.GetInt(PlayerManager.uid.."MainRightBarSetting")
if str2 == 0 then
PlayerPrefs.SetInt(PlayerManager.uid.."MainRightBarSetting",1)
--按钮旋转
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return -90 end),
DG.Tweening.Core.DOSetter_float(function (t)
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,t))
end), 90, 0.3):SetEase(Ease.Linear)
--底图拉伸
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 176 end),
DG.Tweening.Core.DOSetter_float(function (t)
rectSize.sizeDelta = Vector3.New(160,t,0)
bgSize.sizeDelta = Vector3.New(160,t + 100,0)
end), gridSize.sizeDelta.y, 0.3):SetEase(Ease.Linear)
else
PlayerPrefs.SetInt(PlayerManager.uid.."MainRightBarSetting",0)
--按钮旋转
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 90 end),
DG.Tweening.Core.DOSetter_float(function (t)
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,t))
end), -90, 0.3):SetEase(Ease.Linear)
--底图拉伸
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return gridSize.sizeDelta.y end),
DG.Tweening.Core.DOSetter_float(function (t)
rectSize.sizeDelta = Vector3.New(160,t,0)
bgSize.sizeDelta = Vector3.New(160,t + 100,0)
end), 176, 0.3):SetEase(Ease.Linear)
end
end)
end
function this:TabBtnAction(id,actType,data)