【十五日登录】特效+无尽副本编队问题
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@ -24,8 +24,6 @@ function FifteenDayGift:InitComponent()
|
|||
self.rewardGrid = Util.GetGameObject(self.gameObject,"Content/RewardGrid")
|
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self.effect1 = Util.GetGameObject(self.gameObject,"Content/UI_Effect_MianBan_15Day_DengLu")
|
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self.effect2 = Util.GetGameObject(self.gameObject,"Content/UI_Effect_MianBan_BaiZe_01")
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self.effect3 = Util.GetGameObject(self.gameObject,"Content/UI_Effect_MianBan_BaiZe_02")
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self.effect3:SetActive(false)
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self.effect2:SetActive(false)
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for i = 1, self.rewardGrid.transform.childCount do
|
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table.insert(itemList, self.rewardGrid.transform:GetChild(i - 1))
|
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|
|
@ -70,9 +68,7 @@ function FifteenDayGift:BindEvent()
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local thread=coroutine.start(function()
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self.effect2:SetActive(true)
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||||
coroutine.wait(4)
|
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self.effect3:SetActive(true)
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||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,nil,drop,nil,nil,function ()
|
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self.effect3:SetActive(false)
|
||||
self.effect2:SetActive(false)
|
||||
func(drop)
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||||
end)
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|
@ -99,7 +95,6 @@ end
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function FifteenDayGift:OnSortingOrderChange()
|
||||
Util.AddParticleSortLayer(self.effect1, self.sortingOrder - sortingOrder)
|
||||
Util.AddParticleSortLayer(self.effect2, self.sortingOrder - sortingOrder)
|
||||
Util.AddParticleSortLayer(self.effect3, self.sortingOrder - sortingOrder)
|
||||
sortingOrder = self.sortingOrder
|
||||
end
|
||||
|
||||
|
|
@ -133,7 +128,6 @@ function FifteenDayGift:SetReward()
|
|||
end
|
||||
|
||||
function FifteenDayGift:SetSingleReward(sData,go,index)
|
||||
-- LogPink("index:"..tostring(index).." sData.Progress:"..tostring(sData.Progress).." sData.State:"..tostring(sData.State))
|
||||
local front = Util.GetGameObject(go,"front")
|
||||
local name = Util.GetGameObject(front,"name"):GetComponent("Text")
|
||||
local icon = Util.GetGameObject(front,"icon"):GetComponent("Image")
|
||||
|
|
|
|||
|
|
@ -258,13 +258,13 @@ end
|
|||
--获取所有英雄信息
|
||||
function this.GetAllHeroDatas(_lvLimit)
|
||||
local lvLimit = 0
|
||||
local allUpZhenHeroList = FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
-- local allUpZhenHeroList = FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_ENDLESS_MAP)
|
||||
if _lvLimit then
|
||||
lvLimit = _lvLimit
|
||||
end
|
||||
local heros = {}
|
||||
for i, v in pairs(heroDatas) do
|
||||
if v.lv >= lvLimit or allUpZhenHeroList[v.dynamicId] then
|
||||
if v.lv >= lvLimit then-- or allUpZhenHeroList[v.dynamicId] then
|
||||
table.insert(heros, v)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -88,6 +88,7 @@ function this:InitComponent()
|
|||
--十五日登录
|
||||
this.fgBtn=Util.GetGameObject(self.gameObject,"LeftUp/FifteenDayGift")
|
||||
this.rpFifteenDayGift = Util.GetGameObject(this.fgBtn,"redPoint")
|
||||
this.rpFifteenDayEffect = Util.GetGameObject(this.fgBtn,"UI_Effect_DengLu15Day_YuanKuang")
|
||||
|
||||
---------------topRightPart----------------
|
||||
-- 邮件
|
||||
|
|
@ -622,6 +623,7 @@ function this:OnSortingOrderChange()
|
|||
Util.AddParticleSortLayer(Util.GetGameObject(this.decorateRoot, "effect"), self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.sgEffect[1], self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.sgEffect[2], self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.rpFifteenDayEffect, self.sortingOrder - orginLayer)
|
||||
orginLayer = self.sortingOrder
|
||||
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||||
|
||||
|
|
@ -1327,6 +1329,7 @@ function this.RefreshEightGiftPreview()
|
|||
end
|
||||
--十五日
|
||||
this.fgBtn:SetActive(FifteenDayGiftManager.CheckActOpen())
|
||||
this.rpFifteenDayEffect:SetActive(FifteenDayGiftManager.CheckActOpen())
|
||||
end
|
||||
|
||||
-- 七日登陆奖励预览
|
||||
|
|
|
|||
Loading…
Reference in New Issue