Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
d43d4970e7
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@ -240,6 +240,11 @@ end
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--打开面板
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function UIManager.OpenPanel(id, ...)
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-- 如果是
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if id == UIName.BattlePanel and this.IsOpen(UIName.BattlePanel) then
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LogError("战斗界面重复打开!!")
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return
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end
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return UIManager.GetPanel(id, true, nil, ...)
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end
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@ -204,7 +204,7 @@ function RoleView.New(go, role, position, root)
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instance.rageSlider = Util.GetGameObject(go, "rageProgress/rage"):GetComponent("Image")
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instance.rageText = Util.GetGameObject(go, "rageProgress/Text"):GetComponent("Text")
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instance.effect_rage = Util.GetGameObject(go, "rageProgress/effect")
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instance.effect_dead:SetActive(instance.role.Rage >= 4)
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instance.effect_rage:SetActive(instance.role.Rage >= 4)
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instance.rageSlider.fillAmount = instance.role.Rage / 4
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instance.rageText.gameObject:SetActive(false)
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instance.rageText.text = ""
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@ -800,7 +800,10 @@ function RoleView:OnSkillCast(skill)
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if self.rlgTween3 then self.rlgTween3:Kill() end
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self.rlgTween3 = self.RoleLiveGO.transform:DOLocalMove(Vector3.New(self.outOffset[1], self.outOffset[2] - 220, 0), 0.3, false):SetEase(Ease.OutSine)
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if self.liveRender then
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self.liveRender.transform:SetParent(Util.GetGameObject(self.GameObject, "Mask2").transform)
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local mask2 = Util.GetGameObject(self.GameObject, "Mask2")
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if mask2 then
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self.liveRender.transform:SetParent(mask2.transform)
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end
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end
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local cardRenderMat = self.liveRender.material
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cardRenderMat:SetInt("_IsMask", 0)
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@ -248,21 +248,21 @@ function this.SetData(root, data, ldata)
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goBtnText.text=Language[10334]
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goBtnImage.sprite=Util.LoadSprite("s_slbz_1anniuhuangse")
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power.text = _power--string.format(Language[10335], _power)
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power.transform.gameObject:SetActive(true)
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power.transform.parent.gameObject:SetActive(true)
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if CarbonManager.IsDailyCarbonPass(data.Id) then
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type=2
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goBtnText.text=Language[10336]
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goBtnImage.sprite=Util.LoadSprite("s_slbz_1anniuhuise")
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tip.text=Language[10337]
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tip.gameObject:SetActive(true)
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power.transform.gameObject:SetActive(false)
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power.transform.parent.gameObject:SetActive(false)
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end
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else
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type=0
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power.text = _power --string.format(Language[10338], _power)
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goBtnText.text=Language[10339]
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tip.gameObject:SetActive(false)
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power.transform.gameObject:SetActive(true)
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power.transform.parent.gameObject:SetActive(true)
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end
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power.color = PlayerManager.maxForce >= _power and UIColor.WRITE or UIColor.RED
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@ -85,7 +85,7 @@ function Expert:OnShowData(index)
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if globalActive and globalActive.OpenRanking == 1 then
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this.rewardBtn:SetActive(true)
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this.sortBtn:SetActive(true)
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Util.AddClick(this.sortBtn, function()
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Util.AddOnceClick(this.sortBtn, function()
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LogGreen("index "..index)
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if index == 13 then
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[5])
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@ -23,7 +23,7 @@ function FirstRechargePanel:InitComponent()
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self.frame = Util.GetGameObject(self.transform, "frame")
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self.closeBtn = Util.GetGameObject(self.transform, "closeBtn")
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self.heroPreviewBtn = Util.GetGameObject(self.transform, "frame/heroPreviewBtn")
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self.tenProBtn = Util.GetGameObject(self.transform, "frame/tenProBtn")
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self.tenProBtn = Util.GetGameObject(self.transform, "frame/bg_live/tenProBtn")
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self.stageImage6 = Util.GetGameObject(self.transform, "frame/stageImage/Image")
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self.stageImage100 = Util.GetGameObject(self.transform, "frame/stageImage/Image (1)")
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--topPart
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@ -59,9 +59,9 @@ function RoleTalismanPanelV2:BindEvent()
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Util.AddClick(this.backBtn, function()
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local teamHero=FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_NORMAL)
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--PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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if RoleInfoPanel.RefreshHeroDatas then
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RoleInfoPanel:RefreshHeroDatas(curHeroData,HeroManager.GetAllHeroDatas(),teamHero[curHeroData.dynamicId]~=nil)
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end
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-- if RoleInfoPanel.RefreshHeroDatas then
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-- RoleInfoPanel:RefreshHeroDatas(curHeroData,HeroManager.GetAllHeroDatas(),teamHero[curHeroData.dynamicId]~=nil)
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-- end
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self:ClosePanel()
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end)
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--帮助按钮
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@ -13,10 +13,10 @@ this.curAreaID = 0
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local lastResName
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local lastLive2d
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--- 男主立绘
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this.boyRes = "live2d_c_gt_0001"
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this.boyRes = "live2d_npc_boy"
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--- 女主立绘
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this.bitchRes = "live2d_c_bmf_0004"
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this.bitchRes = "live2d_npc_girl"
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function this.Initialize()
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