修复新人物资源导致的报错

dev_chengFeng
gaoxin 2020-08-24 17:43:28 +08:00
parent b1f7318f11
commit d4530f6ccf
3 changed files with 22 additions and 22 deletions

View File

@ -24,7 +24,7 @@ Transform:
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m_Children:
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View File

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View File

@ -30,7 +30,7 @@ function MainPlayerView.New(isSelf, root, rect, pos)
instance.NameText.text = PlayerManager.nickName
npc = ConfigManager.GetConfigDataByKey(ConfigName.PlayerRole, "Role", sex).LiveAnimName
scale = sex == ROLE_SEX.BOY and 1 or 0.5
scale = sex == ROLE_SEX.BOY and 4 or 2
instance.NpcGO = poolManager:LoadAsset(npc, PoolManager.AssetType.GameObject)
if not instance.NpcGO then
@ -39,9 +39,9 @@ function MainPlayerView.New(isSelf, root, rect, pos)
instance.NpcGO:SetActive(true)
instance.NpcGO.transform:SetParent(instance.roleRootTran)
instance.NpcGO.transform.localPosition = Vector3.zero
instance.NpcGO.transform.localScale = Vector3.one * 1.3 * scale
instance.NpcGO.transform.localScale = Vector3.one * 0.00375 * scale
instance.NpcGO.name = "npc"
instance.SkeletonGraphic = Util.GetGameObject(instance.leader, "roleRoot/npc"):GetComponent("SkeletonAnimation")
instance.SkeletonGraphic = instance.NpcGO:GetComponent("SkeletonGraphic")
instance.SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
instance.SkeletonGraphic.transform.localEulerAngles = Vector3.zero