【灵兽抽卡】 开坑
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outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 3f44843fef0c43248bf928467f7b54ec
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: TagButtonAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
After Width: | Height: | Size: 24 KiB |
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 79d393049ad16a643b4349ec646d9eeb
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: d8357a563d8f552499d0a5c481e19d93
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: TagButtonAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
After Width: | Height: | Size: 22 KiB |
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: add5a59d72c6133408a05f83c3cec2af
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 166fe0794dcc5d44997d1aefc17821da
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: TagButtonAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -67,48 +67,53 @@ local tabs = {
|
|||
default = "s_shenyitianjiang_anniu_02", lock = "s_shenyitianjiang_anniu_02", select = "s_shenyitianjiang_anniu_01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.ShenYiTianJiang
|
||||
},
|
||||
[16] = { --珍奇礼包
|
||||
[16] = { --灵兽宝阁
|
||||
default = "l_lingshou_lingshoubaogeanniu02", lock = "l_lingshou_lingshoubaogeanniu02", select = "l_lingshou_lingshoubaogeanniu01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.FindFairy
|
||||
},
|
||||
[17] = { --珍奇礼包
|
||||
default = "z_zhenqibaoge_anniu_02", lock = "z_zhenqibaoge_anniu_02", select = "z_zhenqibaoge_anniu_01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_Treasure
|
||||
},
|
||||
[17] = { --累计充值 一天一刷
|
||||
[18] = { --累计充值 一天一刷
|
||||
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
|
||||
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.AccumulativeRechargeExper
|
||||
},
|
||||
[18] = { --累计充值 一周一刷
|
||||
[19] = { --累计充值 一周一刷
|
||||
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
|
||||
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_recharge
|
||||
},
|
||||
[19] = { --限时商市
|
||||
[20] = { --限时商市
|
||||
default = "x_xianshishangshi_anniu_02", lock = "x_xianshishangshi_anniu_02", select = "x_xianshishangshi_anniu_01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_TimeLimitShop
|
||||
},
|
||||
[20] = { --限时兑换
|
||||
[21] = { --限时兑换
|
||||
default = "r_xianshiduihuan_anniu_01", lock = "r_xianshiduihuan_anniu_01", select = "r_xianshiduihuan_anniu",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.LimitExchange
|
||||
},
|
||||
}
|
||||
local _PageInfo = {--后期可以做成tableInsert,icon名字都去读表
|
||||
[1] = 1,
|
||||
[2] = 1,
|
||||
[3] = 1,
|
||||
[4] = 1,
|
||||
[5] = 1,
|
||||
[6] = 1,
|
||||
[7] = 1,
|
||||
[8] = 1,
|
||||
[1] = 1,--第二周 破阵诛仙
|
||||
[2] = 1,--第三周 勇冠三军
|
||||
[3] = 1,--第四周 叱咤风云
|
||||
[4] = 1,--第五周 丹心碧血
|
||||
[5] = 1,--第六周 势不可挡
|
||||
[6] = 1,--第七周 勇往直前
|
||||
[7] = 1,--第八周 运筹帷幄
|
||||
[8] = 1,--第九周 移山倒海
|
||||
[9] = 1,
|
||||
[10] = 1,
|
||||
[11] = 2,
|
||||
[11] = 2,--社稷大典
|
||||
[12] = 9,--易经宝库
|
||||
[13] = 3,
|
||||
[14] = 4,
|
||||
[13] = 3,--限时召唤
|
||||
[14] = 4,--乾坤宝盒
|
||||
[15] = 10,--神衣天降
|
||||
[16] = 5,
|
||||
[17] = 6,
|
||||
[18] = 6,
|
||||
[19] = 7,
|
||||
[20] = 8,
|
||||
[16] = 11,--灵兽宝阁
|
||||
[17] = 5,--珍奇宝阁
|
||||
[18] = 6,--累计充值 一天一刷
|
||||
[19] = 6,--累计充值 一周一刷
|
||||
[20] = 7,--限时商市
|
||||
[21] = 8,--限时兑换
|
||||
}
|
||||
|
||||
local TimeLimitedCall = require("Modules/DynamicActivity/TimeLimitedCall")
|
||||
|
@ -121,6 +126,7 @@ local SheJiDaDian=require("Modules/DynamicActivity/SheJiDaDian")
|
|||
local XianShiDuiHuan=require("Modules/Expert/DynamicActivityExChange")
|
||||
local YiJingBaoKu=require("Modules/DynamicActivity/YiJingBaoKu")
|
||||
local ShengYiTianJiang = require("Modules/DynamicActivity/ShengYiTianJiang")
|
||||
local LingShouBaoGe = require("Modules/DynamicActivity/LingShouBaoGe")
|
||||
--初始化组件(用于子类重写)
|
||||
function DynamicActivityPanel:InitComponent()
|
||||
orginLayer = 0
|
||||
|
@ -139,6 +145,7 @@ function DynamicActivityPanel:InitComponent()
|
|||
[8] = XianShiDuiHuan.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_7")),
|
||||
[9] = YiJingBaoKu.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_9")),
|
||||
[10] = ShengYiTianJiang.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_10")),
|
||||
[11] = LingShouBaoGe.new(self, Util.GetGameObject(self.transform, "bg/pageContent/page_11")),
|
||||
}
|
||||
|
||||
-- 上部货币显示
|
||||
|
|
|
@ -0,0 +1,339 @@
|
|||
local LingShouBaoGe= quick_class("LingShouBaoGe")
|
||||
local this = LingShouBaoGe
|
||||
local ActivityDetail = require("Modules/DynamicActivity/ActivityDetail")--活动详情
|
||||
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
|
||||
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
||||
|
||||
local activityId = 0
|
||||
local singleRecruit = nil
|
||||
local tenRecruit = nil
|
||||
local sortingOrder = 0
|
||||
local parent
|
||||
--按钮类型
|
||||
local bType={
|
||||
Btn1=1,
|
||||
Btn10=2
|
||||
}
|
||||
|
||||
function LingShouBaoGe:ctor(mainPanel, gameObject)
|
||||
this.mainPanel = mainPanel
|
||||
this.gameObject = gameObject
|
||||
this:InitComponent(gameObject)
|
||||
this:BindEvent()
|
||||
|
||||
end
|
||||
function LingShouBaoGe:InitComponent(gameObject)
|
||||
this.helpBtn = Util.GetGameObject(this.gameObject,"help")
|
||||
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
|
||||
|
||||
this.priview = Util.GetGameObject(this.gameObject,"priview")
|
||||
this.detailBtn = Util.GetGameObject(this.gameObject,"detailBtn")
|
||||
|
||||
this.upper=Util.GetGameObject(this.gameObject,"times"):GetComponent("Text") ---召唤上限
|
||||
|
||||
this.detail= Util.GetGameObject(this.gameObject, "detail")
|
||||
this.detail.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
function LingShouBaoGe:BindEvent()
|
||||
|
||||
Util.AddClick(this.helpBtn, function()
|
||||
LogYellow("帮助按钮")
|
||||
-- UIManager.OpenPanel(UIName.HelpPopup,activityType[activityId].helptype,this.helpPosition.x,this.helpPosition.y)
|
||||
end)
|
||||
-- Util.AddClick(this.detailBtn, function()
|
||||
-- ActivityDetail.new(this.detail,3)
|
||||
-- end)
|
||||
|
||||
-- Util.AddClick(this.preview, function()
|
||||
-- local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1001)
|
||||
-- local testFightData = {
|
||||
-- fightData = loadstring("return "..fb.FightData)(),
|
||||
-- fightSeed = fb.TimeSeed,
|
||||
-- fightType = 0,
|
||||
-- maxRound = 20
|
||||
-- }
|
||||
-- UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
|
||||
-- end)
|
||||
end
|
||||
|
||||
function LingShouBaoGe:OnShow(_sortingOrder,_parent)
|
||||
parent = _parent
|
||||
sortingOrder = _sortingOrder
|
||||
this.gameObject:SetActive(true)
|
||||
|
||||
activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
|
||||
local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
|
||||
singleRecruit = array[1]
|
||||
tenRecruit = array[2]
|
||||
|
||||
this:refreshBtnShow()--刷新按钮显示
|
||||
|
||||
this:timeCountDown()--时间
|
||||
end
|
||||
|
||||
function LingShouBaoGe:RefreshNextLevelReward()
|
||||
local curLvstate = 0
|
||||
local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy)
|
||||
local curTimes = 0
|
||||
local data1 = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId) --通过活动id获取阶段任务
|
||||
local rewarditem
|
||||
for n,m in ipairs(data1) do
|
||||
curTimes,curLvstate = this:GetMissionStateById(m.Id,activityId)
|
||||
if(curTimes>=m.Values[1][1]) then
|
||||
if curLvstate==0 then
|
||||
curLvstate=0
|
||||
curLv=m.Id
|
||||
rewarditem=m
|
||||
break
|
||||
end
|
||||
else
|
||||
curLvstate=2
|
||||
curLv=m.Id
|
||||
rewarditem=m
|
||||
break
|
||||
end
|
||||
end
|
||||
--所有任务都已完成
|
||||
if not rewarditem then
|
||||
curLvstate = -1
|
||||
rewarditem = data1[#data1]
|
||||
curLv=data1[#data1].Id
|
||||
end
|
||||
OperatingManager.TimeLimitedTimes = curTimes
|
||||
if not itemView then
|
||||
itemView= SubUIManager.Open(SubUIConfig.ItemView,this.nextReward.transform)
|
||||
end
|
||||
itemView:OnOpen(false, {rewarditem.Reward[1][1],rewarditem.Reward[1][2]}, 0.73, false)
|
||||
itemView.gameObject:SetActive(true)
|
||||
Util.GetGameObject(itemView.gameObject,"item/frame"):GetComponent("Button").enabled=false
|
||||
if (curLvstate==0) then
|
||||
-- this.slider.gameObject:SetActive(false)\
|
||||
local temp = curTimes <= rewarditem.Values[1][1] and curTimes or rewarditem.Values[1][1]
|
||||
Util.GetGameObject(this.slider.gameObject,"Text"):GetComponent("Text").text=temp.."/"..rewarditem.Values[1][1]
|
||||
this.slider.value=temp /rewarditem.Values[1][1]
|
||||
local vec=this.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
|
||||
vec.y=22.4
|
||||
this.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D=vec
|
||||
this.sliderText.text=Language[12183]
|
||||
this.sliderText.fontSize=26
|
||||
Util.AddOnceClick(this.getBtn,function()
|
||||
NetManager.GetActivityRewardRequest(curLv, activityId,
|
||||
function(respond)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, respond, 1)
|
||||
this:RefreshNextLevelReward()
|
||||
this:RefreshGetHeroTimes()
|
||||
end)
|
||||
end)
|
||||
this.effect.gameObject:SetActive(true)
|
||||
elseif (curLvstate==-1) then
|
||||
this.slider.value=1
|
||||
Util.GetGameObject(this.slider.gameObject,"Text"):GetComponent("Text").text="300/300"
|
||||
this.sliderText.text=Language[12322]
|
||||
Util.AddOnceClick(this.getBtn,function()
|
||||
RewardPreview.new(this.reward)
|
||||
end)
|
||||
else
|
||||
this.slider.gameObject:SetActive(true)
|
||||
Util.GetGameObject(this.slider.gameObject,"Text"):GetComponent("Text").text=curTimes.."/"..rewarditem.Values[1][1]
|
||||
local vec=this.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
|
||||
vec.y=22.4
|
||||
this.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D = vec
|
||||
this.sliderText.text=Language[12184]..curTimes.."/"..rewarditem.Values[1][1]
|
||||
this.sliderText.fontSize=26
|
||||
this.slider.value=curTimes/rewarditem.Values[1][1]
|
||||
this.effect.gameObject:SetActive(false)
|
||||
Util.AddOnceClick(this.getBtn,function()
|
||||
RewardPreview.new(this.reward)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
local reMaintimes = info.value
|
||||
--LogBlue("reMaintimes:"..reMaintimes)
|
||||
--LogGreen("singleRecruit.MergePool:"..singleRecruit.MergePool)
|
||||
local totalTimes = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool).Count
|
||||
reMaintimes = totalTimes - reMaintimes
|
||||
if reMaintimes == 0 then
|
||||
reMaintimes = totalTimes
|
||||
end
|
||||
|
||||
this.recruitTimesUpdate.text = string.format(Language[12229],reMaintimes)
|
||||
|
||||
local timeDown = info.endTime - PlayerManager.serverTime
|
||||
this.recruitTimeUpdate.text = string.format(Language[12230]..this:TimeToDHMS(timeDown))
|
||||
Timer.New(function()
|
||||
if timeDown < 1 then
|
||||
this.recruitTimeUpdate.text = string.format(Language[12230]..this:TimeToDHMS(0))
|
||||
else
|
||||
timeDown = timeDown - 1
|
||||
this.recruitTimeUpdate.text = string.format(Language[12230]..this:TimeToDHMS(timeDown))
|
||||
end
|
||||
end, 1, -1, true):Start()
|
||||
end
|
||||
--- 将一段时间转换为天时分秒
|
||||
function LingShouBaoGe:TimeToDHMS(second)
|
||||
local day = math.floor(second / (24 * 3600))
|
||||
local minute = math.floor(second / 60) % 60
|
||||
local sec = math.floor(second % 60)
|
||||
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
|
||||
if day <= 0 and hour <= 0 then
|
||||
return string.format(Language[12231],minute, sec)
|
||||
else
|
||||
return string.format(Language[12232],day, hour)
|
||||
end
|
||||
end
|
||||
|
||||
function LingShouBaoGe:GetMissionStateById(num,activityId)
|
||||
local mission= ActivityGiftManager.GetActivityInfo(activityId,num) --从后端获取到的阶段数据
|
||||
return mission.progress,mission.state
|
||||
end
|
||||
|
||||
--刷新剩余次数
|
||||
function LingShouBaoGe:RefreshGetHeroTimes()
|
||||
local freeTimesId=lotterySetting[singleRecruit.Id].FreeTimes
|
||||
local maxtimesId=lotterySetting[singleRecruit.Id].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
|
||||
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
||||
this.upper.text= Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限
|
||||
this.timeupdate.gameObject:SetActive(true)
|
||||
local freeTime= 0
|
||||
if freeTimesId>0 then
|
||||
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
||||
RecruitManager.freeUseTimeList[freeTimesId]=freeTime
|
||||
end
|
||||
--按钮赋值
|
||||
for n, m in ipairs(btns) do
|
||||
local btn=Util.GetGameObject(this.gameObject,m.name)
|
||||
local redPot=Util.GetGameObject(btn.gameObject,"redPoint")
|
||||
local info=Util.GetGameObject(btn.gameObject,"layout/Text"):GetComponent("Text")
|
||||
local icon=Util.GetGameObject(btn.gameObject,"layout/icon"):GetComponent("Image")
|
||||
local num=Util.GetGameObject(btn.gameObject,"layout/num"):GetComponent("Text")
|
||||
|
||||
--存在免费次数 并且 免费>=1 并且是1按钮
|
||||
local isFree=freeTime and freeTime >= 1 and n==bType.Btn1
|
||||
redPot.gameObject:SetActive(isFree)
|
||||
icon.gameObject:SetActive(not isFree)
|
||||
num.gameObject:SetActive(not isFree)
|
||||
if n==bType.Btn1 and isFree then
|
||||
this.timeupdate.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
local itemId=0
|
||||
local itemNum=0
|
||||
local type = 0
|
||||
if n==bType.Btn1 then
|
||||
type = singleRecruit.Id
|
||||
else
|
||||
type = tenRecruit.Id
|
||||
end
|
||||
local d=RecruitManager.GetExpendData(type)
|
||||
if(isFree) then
|
||||
info.text=Language[11759]
|
||||
else
|
||||
itemId=d[1]
|
||||
itemNum=d[2]
|
||||
icon.sprite=Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
|
||||
info.text=m.isInfo
|
||||
num.text= tostring(itemNum)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(btn,function()
|
||||
if not isFree then
|
||||
if BagManager.GetItemCountById(itemId)<d[2] then
|
||||
PopupTipPanel.ShowTip(itemConfig[itemId].Name..Language[10492])
|
||||
return
|
||||
end
|
||||
end
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen)
|
||||
if n==bType.Btn1 then
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip(Language[11760])
|
||||
return
|
||||
end
|
||||
local recruitOne = function()
|
||||
RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],singleRecruit.Id,bType.Btn1)
|
||||
CheckRedPointStatus(RedPointType.TimeLimited)
|
||||
end,freeTimesId)
|
||||
end
|
||||
if state==0 and d[1] == 16 and not isFree then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,singleRecruit.Id,recruitOne)
|
||||
else
|
||||
recruitOne()
|
||||
end
|
||||
|
||||
elseif n==bType.Btn10 then
|
||||
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
|
||||
PopupTipPanel.ShowTip(Language[11760])
|
||||
return
|
||||
end
|
||||
local recruitTen = function()
|
||||
RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, tenRecruit.Id,bType.Btn10)
|
||||
CheckRedPointStatus(RedPointType.TimeLimited)
|
||||
end,freeTimesId)
|
||||
end
|
||||
if state==0 and d[1] ==16 and not isFree then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,tenRecruit.Id,recruitTen)
|
||||
else
|
||||
recruitTen()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--刷新时间
|
||||
function LingShouBaoGe:TimeCountDown()
|
||||
if this.timer then
|
||||
this.timer:Stop()
|
||||
this.timer = nil
|
||||
end
|
||||
local timeDown=CalculateSecondsNowTo_N_OClock(5)--ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.FindFairy)
|
||||
this.timeupdate.text = TimeToHMS(timeDown)..Language[12200]
|
||||
this.timer = Timer.New(function()
|
||||
if timeDown < 1 then
|
||||
this.timer:Stop()
|
||||
this.timer = nil
|
||||
parent:ClosePanel()
|
||||
return
|
||||
end
|
||||
timeDown = timeDown - 1
|
||||
this.timeupdate.text = TimeToHMS(timeDown)..Language[12200]
|
||||
end, 1, -1, true)
|
||||
this.timer:Start()
|
||||
end
|
||||
|
||||
function LingShouBaoGe:OnHide()
|
||||
this.gameObject:SetActive(false)
|
||||
this.detail.gameObject:SetActive(false)
|
||||
this.reward.gameObject:SetActive(false)
|
||||
if this.timer then
|
||||
this.timer:Stop()
|
||||
this.timer = nil
|
||||
end
|
||||
end
|
||||
|
||||
function LingShouBaoGe:OnDestroy()
|
||||
ActivityDetail.OnDestroy()
|
||||
RewardPreview.OnDestroy()
|
||||
if itemView then
|
||||
SubUIManager.Close(itemView)
|
||||
itemView=nil
|
||||
end
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function LingShouBaoGe:AddListener()
|
||||
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function LingShouBaoGe:RemoveListener()
|
||||
|
||||
end
|
||||
|
||||
return LingShouBaoGe
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e242728feeff84c429e6c008ea480d64
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
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