From d4a6bfdda2f66df82166e6cc908562caeecd9a55 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Wed, 18 May 2022 20:00:57 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E7=A5=9E=E5=B0=86=E6=8E=92=E7=89=88?= =?UTF-8?q?=E4=BC=98=E5=8C=96=E3=80=91=3D=3D=3D=3D=3D=3D=3D=3D=E7=A5=9E?= =?UTF-8?q?=E5=B0=86=E4=BF=A1=E6=81=AF=E7=95=8C=E9=9D=A2=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/Popup/RoleGetInfoPopup.prefab | 1662 +++++- .../Prefabs/UI/Popup/RoleInfoPopup.prefab | 3076 ++++++++++- .../Prefabs/UI/RoleInfo/RoleInfoLayout.prefab | 4556 ++++++++++++++++- .../Prefabs/UI/RoleInfo/RoleInfoPanel.prefab | 740 ++- .../~Lua/Common/functions.lua | 15 +- .../~Lua/Modules/Hero/HeroManager.lua | 52 +- .../~Lua/Modules/Popup/RoleGetInfoPopup.lua | 11 +- .../~Lua/Modules/Popup/RoleInfoPopup.lua | 83 +- .../~Lua/Modules/Popup/SkillInfoPopup.lua | 9 +- .../~Lua/Modules/RoleInfo/RoleInfoLayout.lua | 69 +- .../~Lua/Modules/RoleInfo/RoleInfoPanel.lua | 38 + 11 files changed, 10105 insertions(+), 206 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab index 210b8ba4ad..cc3089b6d3 100644 --- a/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab @@ -108,9 +108,9 @@ RectTransform: m_Father: {fileID: 224091060122622896} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - 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if list[i][2]<=heroRankUp.Id then - table.insert(aaa,list[i]) + local id=list[i][2] + if id<=heroRankUp.Id then + --table.insert(aaa,list[i]) + -- if skillList[id] then + -- skillList[id]= + -- else + + -- end + skillList[id]=list[i] end end + for key, value in pairs(skillList) do + table.insert(aaa,value) + end end return aaa end diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index efce9a3b0c..88cc9347cb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -832,6 +832,7 @@ function this.GetUpStarHeroListData(heroRankUpGroupId, heroData) local needHeroListData = {} --0 没有 1 有满足条件单位英雄 needHeroListData = {} + --LogError("groupid=="..heroRankUpGroupId.." heroData.dynamicId=="..heroData.dynamicId) local heroRankUpGroup = heroRankUpGroup[heroRankUpGroupId] for i, v in pairs(heroDatas) do if v.dynamicId == heroData.dynamicId then --自己筛掉 @@ -924,6 +925,7 @@ function this.GetUpStarHeroListData(heroRankUpGroupId, heroData) for i = 1, haveNum do local v = {} v.id = itemId + -- LogError("items++") table.insert(canSeleItemIds,itemId) end end @@ -2465,7 +2467,55 @@ function this.GetCurHeroSidAndCurStarAllSkillDatas(sid, star) return allSkillDatas end - +function this.GetCurHeroSidAndCurStarAllSkillDatas2(sid, star) + local allSkillDatas = {} + local skillIndex = 1 + local curHeroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, sid) + if curHeroConfig.OpenSkillRules then + for i = 1, #curHeroConfig.OpenSkillRules do + if curHeroConfig.OpenSkillRules[i][1] == star then + local heroSkill = {} + heroSkill.isOpen=false + heroSkill.needStar=1 + heroSkill.skillId = curHeroConfig.OpenSkillRules[i][2] + heroSkill.skillConfig = skillConfig[heroSkill.skillId] + allSkillDatas[skillIndex] = heroSkill + skillIndex = skillIndex + 1 + end + end + end + local OpenPassiveSkillRules = star >= this.awakeNextStarIndex and curHeroConfig.Awaken or curHeroConfig.OpenPassiveSkillRules + if OpenPassiveSkillRules then + local list={} + for i = 1, #OpenPassiveSkillRules do + if OpenPassiveSkillRules[i][1] <= star then + local heroSkill = {} + heroSkill.skillId = OpenPassiveSkillRules[i][3] + local index=OpenPassiveSkillRules[i][2] + heroSkill.skillConfig = passiveSkillConfig[heroSkill.skillId] + if heroSkill.skillConfig and heroSkill.skillConfig.Icon and heroSkill.skillConfig.Icon~=0 then + if heroRankUpConfig[index].OpenStar>star then + heroSkill.isOpen=true + else + heroSkill.isOpen=false + end + heroSkill.needStar=heroRankUpConfig[index].OpenStar + if list[index] then + allSkillDatas[skillIndex] = heroSkill + else + allSkillDatas[skillIndex] = heroSkill + skillIndex = skillIndex + 1 + list[index]=1 + end + --LogError("index=="..index.." limitstar=="..heroRankUpConfig[index].OpenStar.." star=="..star) + + end + + end + end + end + return allSkillDatas +end function this.GetCurHeroSkillDatasAndEquip(sid, star) local allSkillDatas = {} local skillIndex = 1 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua index 0abe422ce2..1fd178bd29 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua @@ -153,7 +153,7 @@ function RoleGetInfoPopup:OnOpen(...) end end function RoleGetInfoPopup:OnShow() - allSkillDatas = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas(heroSId,heroStar) + allSkillDatas = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(heroSId,10) local heroSData=ConfigManager.GetConfigData(ConfigName.HeroConfig, heroSId) if isGet then this.GetShowPanelData() @@ -179,21 +179,24 @@ function RoleGetInfoPopup:OnShow() if heroSData.OpenPassiveSkillRules == nil and heroSData.EquipTalismana==nil then Util.GetGameObject(self.transform,"RoleInfo/Panel/Skill"):GetComponent("LayoutElement").minWidth=500 Util.GetGameObject(self.transform,"RoleInfo/Panel/Skill/skill"):GetComponent("GridLayoutGroup").startAxis=0 - self.skillName.transform:DOAnchorPos(Vector3.New(230,158,0),0) + --self.skillName.transform:DOAnchorPos(Vector3.New(230,158,0),0) else Util.GetGameObject(self.transform,"RoleInfo/Panel/Skill"):GetComponent("LayoutElement").minWidth=150 Util.GetGameObject(self.transform,"RoleInfo/Panel/Skill/skill"):GetComponent("GridLayoutGroup").startAxis=1 - self.skillName.transform:DOAnchorPos(Vector3.New(90,158,0),0) + -- self.skillName.transform:DOAnchorPos(Vector3.New(90,158,0),0) end --技能点击特殊处理 this.selsectSkillImage:SetActive(false) this.skillGrid:GetComponent("Canvas").sortingOrder = self.sortingOrder + 1 local triggerCallBack - local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas(heroSData.Id,heroSData.Star) + local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(heroSData.Id,10) for i = 1, this.skillGrid.transform.childCount do this.skillGrid.transform:GetChild(i-1).gameObject:SetActive(false) end + LogError("skill len=="..#skillList) + local passList=GetPassiveByMaxStar(heroSData,heroSData.OpenPassiveSkillRules) + LogError("pass len=="..#passList) for i = 1, #skillList do if skillList[i] and skillList[i].skillConfig and GetLanguageStrById(skillList[i].skillConfig.Name) then local go = this.skillGrid.transform:GetChild(i-1).gameObject diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua index eb20635ead..350898a8c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua @@ -84,6 +84,11 @@ function RoleInfoPopup:InitComponent() this.godPrintGrid = Util.GetGameObject(this.godPrintInfo, "Grid") this.godPrintPre=Util.GetGameObject(this.godPrintGrid,"SoulPrintPre") + --技能 + this.skillInfo = Util.GetGameObject(self.transform, "Panel/Scroll View/Viewport/Content/skillInfo") + this.skillGrid = Util.GetGameObject(this.skillInfo, "Grid") + this.skillPre=Util.GetGameObject(this.godPrintGrid,"S1") + this.shenhunList = {} this.shenhunRoot = Util.GetGameObject(this.roleInfo1,"shenhun") for i = 1,5 do @@ -221,6 +226,7 @@ function RoleInfoPopup:OnShow() this.EquipInfo() this.SoulPrintInfo() this.GodPrintInfo() + this.SkillInfo() end --界面关闭时调用(用于子类重写) @@ -385,23 +391,23 @@ function this.RoleInfo1() --this.skillGrid:GetComponent("Canvas").sortingOrder = this.sortingOrder + 1 - allSkillDatas = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas(curHeroData.id,curHeroData.star) - if allSkillDatas[1] and allSkillDatas[1].skillConfig and allSkillDatas[1].skillConfig.Name then - this.skill1:SetActive(true) - Util.GetGameObject(this.skill1.transform,"Icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(allSkillDatas[1].skillConfig.Icon)) - Util.GetGameObject(this.skill1.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(allSkillDatas[1].skillConfig.Name)--"lv." .. (allSkillDatas[1].skillId % 10) - Util.GetGameObject(this.skill1.transform,"SkillTypeImage"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetSkillType(allSkillDatas[1])) - else - this.skill1:SetActive(false) - end - if allSkillDatas[2] and allSkillDatas[2].skillConfig and allSkillDatas[2].skillConfig.Name then - this.skill2:SetActive(true) - Util.GetGameObject(this.skill2.transform,"Icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(allSkillDatas[2].skillConfig.Icon)) - Util.GetGameObject(this.skill2.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(allSkillDatas[2].skillConfig.Name)--"lv." .. (allSkillDatas[2].skillId % 10) - Util.GetGameObject(this.skill2.transform,"SkillTypeImage"):GetComponent("Image").sprite= this.spLoader:LoadSprite(GetSkillType(allSkillDatas[2])) - else - this.skill2:SetActive(false) - end + -- allSkillDatas = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas(curHeroData.id,curHeroData.star) + -- if allSkillDatas[1] and allSkillDatas[1].skillConfig and allSkillDatas[1].skillConfig.Name then + -- this.skill1:SetActive(true) + -- Util.GetGameObject(this.skill1.transform,"Icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(allSkillDatas[1].skillConfig.Icon)) + -- Util.GetGameObject(this.skill1.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(allSkillDatas[1].skillConfig.Name)--"lv." .. (allSkillDatas[1].skillId % 10) + -- Util.GetGameObject(this.skill1.transform,"SkillTypeImage"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetSkillType(allSkillDatas[1])) + -- else + -- this.skill1:SetActive(false) + -- end + -- if allSkillDatas[2] and allSkillDatas[2].skillConfig and allSkillDatas[2].skillConfig.Name then + -- this.skill2:SetActive(true) + -- Util.GetGameObject(this.skill2.transform,"Icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(allSkillDatas[2].skillConfig.Icon)) + -- Util.GetGameObject(this.skill2.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(allSkillDatas[2].skillConfig.Name)--"lv." .. (allSkillDatas[2].skillId % 10) + -- Util.GetGameObject(this.skill2.transform,"SkillTypeImage"):GetComponent("Image").sprite= this.spLoader:LoadSprite(GetSkillType(allSkillDatas[2])) + -- else + -- this.skill2:SetActive(false) + -- end for i = 1,#this.shenhunList do Util.SetParticleSortLayer(this.shenhunList[i].fx_shenhun,this.sortingOrder + 1) @@ -534,6 +540,49 @@ function this.SoulPrintInfo() end) end end + +function this.SkillInfo() + local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,curHeroData.star) + for i = 1, this.skillGrid.transform.childCount do + this.skillGrid.transform:GetChild(i-1).gameObject:SetActive(false) + end + for i = 1, #skillList do + if skillList[i] and skillList[i].skillConfig and GetLanguageStrById(skillList[i].skillConfig.Name) then + local go = this.skillGrid.transform:GetChild(i-1).gameObject + go:SetActive(true) + Util.GetGameObject(go.transform,"Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(skillList[i].skillConfig.Icon)) + + local typeImg=Util.GetGameObject(go.transform,"SkillTypeImage") + typeImg:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetSkillType(skillList[i])) + local sText = Util.GetGameObject(go.transform,"Text"):GetComponent("Text") + sText.text=GetLanguageStrById(skillList[i].skillConfig.Name) + sText.fontSize = GetCurLanguage() ~= 2 and 30 or 25 + Util.SetGray(go,skillList[i].isOpen) + Util.AddOnceClick(go, function() + if Game.GlobalEvent:HasEvent(GameEvent.UI.OnClose, triggerCallBack) then + Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack) + end + this.selsectSkillImage:SetActive(true) + this.selsectSkillImage.transform.position=Util.GetGameObject(go.transform,"Icon").transform.position + local skillData = {} + skillData.skillConfig = skillList[i].skillConfig + local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,skillData.skillConfig.Type) + local panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i) + this.skillGrid:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1 + triggerCallBack = function (panelType, p) + if panelType == UIName.SkillInfoPopup and panel == p then --监听到SkillInfoPopup关闭,把层级设回去 + this.skillGrid:GetComponent("Canvas").sortingOrder = self.sortingOrder + 1 + Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack) + this.selsectSkillImage:SetActive(false) + end + end + Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack) + end) + end + end +end + + --神印 function this.GodPrintInfo() local curHeroSoulPrintDatas = {} diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua index 5eb3356c97..ad4469d703 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua @@ -56,6 +56,7 @@ function this:OnOpen(...) local dividend = args[3] and args[3] or 10 local maxLv=1--args[4] local skilltype =args[5] + nextCfg=args[6] local soulLv=args[7] local isFaBao = args[8] if openType == 1 then @@ -95,10 +96,10 @@ function this:OnOpen(...) else this.desList[1].des.text = GetCurrSkillConfigDesc(curSkillData.skillConfig,soulLv) end - -- if nextCfg then - -- this.desList[2].go.gameObject:SetActive(true) - -- this.desList[2].des.text = "觉醒后效果:\n"..GetCurrSkillConfigDesc(nextCfg.skillConfig,soulLv) - -- end + if nextCfg then + this.desList[2].go.gameObject:SetActive(true) + this.desList[2].des.text = "觉醒后效果:\n"..GetCurrSkillConfigDesc(nextCfg.skillConfig,soulLv) + end end --界面关闭时调用(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua index 0a28810740..992caf3dcb 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua @@ -70,7 +70,7 @@ function RoleInfoLayout:InitComponent() this.posInfo = Util.GetGameObject(this.posBtn,"PosInfo"):GetComponent("Text") this.proTip = Util.GetGameObject(self.gameObject,"content/pro/tishi") this.skillGrid=Util.GetGameObject(self.gameObject,"content/skill") - + this.skillGrid2=Util.GetGameObject(self.gameObject,"content/skill2") this.selsectSkillImage=Util.GetGameObject(this.skillGrid,"selsectSkillImage") this.skillList = {} this.skillBtnsList = {} @@ -219,6 +219,7 @@ function RoleInfoLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_he this.posBtn.gameObject:SetActive(curHeroData.heroConfig.ShowHeroLocation==1) this.posInfo.text = curHeroData.star < 11 and curHeroData.heroConfig.HeroLocationDesc1 or curHeroData.heroConfig.HeroLocationDesc4 ForceRebuildLayout(this.posBtn.transform) + this.SkillInfo() end --更新英雄情报数据 @@ -261,7 +262,7 @@ function this:UpdateHeroInfoData() this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation) --技能点击特殊处理 this.selsectSkillImage:SetActive(false) - this.UpdateHeroUpStarProUpSkillShow() + --this.UpdateHeroUpStarProUpSkillShow() end function this:ProShow(go,allAddProVal,HeroProType,nextallAddProVal) --go.proName.text = GetLanguageStrById(curProSConFig.Info)..":" @@ -343,6 +344,70 @@ function this.GetSkillsDataOld() end return skillList end + +function this.SkillInfo() + this.skillGrid2:GetComponent("Canvas").sortingOrder = this.sortingOrder + 1 + local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,curHeroData.star) + local skillList2 = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,12) + for i = 1, this.skillGrid2.transform.childCount do + this.skillGrid2.transform:GetChild(i-1).gameObject:SetActive(false) + end + for i = 1, #skillList do + if skillList[i] and skillList[i].skillConfig and GetLanguageStrById(skillList[i].skillConfig.Name) then + local go = this.skillGrid2.transform:GetChild(i-1).gameObject + go:SetActive(true) + Util.GetGameObject(go.transform,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(skillList[i].skillConfig.Icon)) + + local typeImg=Util.GetGameObject(go.transform,"pos/icon") + typeImg:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetSkillType(skillList[i])) + local sText = Util.GetGameObject(go.transform,"skillName"):GetComponent("Text") + sText.text=GetLanguageStrById(skillList[i].skillConfig.Name) + sText.fontSize = GetCurLanguage() ~= 2 and 30 or 25 + Util.SetGray(go,skillList[i].isOpen) + if skillList[i].isOpen then + LogError("skillList[i].needStar=="..skillList[i].needStar) + sText.text=NumToSimplenessFont[skillList[i].needStar].."星解锁" + end + local pro=Util.GetGameObject(go.transform,"pro") + local proText=Util.GetGameObject(go.transform,"pro/Text"):GetComponent("Text") + if skillList[i].skillConfig.Skilltips then + pro:SetActive(true) + proText.text=SkillProType[skillList[i].skillConfig.Skilltips] + else + pro:SetActive(false) + end + + Util.AddOnceClick(go, function() + if Game.GlobalEvent:HasEvent(GameEvent.UI.OnClose, triggerCallBack) then + Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack) + end + this.selsectSkillImage:SetActive(true) + this.selsectSkillImage.transform.position=Util.GetGameObject(go.transform,"icon").transform.position + local skillData = {} + skillData.skillConfig = skillList[i].skillConfig + local nextData=nil + if curHeroData.star<11 and i>2 then + nextData=skillList2[i] + end + local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,skillData.skillConfig.Type) + local panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i,nextData) + this.skillGrid2:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1 + triggerCallBack = function (panelType, p) + if panelType == UIName.SkillInfoPopup and panel == p then --监听到SkillInfoPopup关闭,把层级设回去 + this.skillGrid2:GetComponent("Canvas").sortingOrder = this.sortingOrder + 1 + Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack) + this.selsectSkillImage:SetActive(false) + end + end + Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack) + end) + end + end +end + + + + function this.GetAwakenSkill() local starIdlist = {} local skillIdList = {} diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua index d41dbafb0d..1e001e0b4d 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua @@ -134,6 +134,11 @@ function RoleInfoPanel:InitComponent() this.btnMask = Util.GetGameObject(self.transform, "btnMask") this.btnMask.gameObject:SetActive(false) + + this.tianfuBtn=Util.GetGameObject(self.transform,"rightGrid/tianfuBtn") --该按钮控制入口显隐 + this.tianfuClick=Util.GetGameObject(this.tianfuBtn,"panel") --控制按钮的点击事件 置灰 + + this.tianfuInfo=Util.GetGameObject(this.tianfuBtn,"info/Text"):GetComponent("Text") --查看法宝特性按钮 end --绑定事件(用于子类重写) @@ -222,6 +227,11 @@ function RoleInfoPanel:BindEvent() Util.AddClick(this.equipBtn, function() UIManager.OpenPanel(UIName.RoleEquipPanel,curHeroData,heroDatas,this,isUpZhen) end) + + --天赋 + Util.AddClick(this.tianfuClick, function() + UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId) + end) --魂印 Util.AddClick(this.soulPrintBtn, function() if soulPrintIsOpen then @@ -838,6 +848,34 @@ function this:UpdateHeroInfoData() ForceRebuildLayout(this.starGrid.transform) this.reStarBtn.gameObject:SetActive(curHeroData.star > 5 and curHeroData.star < 10) + + local OpenPassiveSkillRules = curHeroData.star >= HeroManager.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules + OpenPassiveSkillRules=GetPassiveByMaxStar(curHeroData.heroConfig,OpenPassiveSkillRules) + local tianfuIcon + if curHeroData.star == 12 then + tianfuIcon = "r_tongyong_feisheng_icon1" --飞升一 + elseif curHeroData.star == 13 then + tianfuIcon = "r_tongyong_feisheng_icon2" --飞升二 + elseif curHeroData.star > 13 then + tianfuIcon = "r_tongyong_feisheng_icon3" --飞升三 + elseif curHeroData.star == 11 then + tianfuIcon = "r_tongyong_tianfu_icon" --觉醒 + elseif curHeroData.heroConfig.Natural <= 5 then + tianfuIcon = "r_tongyong_feisheng_icon" --9星以下 + elseif curHeroData.heroConfig.Natural == 6 or curHeroData.heroConfig.Natural == 7 then + tianfuIcon = "r_tongyong_tianfu_icon" --10星 + end + this.tianfuClick:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_tianfu_zh") + if OpenPassiveSkillRules then + this.tianfuBtn:SetActive(true) + local openlists,compoundOpenNum,compoundNum,allUpStarOpenData = HeroManager.GetAllPassiveSkillIds(curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId) + this.tianfuInfo.text = #openlists - compoundOpenNum .."/"..#OpenPassiveSkillRules - compoundNum + + else + this.tianfuBtn:SetActive(false) + end + + end function this:ChangeCurentHeroSkinLive(herodata)