引导修改提交

dev_chengFeng
jiaoyangna 2021-09-27 10:41:32 +08:00
parent 683e71ae89
commit d4e3a3294c
3 changed files with 73 additions and 3 deletions

View File

@ -286,6 +286,7 @@ GameObject:
- component: {fileID: 1005476532}
- component: {fileID: 1005476534}
- component: {fileID: 1005476533}
- component: {fileID: 8624747641742157482}
m_Layer: 5
m_Name: dibg
m_TagString: Untagged
@ -352,6 +353,48 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &8624747641742157482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1005476531}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 1005476533}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1655664874
GameObject:
m_ObjectHideFlags: 0

View File

@ -182,6 +182,32 @@ function HeroLikeAbilityPanel:BindEvent()
Util.AddClick(self.lookBtn, function()
UIManager.OpenPanel(UIName.RoleLikeabilityPopup,curHeroData)
end)
--查看
Util.AddClick(self.giveBtn, function()
self.num = 0
self.numCount = 0
LogGreen(curselectId)
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
PopupTipPanel.ShowTip("神将好感度最达最佳,无需更多赠予~")
return
end
if LikabilityManager.GetRemainTimes() < 1 then
PopupTipPanel.ShowTip("今日赠予次数已用尽~")
return
end
if not curselectId or not self.itemListNum[curselectId] then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
end
if self.itemListNum[curselectId] < 1 then
PopupTipPanel.ShowTip("礼物数量不足,无法赠予~")
return
end
self.isShortPress = true
self:Refresh(true)
end)
end
--添加事件监听(用于子类重写)
function HeroLikeAbilityPanel:AddListener()

View File

@ -426,10 +426,11 @@ function this.SetProvalue(prolist,proType,tag,nextLv,indexType,_color)
str1 = str1.." "..string.format("<color=#%s>(下级额外 +%s)</color>",color1,pro1[k])
end
end
else
local config = ConfigManager.GetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
str1 = string.format(config.Name,string.format("<color=#%s>+%s</color>",_color,GetPropertyFormatStrOne(config.IfFloat, v)))
local config = ConfigManager.TryGetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
if config then
str1 = string.format(config.Name,string.format("<color=#%s>+%s</color>",_color,GetPropertyFormatStrOne(config.IfFloat, v)))
end
end
table.insert(newProList,str1)
end