【修行】神印界面提交

dev_chengFeng
ZhangBiao 2021-05-12 18:24:50 +08:00
parent 7d63d1e191
commit d5799c1030
10 changed files with 368 additions and 172 deletions

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@ -54222,6 +54222,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 528
resAbNameIndex: 3204
- resName: PracticeImprintPanel
extension: .prefab
resPathIndex: 529
resAbNameIndex: 3204
- resName: PracticePanel
extension: .prefab
resPathIndex: 529
@ -75091,9 +75095,11 @@ MonoBehaviour:
- lz4/publicartres/models.unity3d
- assetBundleName: lz4/prefabs/ui/generalpanel.unity3d
dependences:
- lz4/atlas/activityaltas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/tagatlas.unity3d
- lz4/atlas/vipatlas.unity3d
- lz4/bg/r_guanka_richang_tanchuangdi_xiao.unity3d
- lz4/dynamicatlas/r_lianzao_gongxihuodebeiban_di.unity3d
- lz4/dynamicatlas/r_tanchuang_erji_002.unity3d

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@ -379,6 +379,7 @@ UIName = {
StoryMapPanel = 387, -- 剧情
TaSuiLingXiaoPanel = 388,--踏碎凌霄
PracticePanel = 392,--修行
PracticeImprintPanel = 394,--修行神印界面
}
SubUIConfig = {

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@ -8,9 +8,8 @@ local data
function PracticeStatePreview:InitComponent(gameObject)
self.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
self.Grid = Util.GetGameObject(gameObject,"Scroll/Grid")
self.itemPre = Util.GetGameObject(gameObject,"Pre")
self.GameObject = Util.GetGameObject(gameObject,"GameObject")
self.GameObject = Util.GetGameObject(gameObject,"Scroll")
local rootHight = self.GameObject.transform.rect.height
local width = self.GameObject.transform.rect.width
@ -43,16 +42,6 @@ function PracticeStatePreview:OnShow(_parent,_args)
self.ScrollView:SetData(self.previewData, function(index, go)
self:SetSingleData(index,go,self.previewData[index])
end)
-- for i = 1, #self.previewData do
-- if not self.preList[i] then
-- self.preList[i] = newObject(self.itemPre)
-- self.preList[i].transform:SetParent(self.Grid.transform)
-- self.preList[i].transform.localScale = Vector3.one
-- self.preList[i].transform.localPosition = Vector3.zero
-- end
-- self.preList[i]:SetActive(false)
-- self:SetSingleData(i,self.preList[i],self.previewData[i])
-- end
ForceRebuildLayout(self.Grid.transform)
self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel)
end

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@ -4995,4 +4995,12 @@ function this.TasuilingxiaoRequest(activityId,func)
end
end)
end
--修行突破请求
function this.PracticeUpgradeRequest(func)
end
--修行神印请求
function this.PracticeImprintRequest(oldImprintId,newImprintId,heroId,func)
end
return this

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@ -0,0 +1,36 @@
local PracticeImprint = quick_class("PracticeImprint", BasePanel)
local orginLayer
function PracticeImprint:InitComponent()
self.backBtn = Util.GetGameObject(self.gameObject, "backBtn")
end
function PracticeImprint:BindEvent()
Util.AddClick(self.backBtn, function()
self:ClosePanel()
end)
end
function PracticeImprint:AddListener()
end
function PracticeImprint:RemoveListener()
end
--待功能扩展(试图打开某个状态)
function PracticeImprint:OnOpen()
end
function PracticeImprint:OnSortingOrderChange()
end
function PracticeImprint:OnShow()
end
function PracticeImprint:OnClose()
end
function PracticeImprint:OnDestroy()
end
return PracticeImprint

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@ -51,7 +51,7 @@ function Practice:BindEvent()
UIManager.OpenPanel(UIName.RoleProInfoPopup,PracticeManager.GetCurAllGetAdd(),nil,false,nil)
end)
Util.AddClick(self.imprintBtn, function()
LogGreen("self.imprintBtn")
UIManager.OpenPanel(UIName.PracticeImprintPanel)
end)
Util.AddClick(self.textBtn, function()
LogGreen("打开山河社稷图")