From aec2eb929c879b9785d03e703378bf5ed24ae66f Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Mon, 12 Oct 2020 15:39:23 +0800 Subject: [PATCH] (cherry picked from commit f087c0258b53ff6ebebb31c3f319693fc324015f) --- Assets/ManagedResources/~Lua/Modules/Map/TrialMapPanel.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMapPanel.lua index 325875e316..b70185e401 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMapPanel.lua @@ -596,7 +596,9 @@ function this.SetSelectHero(isFirstIn,isFirstData,isMainIn) curHeroHp=10000 end MapTrialManager.SetHeroHp({curHeroHp},MapTrialManager.selectHeroDid,function() + MapManager.addHpCount=MapManager.addHpCount+1 PopupTipPanel.ShowTip(string.format(Language[11265],itemConfig[itemId].Name)) + Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)--打完刷新血量 end) end) end