【抽卡】=======抽卡宝箱描述修改
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35fe308aaa
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d5be125722
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@ -1585,7 +1585,7 @@ Language = {
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[11584] = GetLanguageStrById("升至%s级,可立即解锁%s件奖励"),
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[11585] = GetLanguageStrById("仙缘积分不足!"),
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[11586] = GetLanguageStrById("当前积分:%s"),
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[11587] = GetLanguageStrById("仙缘汇聚箱"),
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[11587] = GetLanguageStrById("传说任选箱"),
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[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星神将,积分获取规则如下:"),
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[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"),
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[11590] = GetLanguageStrById("需要充值"),
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@ -19,6 +19,8 @@ function this:InitComponent(gameObject)
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this.text3=Util.GetGameObject(gameObject,"Body/Text3"):GetComponent("Text")
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this.curNum=Util.GetGameObject(gameObject,"Body/CurNum/Text"):GetComponent("Text")
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this.okBtn=Util.GetGameObject(gameObject,"OkBtn")
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this.okBtnTxt=Util.GetGameObject(gameObject,"OkBtn/Text"):GetComponent("Text")
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this.okBtnTxt.text="领 取"
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this.anim = Util.GetGameObject(gameObject, "Body/boxIcon"):GetComponent("Animator")
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end
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@ -62,7 +64,7 @@ function this:ShowInfo()
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_Con_Recharge = tonumber(con[1])
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_Con_Star = tonumber(con[2])
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this.titleText.text=Language[11587]
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this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>开启一次仙缘汇聚箱<color=#00FF66>必得5星传说及以上</color>神将!",_CostItem)
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this.text1.text=string.format("<color=#00FF66>消耗%s点仙缘积分\n</color>可领取一个<color=#00FF66>传说任选箱</color>!",_CostItem)
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this.text2.text=""--Language[11589] --后续改成读表
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this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
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--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
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