【界面优化】归元、技能
parent
353a9774c5
commit
d5cf1c5395
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@ -36,8 +36,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 821.5, y: 141.08}
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m_AnchoredPosition: {x: 110, y: -40}
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m_SizeDelta: {x: 610, y: 141.08}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &2225956
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CanvasRenderer:
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@ -203,7 +203,7 @@ RectTransform:
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- {fileID: 8785181975461239140}
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- {fileID: 836304210998669291}
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m_Father: {fileID: 8315664656186209665}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -340,7 +340,7 @@ RectTransform:
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m_Children:
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- {fileID: 2225953}
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m_Father: {fileID: 8315664656186209665}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -673,17 +673,17 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 38
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 50
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1.5
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m_Text:
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--- !u!1 &487726974
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GameObject:
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@ -792,7 +792,7 @@ RectTransform:
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m_Children:
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- {fileID: 105217687}
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m_Father: {fileID: 8315664656186209665}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1013,7 +1013,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0.000056896224, y: 0}
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m_AnchoredPosition: {x: -0.0000013375753, y: 0}
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m_SizeDelta: {x: 0, y: 141.1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &659946817
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@ -21313,6 +21313,85 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u82F1\u96C4\u4E94\u4E2A\u5B57"
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LanguageIndex: 11520
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--- !u!1 &3816454599248552653
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2739633927642626448}
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- component: {fileID: 4459360218703565509}
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- component: {fileID: 1030182022087064311}
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m_Layer: 5
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m_Name: BodyText (1)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2739633927642626448
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3816454599248552653}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8315664656186209665}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -275, y: 40}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4459360218703565509
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3816454599248552653}
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m_CullTransparentMesh: 0
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--- !u!114 &1030182022087064311
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3816454599248552653}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.92549026, g: 0.8588236, b: 0.74509805, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 36
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 50
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u5F52\u5143\u540E\u83B7\u5F97\uFF1A"
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--- !u!1 &3824595028836445608
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GameObject:
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m_ObjectHideFlags: 0
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@ -48852,6 +48931,7 @@ RectTransform:
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m_Children:
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- {fileID: 147624193}
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- {fileID: 431991881}
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- {fileID: 2739633927642626448}
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- {fileID: 615065670}
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- {fileID: 123376724}
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- {fileID: 134824311}
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@ -425,7 +425,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 350, y: 0}
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m_SizeDelta: {x: 466.6, y: 0}
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m_SizeDelta: {x: 400, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7773822478194374651
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CanvasRenderer:
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@ -602,7 +602,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 466.6, y: 0}
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m_SizeDelta: {x: 400, y: 0}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &7774014260785595563
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CanvasRenderer:
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@ -684,7 +684,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 59.5, y: -140}
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m_AnchoredPosition: {x: 80, y: -100}
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m_SizeDelta: {x: 90.28, y: 90.28}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7773945753414332579
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@ -71,7 +71,6 @@ function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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LogBlue("sssssssssssssssssssssssssssss")
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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@ -82,7 +81,7 @@ function this:OnShow(_parent,...)
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this.titleText.text=Language[11609]
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--返还比
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local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100
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this.bodyText.text = Language[11610]--string.format(Language[11610], num, "%")
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this.bodyText.text = string.format("归元神将会返还所有的升级材料,神将重置为1级,\n 此操作不可逆,是否确认归元?")
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local _data={}
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for i=1,#dropList do
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@ -117,7 +116,7 @@ function this:OnShow(_parent,...)
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end
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local heroReturnConfig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.HeroReturn,"HeroId",curHeroData.id,"Star",pId)
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if not heroReturnConfig then
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LogRed("HeroId"..curHeroData.id.." Star"..pId.." curHeroData.breakId"..curHeroData.breakId)
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-- LogRed("HeroId"..curHeroData.id.." Star"..pId.." curHeroData.breakId"..curHeroData.breakId)
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heroUseCount= 50
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heroUseItemId = 16
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else
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@ -125,7 +124,7 @@ function this:OnShow(_parent,...)
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heroUseItemId = heroReturnConfig.ReturnConsume[1][1]
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end
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itemNum = BagManager.GetItemCountById(heroUseItemId)
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LogBlue("heroUseItemId "..heroUseItemId.." itemNum "..itemNum.." heroUseCount "..heroUseCount)
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-- LogBlue("heroUseItemId "..heroUseItemId.." itemNum "..itemNum.." heroUseCount "..heroUseCount)
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if itemNum >= heroUseCount then
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this.itemImageText.text = string.format("<color=#FFF8EC>×%s</color>", heroUseCount)
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else
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